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Hello fellow members & Lurking Guests -- First off, we'd like to welcome all new members to the forum. Upon joining this forum, we have new members ask the same questions that have been answered consistently, so I've compiled a list of links that will answer these questions

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click the "insert" button and then select "spoiler". An overlay will pop up where you can input a title for the spoiler and will then appear as above spoilers. A more complete explanation of the bbcodes can be found on the help tab above.

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Here’s a new Sniper Ghost Warrior 3 video for you, featuring a track from Royal Deluxe.

Titled Dangerous, after the song, this Sniper Ghost Warrior 3 video shows off the various ways in which Jonathan North can take out enemies.

Along with sniping and armor-piercing bullets, Jon can stab foes, use exploding barrels, run folks down with a vehicle, and give bad guys a good knee to the face.

Sniper Ghost Warrior 3 takes place in northern Georgia and features large, open-world maps with dynamic weather and a day and night cycle. The latter two will impact both play and decisions.

Players can also customize weapons, equipment, accessories, vehicles and a drone.

Announced in 2014 for an early 2016 release, CI Games pushed back the release to January 2017 as it needed more development time. In October of last year, the game was once again delayed and scheduled for April 4. In March of this year, the developer announced Sniper Ghost Warrior 3 would once again see a delay, but only by three weeks.

The game will be finally be released later this month on April 25 for PC, PS4 and Xbox One.



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Back when Microsoft first announced Project Scorpio at E3, the only image it showed was that of the system’s motherboard. Last week when the console’s specs were revealed, we were shown more pictures of that same motherboard. Now, we’ve gotten an idea of what the final system may look like thanks to recently released pictures of the Project Scorpio dev kit.

These images come to us via Gamasutra, who visited Microsoft in Redmond and spoke to the head of Xbox, Phil Spencer. As you can see, the dev kit bears a strong resemblance to the original Xbox One, albeit with some key differences.

The front of the unit has an OLED screen with a navigation button and five programmable buttons. This screen shows developers information like frames per second. Very useful indeed, though it is unlikely that this will be in the consumer version of the system.

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This dev kit has the same amount of ports that the retail Scorpio will. Its vents are located on the sides and not the top. This way, devs can stack Scorpios on top of each other (like the image below) without any overheating issues. The dev kit also sports an extra network interface card. This transmits data while playing multiplayer games.

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As Microsoft previously stated, Project Scorpio will be able to run Xbox One games. The dev kit can actually switch between Xbox One, Xbox One S, and Scorpio settings. This allows developers to optimize titles for each Xbox console. Xbox head Phil Spencer told Gamasutra that Microsoft has “millions of customers that have made a commitment to the Xbox One generation.” He doesn’t want anyone who owns an Xbox One to feel left out or disappointed. This also means that, at the moment, there will be no Scorpio exclusive games.

“When you ship an Xbox One game two years from now, even if you don’t look at Scorpio as something that you want to take advantage of, fine. That’s up to you. We’re not mandating that people go and do Scorpio-specific work.” Spencer said that most AAA developers already have 4K assets for the PC version of their games. Using these assets for the Scorpio version of a title shouldn’t be much of a problem.

Please keep in mind that the retail version of Project Scorpio will not look resemble the dev kit exactly. However, it does give us an indication of what the upcoming machine will look like. Hopefully, we will get to see what the consumer version of Scorpio looks like during this year’s E3.



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It’s for “that premium customer, the gamer that expects the absolute best versions of the games,” says Microsoft.

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Microsoft’s new Xbox console, codenamed Project Scorpio, will be more expensive than the PlayStation 4 Pro.

The PS4 Pro currently retails for $373 in the US and £349 in the UK – no small beans.

According to Eurogamer’s interview with Mike Ybarra, corporate VP of Xbox at Microsoft, Project Scorpio is for “that premium customer, the gamer that expects the absolute best versions of the games”. And the site states that “one thing seems clear: Project Scorpio will be more expensive than PS4 Pro.”

Digital Foundry estimates Xbox Scorpio will run $499, the same price Xbox One was at launch. That’s $100 more than PS4 Pro, depending on the retailer.

Microsoft has revealed the tech specs for Project Scorpio today in a collaboration with Digital Foundry.

First talked about last year, Project Scorpio is Microsoft’s hardware refresh for the Xbox One and takes on Sony’s PS4 Pro, released late in 2016.

We’re expecting to see a bunch of Scorpio games announced at E3 in June, including a detailed look at those already confirmed including Crackdown 3 and Sea of Thieves.



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Microsoft revealed the details on the specs for the new Xbox Project Scorpio console to exclusively EuroGamer. Microsoft has touted this new console as the “world’s most powerful console.”

Here’s a look at the specs, compared to Xbox One and PS4 Pro.

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The Xbox Project Scorpio is available to run games at native 4K, 60 FPS. EuroGamer shared some footage of Forza running on the system in 4K.

“To me, [4K] means a very specific set of things. It’s a lot more than delivering than those eight-million-plus pixels to the screen while playing games,” says Kevin Gammill, Group Program Director of the Xbox Core platform. “It’s about delivering those pixels with 4K assets, so they look great. It’s about delivering those pixels with HDR and wide colour gamut fidelity. It’s about delivering those pixels with no loss of frame-rate compared to the 1080p version of that title – that’s super-important to us. Spatial audio adds to the immersive experience as well: to truly land that gameplay experience, it’s not just about what you see, but what you hear.”

The new system on chip for Project Scorpio is developed in partnership with AMD.

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In addition to allowing developers to improve games on Scorpio, playing non-Scorpio updated games on the Project Scorpio has improvements too. The system itself provides a smoother performance and reduced screen-tearing.

“We’ve taken the approach that we do with 360 [games] on Xbox One, where you will never see a torn frame, because we have enough performance there to ensure that.”

Alongside this, Microsoft plans for a GameDVR for Scorpio which should record and capture gameplay at 4K60FPS resolution, alongside with overall faster loading up and system performance.

We should note that Microsoft says this new console is a “premium console” for high end users. Pricing wise, it will be priced higher than the PlayStation 4 Pro. EuroGamer estimates the console may cost $499 at launch. It is expected to launch in Holiday 2017.

SOURCE: EuroGamer (1, 2)

The post Xbox Project Scorpio final specs revealed appeared first on Charlie INTEL.



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King, developers of the popular Candy Crush mobile game saga, has revealed that they are working on a brand new mobile experience for Call of Duty.

King Digital Entertainment, founded in 2003, was acquired and is now wholely owned subsidiary of Activision Blizzard Inc as of February 2016 for $5.9 billion. When Activision announced the acquisition of King, Activision Blizzard CEO stated that they wanted to expand King’s reach into new opportunities within the Activision Blizzard family. Today, that first opportunity has been revealed.

King Digital has launched a new recruitment website announcing a new studio in Stockholm, Sweden that will focus on bringing Call of Duty to mobile devices.

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We are a new King team, located in Stockholm, Sweden, and we’re working on an exciting new project. The team is adapting one of the most iconic game franchises of all-time: Call of Duty®, to become a mobile experience. This is a rare and exciting opportunity. Our challenge as a team is to create a Call of Duty experience on mobile that will strive to transform the best console experience fans know and love, while also breaking new ground for mobile and redefining the genre. Our approach and ambition is to be fresh, social, and highly accessible, while providing a very authentic game experience. The team will prototype extensively, have the freedom to think outside the box, and be encouraged to stretch their expertise in ways to create surprising results.

On the new recruitment website, King confirms that they are working with Activision to create this game. King has been extremely successful in the mobile division, with Candy Crush saga seeing almost $2 billion in revenue since its launch on mobile. King website says they want to create a Call of Duty experience “that fans will want to play for years.”

To support this project, King currently has a few job openings at their new studio.

King has not announced an expected release time frame for this new mobile game.

SOURCE: King

The post King, developers of Candy Crush, working on a new Call of Duty mobile game appeared first on Charlie INTEL.



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Bungie has dropped the Destiny 2 reveal trailer.

The video provides a look at the new story in Destiny 2 where the “last safe city on Earth” has fallen and is now occupied by a new enemy and his elite army, the Red Legion.

As a Guardian in Destiny 2, players will need to master new abilities and weapons to reunite the city’s forces to reclaim their home.

The video above, Rally the Troops, shows two of the Vanguard, which are leaders of the Guardians. In Destiny 2, players head off to new destinations around the solar system and while exploring, will find an “expansive amount of activities.”

Bungie said there will be plenty for solo, cooperative and competitive players to do in game.

The first hands-on gameplay reveal livestream will be broadcast on May 18.

Destiny 2 is now available for pre-order in standard, Limited and Collector’s editions, and as previously reported, pre-ordering nets early access to the beta with dates to be announced.

Destiny 2 Limited Edition($99.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Premium Digital Content:
  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem
Destiny 2 Collector’s Edition($249.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Limited Edition SteelBook Case

Cabal-themed Collector’s Box, containing:

  • Booklet with secrets into the Cabal Empire
  • Cabal Schematic
  • Collectible Postcard Images
  • Cabal Military Pawns

Premium digital content:

  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem

An Expansion pass will also be on offer, and will contain Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and “a wealth” of new weapons, armor, and gear.

Looks like the information in the leak earlier today was spot on, even the PC boxart.

Destiny 2 releases worldwide on September 8 for PC, PS4 and Xbox One and as of press time, Bungie suggests a minimum of 68GB available hard drive storage will be required.

There will be additional, timed exclusive content on PlayStation 4. To play online, users will need a PlayStation Plus or Xbox Live Gold subscription.

Until Destiny 2 is released, current players can enjoy Age of Triumph in Destiny 1.

It’s the last live update to the game, and should provide players with plenty to do and accomplish in the meantime.



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The Nintendo Switch was (finally) released last Friday. Many gamers were anticipating the release of the system, and it seems they have put their money where their mouths are. Right now, the Switch is the fastest selling Nintendo console ever in the Americas and Europe. The console/handheld hybrid is also doing great in its home country of Japan (according to Famitsu, as translated by Kotaku).

Speaking with New York Times reporter Nick Wingfield, Nintendo of America president Reggie Fils-Aime said that initial sales of the Switch (for March 3 and 4) surpassed the first two-day sales of any other system in the company’s history. This is also the case over in Europe. The Switch failed to surpass the first two-day sales of the Wii in Japan, though it did outsell the Wii U in the same time frame.

The Legend of Zelda: Breath of the Wild is also a huge hit. The game is now the best-selling standalone launch title for a Nintendo platform. Fils-Aime didn’t disclose exactly how many units the game sold, but it did outsell Super Mario 64 on the Nintendo 64. Breath of the Wild also did great in Europe, and has managed to outsell (the non-bundled) Wii Sports (according to MCV).

Below are the string of tweets from NYT reporter Nick Wingfield.







Things are definitely looking great for the Switch at this time. If Nintendo can manage to produce enough systems and release compelling titles, it should remain a success for the rest of the year. The Switch will no doubt enjoy another bump in popularity (and sales) this fall when Super Mario Odyssey is released.

Buy it now!

The Legend of Zelda: Breath of the Wild
Nintendo Switch



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The last update for the current state of Destiny is coming on March 28th. This update is gonna give players the chance to celebrate the game with updates to the Vault of Glass and Crota raids, An Age of Triumph book to complete (I understand this book will contain 13 pages of achievments to get!) plus tons more.

Should be good, here's a teaser: