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Hello fellow members & Lurking Guests -- First off, we'd like to welcome all new members to the forum. Upon joining this forum, we have new members ask the same questions that have been answered consistently, so I've compiled a list of links that will answer these questions

  • Forum Rules: ----I highly suggest that you read this, it's not long and it'll give you an idea of what kind of behavior we expect from our members.
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3. How to add Spoilers:
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click the "insert" button and then select "spoiler". An overlay will pop up where you can input a title for the spoiler and will then appear as above spoilers. A more complete explanation of the bbcodes can be found on the help tab above.

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click options in upper right corner then choose "default" in the "display mode" drop down menu.

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As part of its latest earnings report, Activision confirmed the inevitable Call of Duty sequel that's due out this year. But what came as a surprise is news that this year's game will return to the franchise's "roots," and now we have some idea of why.

Speaking as part of a conference call with investors, chief operating officer Thomas Tippl first discussed 2016's Call of Duty: Infinite Warfare. While he described it as "a high-quality, innovative game," he revealed it "underperformed [Activision's] expectations." We already knew sales were down significantly compared with the previous year's Black Ops III. That was due in part to Infinite Warfare being a new sub-series, making for a difficult comparison with the established Black Ops.

However, the futuristic setting has also been a source of complaints from some longtime Call of Duty fans, a fact that Tippl acknowledged. That doesn't mean the company necessarily regrets exploring that space.

"t's clear that, for a portion of our audience, the space setting just didn't resonate," he explained. "We have a passionate, experienced studio deeply committed to this direction, and despite the risks we saw, we believe it is important to consider the passions of our game teams in deciding what content to create.

"While it wasn't the success we planned, it allows us to protect the core tenets of our culture that Bobby discussed: empowering our talented teams to have the chance to pursue opportunities that they are passionate about. Providing an environment that recognizes passion is a critical component of our success, and a process to learn from our mistakes is what makes our company special, and it's why the most talented people in our industry are attracted to our company."

All of that said, even with Call of Duty still doing well, Activision is clearly aware of the demand for a Call of Duty game that hews closer to the series' older titles.

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Call of Duty: Infinite Warfare
"In 2017, Activision will take Call of Duty back to its roots and traditional combat will once again take center stage," Tippl said. "This is what our dedicated community of Call of Duty players and Sledgehammer Games, which has been developing this year's title, are the most excited about."

Beyond that, no further details were shared. It stands to reason that this year's game--which was greenlit more than two years ago--will feature a classic or modern-day setting, but that remains to be seen. For its part, Sledgehammer said of the game on Twitter, "It's our biggest achievement as game makers."

Sledgehammer previously assisted with the development of Modern Warfare 3 and served as the lead developer of Advanced Warfare. Activision rotates between three main studios--Infinity Ward, Treyarch, and Sledgehammer--for its annual Call of Duty releases. Sledgehammer was, at one point, at work on a third-person Call of Duty game set during Vietnam.
We gleaned last weak from a job listing for Call of Duty studio Sledgehammer Games that the franchise’s annual release for 2017 will be looking to focus on moment-to-moment gameplay, and there has been some other interesting news for the as-of-yet unannounced game as well. Now, we have another job listing posted on Activision’s website for Sledgehammer that hints at the level of visual fidelity they are looking to achieve with Call of Duty 2017.

As per the job listing, the studio is looking for someone who is “dedicated to high production values” and can “create realistic next gen textures and materials for use on architecture and terrain.” One of the duties and responsibilities mentioned is also to “model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.”

This seems to be pretty regular stuff, to be honest, but it’s good to see that the game will look to take advantage of the next-gen hardware the developers have at their disposal. As of yet, we may not even know what the next Call of Duty title will be, but at least it’s good to know that it will probably look good.

Read more at http://gamingbolt.com/call-of-duty-...ove-graphics-even-further#ApVqWHk8jjPq1kOZ.99
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Xbox Scorpio, now with added numbers and acronyms.

Project Scorpio, the mysterious new Xbox One hardware iteration expected at the end of the year, is now ever so slightly less mysterious.

Digital Foundry got its hands on a new Microsoft document, which it has verified with Xbox developer sources, which gives some clues as to Project Scorpio’s innards.

According to the leaked document, Project Scorpio does not have ESRAM – the 32MB of super quick memory integrated with the Xbox One’s very processor.

ESRAM is an interesting hardware solution which helps developers cope with Xbox One’s memory size and speed limitations, but Scorpio is just going to have faster, better RAM instead – so there’s no need for this extra bit of help. According to the documents, Scorpio’s memory setup can easily outperform Xbox One, so nothing has been lost.

Developers will still need to optimise their games to support ESRAM, though, because the Xbox One can’t do without it – and Microsoft has said there will be no Project Scorpio exclusives.

The other major note form the document is another mention of Scorpio’s 6 teraflop GPU – about 4.5 times as powerful as the one in the Xbox One. This isn’t totally new information, but it’s nice to see it reiterated.

In the nitty gritties, the paper says Scorpio has four times for L2 cache of the Xbox One, putting it on par with the AMD Polaris range, and that the GPU is capable of Delta Colour Compression, like the PS4 Pro.

There’s plenty more discussion of Xbox Scorpio’s innards in the video above. Details are subject to change, of course, in the months before launch – but probably not much.



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We could be looking at official keyboard and mouse support for Xbox One sometime in the future.

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Microsoft’s mission to bring Xbox One and Windows 10 closer together have pushed many to wonder if this commitment to PC will also benefit Xbox One. Namely, when it comes to the control methods available to the latter.

With games such as Halo Wars 2 on the horizon, adding official keyboard and mouse support could make the game more enticing for some, even if it’ll already be available on PC.

Head of Xbox Phil Spencer says keyboard and mouse support is something the company would like to add, but can’t promise anything. The executive told a fan this on Twitter.

Of course, Microsoft never actually announced the feature, and as it stands, you can only use controllers to play Xbox One games. That said, adding mouse and keyboard support will open a whole new can of worms when it comes to balancing online competitive play.



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Raven Software has announced that they’ll be updating the server send rate in Modern Warfare Remastered with the next patch.

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Many players have been complaining that the server send rate for MWR does not match the original COD4 server rate. This should rectify that.

The post Raven to increase server send rate in MWR in next patch appeared first on Charlie INTEL.



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The hard drives of both the PlayStation 4 and PlayStation 4 Pro can be swapped out for ones with more storage space. However, those who play regularly on PS4 will find that even having an HDD of 2 terabytes (the most a PS4 can be upgraded to) isn’t enough for all of their games and apps. Up until now, the system(s) haven’t had external HDD support, but that will soon change thanks to an upcoming firmware update.

When update 4.50 (code named Sasuke) launches, PS4 and PS4 Pro users will be able to use any external USB 3.0 HDD to store games and apps. Hard drives up to 8tb in size will be supported. Users will be able to download and install applications directly to an external drive. The saved content can be managed via the settings menu. Apps saved in an external HDD will show up in the Content Launcher of the Home Screen, making it easy for folks to keep track of what apps they recently launched.

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For PS4 users like myself, this is a godsend. I recently purchased a 2tb HDD for my PS4 Pro, but I know that I will fill it up by the end of the year. Being able to use an external HDD that can have 8tb of store space means that I and other PS4 gamers shouldn’t have to worry about space for a long time.

In addition to external HDD support, update 4.50 will give players the ability to set custom wallpapers — a feature that was oddly missing from the PS4. The update will also overhaul the PS4’s Quick Menu, simplify the Notifications app, allow users to post directly to the Activity Feed, and add 3D Blu-Ray support for PlayStation VR. You can read more details over on the PlayStation Blog.

A release date for firmware update 4.50 hasn’t been announced yet. Those who signed up for the firmware’s beta will get an early look at the new features starting today.



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