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We had so much interest in the previous Xbox One tournament we did, that we decided to host another one. Only this time, we're giving those on the Playstation 4 a chance to compete. The 1st place winner will walk away with the brand new "Sony PlayStation 4 Pro - 1TB". If you are interested in participating, please click the link below which will take you to our registration form. Good Luck and let all your friends know!

Hope the forum admins and moderators don't mind us posting this here. We are not including links to our forums. We would like to give everyone in the Call of Duty community a chance to participate and walk away with some awesome gifts!
Hello fellow members & Lurking Guests -- First off, we'd like to welcome all new members to the forum. Upon joining this forum, we have new members ask the same questions that have been answered consistently, so I've compiled a list of links that will answer these questions

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We caught up with former Treyarch Community Manager Josh Olin – more commonly known as “JD_2020” within the Call of Duty Community. (You might remember the #BlameJD hashtag and so on – it’s common for a CM of any franchise to receive an element of blame).

Josh Olin became the Community Manager for Treyarch during the launch year of World At War back in 2008, and continued his role into the release of Black Ops in 2010 before then moving on to other projects outside of the franchise.

As someone who was involved in the franchise during it’s peak growth period, we thought we’d get a different perspective on the direction of Call of Duty to this day from Josh in the form of an interview.

Below is Part 1. Part 2 will be added tomorrow which is where things get even more interesting, where we discuss Call of Duty 2017 and beyond.
part 1

part 2

The post The future of Call of Duty: Interview with former Treyarch CM “JD_2020” (Josh Olin) appeared first on Charlie INTEL.


Learn how to tailor Battlefield 1 settings to your needs, especially when it comes to the HUD.

If you don’t typically go through the options menu when you first start a new game, you may be surprised to learn that a lot of games hide plenty of useful settings in there that often times can be tuned to your liking.

Battlefield 1 does this, too. When it comes to the HUD, the list is long and not everything in it is immediately obvious.

In the video above, Westie explores the entire list of settings you can turn on, off, or tweak in the game’s options menu, including certain visual and audio changes you should consider.

HUD settings are located under the Gameplay sub-menu. Most of what the video goes through will apply to PC and consoles, though some will make more sense on PC.

The video covers everything from the colour of your crosshair, to customising the mini-map and how opaque you want the icons to get when you aim down sights. It’s an extensive list, so be sure to have the video open while you’re in-game to apply change you need.

This video is part of series produced in partnership with Gamer Network, VG247’s parent company.


It was bound to happen. Conan O’Brien was given an early look at Final Fantasy 15, and instead of playing it himself, he hands the controller over to Elijah Wood.

As usual, expect quite a bit of snark, but amusing snark. Especially when the car in the game breaks down, and when Noctis and his “Middle-earth Entourage” wander around the Venice-inspired city of Altissia to gaze upon a wedding dress.

At one point, he becomes frustrated and engages in a mock roughing up of Clueless Gamer’s Aaron Bleyaert.

Of course, more happens than that, but you’ll have to give it a watch but he calls it and “epic, blueballs, waste of time.” And the kicker? Well, skip to the 6:14 mark and see for yourself. Oh dear.

Final Fantasy 15 will be released this month for PS4 and Xbox One on November 29.

A keyboard and mouse for PS4 shooters. What?


Just how much of an advantage does using a keyboard and mouse offer over good old analog sticks? It’s an accepted truth that mouse input in particular offers an outright advantage over control pad sticks especially in a shooter setting – and peripheral manufacturer Hori seem determined to find out just how much, and they’re doing so by injecting some keyboard and mouse players into the console populace.

They’re doing this with the Tactical Assault Commander Pro (aka the TAC Pro), a streamlined set of PC controls that are designed to just plug and play with your PS4. It’s something that I’m honestly astonished Sony is allowing considering the benefits of mouse-based control – but this is an officially licensed product. Everything is all above board, just as they are with the likes of Hori’s Arcade Sticks.

“I thought it was probably going to feel clumsy and awful, but no – it felt pretty much like playing on a PC, albeit with heftier auto-aim stuff going on.”

I first saw one of these things at Gamescom. I was walking past Hori’s modest little booth in the business area, which seemed to mostly be for trying to sell their products to retailers and the like. They weren’t exactly focused on press appointments, but I stopped briefly to take a look at this thing. It was propped up on one corner of the stand, being demoed with Call of Duty Black Ops 3 and on one of Hori’s little portable monitors for the PS4 (which also looked rather cool, incidentally). It’s a weird thing, so it caught my eye.

A few months later I had the chance to test it out in full and I couldn’t say no. It’s shooter season, after all… I’ve been playing a hell of a lot of Battlefield 1, and there’s also Titanfall and Call of Duty of course, plus other first-person games like Skyrim Special Edition and Dishonored 2, plus more Destiny raids to undertake. I’ve tried using it now in most of these games. But first, here’s a hilarious eSports dubstep-blasting trailer for the thing.

So. There’s essentially two bits in the box. The first part is a truncated keyboard with 20 mechanical keys plus some PS4-driven stuff. On here are all the PS4 buttons that aren’t easily represented on a mouse. The mouse features left and right triggers for shooting people dead, but things like Square, Triangle, L1 and the like are represented on the keys, as is directional control in a typical WASD keyboard layout. There’s also a walk button – since keys are digital and not analog, you’ll want to hold this down while moving if trying to do so slowly. On the side of the keyboard is an analog stick in case you need one for some reason while using this device.

The other half is, of course, a mouse. It has a DPI of 3200; if you don’t get the jargon, just understand that’s pretty much average for a decent mid-level gaming mouse on PC. The mouse only has a few buttons, and its functions are pretty obvious. It has a scroll wheel that can be clicked to function as R3, most often melee, plus shortcuts for L1, R1 and buttons to change the mouse sensitivity on the fly.
“There’s a Snipe button which vastly reduces the mouse sensitivity, the idea being that you can hit it when you’re trying to aim a difficult shot and don’t want to overcompensate your adjustments.”

It all looks rather complicated when you get it out of the box. It’s a lot of keys, and I thought for a moment it wouldn’t work at all. Setting it up is easy – the mouse plugs into the keyboard part and that plugs into the PS4. It’s immediately recognized. That simplicity continues: I thought it was probably going to feel clumsy and awful, but no – it felt pretty much like playing on a PC, albeit with heftier auto-aim stuff going on that’s exclusive to console. One major exception to keep in mind is that consoles are often pretty liberal about the auto aim, and games that don’t allow you to turn this completely off are going to feel fairly iffy at first with a keyboard and mouse, but it was also something I quickly adjusted to after a little bit of use.

There’s some extra features that feel a little cheat-y included as standard, too. One such feature is the Snipe button. Hitting it vastly reduces the mouse sensitivity, turning you from mega-slick quickness down to molasses, the idea being that you can hit snipe when you’re trying to aim a difficult shot and don’t want to overcompensate your adjustments. It works, and it’s smartly placed so that it’s easy to hit but also unlikely to be accidentally stabbed in a crucial moment. The same is true of the walk button, though I feel that one actually needs to be a little more accessible.


If the button layout frustrates at all, the TAC Pro can be easily reprogrammed. There’s a basic display built into the keyboard to accommodate this. The process of remapping is a little on the fiddly side, but you also shouldn’t have to use it much: you can store three different pre-sets and switch between them easily, plus the basic setup will plug-and-play with pretty much any shooter with standard shooter controls… which is nearly all of them.

That’s a testament to this design, as is how good this feels even without adjusting any game settings, something which probably took the designers at Hori a while to nail. It’s good stuff.

There’s a few nitpicks, of course. I’m right-handed, but if you’re not and you like to actually use your mouse left-handed you’re screwed. Both the keyboard half and the mouse are ergonomically designed for right-handed folk. The mouse is usable with your left hand albeit with the loss of access to L1 and R1, but the keyboard part strikes me as impossible for lefties. I also wish the keyboard half felt a little more sturdy, too – you obviously need to rest this on a table, and while it’s well-built I just find myself wishing it was a little heavier and difficult to accidentally move around whatever surface you play on.

After a few hours of the TAC I’m pretty much convinced of its quality – it’s well-made and does exactly what it claims to. After a little bit of adjustment to key placement I felt like I was playing at the same level I would with a controller – if not higher. It never did quite feel as snappy as keyboard and mouse does on PC, however, and if I had to guess that’s down to games being programmed with gamepad input in mind and not prepared for this sort of speed. Your accuracy will be higher, but your turning speed won’t be as snappy as it is for actual PC players – but that’s a fair trade-off. You’re still on console, after all.

That’s the Hori TAC Pro – it’s a weird little thing, but I like it. It works well. I’m still not sure who it’s for – if you’re that keen on keyboard and mouse, surely you already own a PC? Still – anybody who finds themselves hurting for this style of control and without access to some sort of Steam-running machine will find some solace in this neat bit of kit.

There are many weapons in Modern Warfare Remastered that you can’t use, even though they’re mostly ready.


Modern Warfare Remastered players on PC have went digging into the game’s files and found a few hidden weapons that are not yet available for everyone. These weapons can be used, provided you know what you’re doing.

Reddit user Semyel managed to find ten of these, including a shovel. Some aren’t fully textured, but all of them have functioning animations and sounds. There’s even a new versions of the Desert Eagle.

It’s not clear why these weapons are left in the game’s files. One theory fans have is that they may have been initially intended to be in multiplayer but were later axed. Certain weapons did turn up in Modern Warfare 2 later, so they could be left over from the original CoD 4.

Others believe Activision could be planning to add them later as DLC, since they have gone through the trouble of remaking them with modern graphics.

You can take a look at all the ones dug up in the gallery below:
modern_warfare_remastered_hidden_weapons_2.jpg modern_warfare_remastered_hidden_weapons_4.jpg modern_warfare_remastered_hidden_weapons_7.jpg modern_warfare_remastered_hidden_weapons_3.jpg modern_warfare_remastered_hidden_weapons_5.jpg modern_warfare_remastered_hidden_weapons_6.jpg modern_warfare_remastered_hidden_weapons_8.jpg modern_warfare_remastered_hidden_weapons_11.jpg modern_warfare_remastered_hidden_weapons_12.jpg modern_warfare_remastered_hidden_weapons_12-1.jpg modern_warfare_remastered_hidden_weapons_10.jpg modern_warfare_remastered_hidden_weapons_9.jpg modern_warfare_remastered_hidden_weapons_13.jpg modern_warfare_remastered_hidden_weapons_14.jpg modern_warfare_remastered_hidden_weapons_15.jpg modern_warfare_remastered_hidden_weapons_16.jpg modern_warfare_remastered_hidden_weapons_17.jpg
The Redditor even captured video of the shovel, as well as the Kamchatka auto shotgun. Activision has been taking YouTube videos down, though, so these links are that’s left.

Perhaps we’ll find out before the end of the year if the upcoming map drop will include any new weapons.

Battlefield 1 launched with support for PS4 Pro baked in, and a new analysis reveals exactly what changes on the more powerful console.


Everyone knew Battlefield 1 would support the PS4 Pro, but developer DICE has not said a single word about the type of improvements you’ll be seeing on the Pro, leading everyone to expect patch news when a new patch drops.

As more and more people started playing the game on their new PS4 Pros, however, it became clear that the game does indeed support the console, and more than a few changes have been made to take advantage of its upgraded GPU. The latest tech dive-in by Digital Foundry takes a look at the single-player and everything different about it on PS4 Pro.

DICE’s approach to the Pro with Battlefield 1 is referred to as “one-size-fits-all”, meaning you’re more or less seeing the same quality regardless of your TV’s resolution. With the exception here being the resolution target, obviously.

The game’s resolution is dynamically scaled depending on the scene, and can go as high as 1656p. Temporal anti-aliasing is once again employed, which works well alongside checkerboard upscaling. Artefacts are visible, but only when you capture screenshots from captured video.

When viewing on a 4K screen, the site notes a big improvement to image quality over the standard PS4. The same is true when using an HDTVs, thanks to downsampling. Frame-rate is also improved across the board, as you can see in the video below, with the game holding 60fps more often on the Pro.

There are other improvements too, such as higher quality textures, terrain details, and some upgrades to the effects on display. All in all, the Pro version sits in the middle between the standard PS4 and the high-end PC experience.


Titanfall 2 may not be doing great sales-wise but it has something that could help it in the long run: free DLC. We’ve known about the game’s free DLC model for some time but didn’t know when it would arrive or what it would contain. Today, Respawn Entertainment has at last outlined what the first downloadable content will be.

The first DLC will be called Angel City’s Most Wanted, which has an all-new map, weapons, Titan kits, and more. The Angel City map is new to Titanfall 2 but not to the series since it appeared in the original Titanfall. Those who pre-ordered the game will have access to the map on November 30 while everyone else will get it on December 3.

The new Titan Kits have options and attacks that will help give players an edge on the battlefield. These kits include Refraction lens for Ion, Scorched Earth for Scorch, Threat Optics for Northstar, Burst Loader for Tone, Hidden Compartment for Legion, and Phase Reflex for Ronin. On top of that, there is a new execution move for pilots as well as a Wingman Elite Pistol.

Respawn has also listed some of the things players can look forward to in 2017. This includes Game Mode Twists, which will provide players with semi-regular events that change the rules of certain games, Double XP weekends, recognition for the top in-game community networks, and social giveaways every Wednesday.

Though Respawn itself is unsure about the possibility of a Titanfall 3, it seems committed to making Titanfall 2 not only a better game, but one that is decidedly more consumer friendly. Now that both Respawn and Ubisoft have embraced a policy of giving players free DLC, we should keep an eye out and see if other big developers and publishers follow suit.

For more information on Angel City’s Most Wanted, make sure to follow this link. Titanfall 2 is currently available on PC, Xbox One, and PlayStation 4.