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Destiny 2, the currently unannounced 2017 sequel to Destiny,is coming to PC, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game rather than a Taken King-style expansion—even if that means leaving old characters behind. The PC rumor first popped up on NeoGAF today. This afternoon, a GAF poster named benny_a wrote that a friend at Activision had told him thatDestiny’s much-anticipated sequel will indeed be on PC. The publisher informed employees about the news during an internal presentation today, according to benny_a. He added another interesting tidbit: that the Activision-owned studio Vicarious Visions is also helping out on Destiny 2.Although that isn’t public knowledge, I had heard the same thing a few weeks ago, which adds credence to benny_a’s report. Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC. This isn’t a shocker. Releasing Destiny’s sequel on PC will give Bungie access to a giant new potential audience, one that wasn’t around for the first game. Ditching last-gen consoles, which Bungie has already done for the recently released Rise of Iron expansion, ensures that they no longer have to worry about antiquated memory restrictions. Over the past few months, I’ve heard that Bungie’s leadership wantsDestiny 2 to feel like a proper sequel, even if that means leaving old planets, characters, and activities behind. In conversations with me, people connected to Bungie have made comparisons to Blizzard’s Diablo 2, which iterated on the first game in some incredible ways but didn’t carry over characters or content from Diablo. I don’t know exactly how much will change in Destiny 2, but all signs point to the developers starting from scratch. “D2 is a completely different game,” said one person familiar with development. “The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things.” One of the terms we’ll be hearing often with Destiny 2, according to sources, is “play-in destinations”—a new activity model that will revamp how Destiny’s world functions. The plan, from what I’ve heard, is forDestiny 2's planet areas to feel more populated with towns, outposts, and quests that are more interesting than the patrol missions you can get inDestiny. Assuming Destiny 2 won’t let players carry over their old characters, Bungie will likely offer something to players who have poured hundreds of hours into the first game. (Last I heard, Bungie has not yet finalized these decisions.) In April, according to several sources, Bungie had a staff reorganization. During this process, The Taken King director Luke Smith and executive producer Mark Noseworthy became, respectively, director and executive producer of Destiny 2. They rebooted the story that had been written up to that point. A number of veteran Bungie staffers also left the studio around that time. Some went to big companies; others moved into indie development. upload_2016-9-27_22-52-53.gif Lots Of Destiny Devs Have Left Bungie Recently To Make Indie Games Over the past couple of years, we’ve seen a fascinating trend out of Seattle: developers leaving…Read more The bulk of Bungie’s 750+ employees are working on Destiny 2, and Activision has also recruited other studios including High Moon, Vicarious Visions, and others to help with development on the game, according to sources. Reps for Bungie have not yet returned a request for comment.
Black Ops 3 PC Modding & Mapping Tools – Open Beta [​IMG] Today, we kick off our Open Beta for PC Modding & Mapping Tools [​IMG] By John_Rafacz on September 27, 2016 In April, we began rolling out invitations to members of the PC modding community to participate in our Closed Alpha program. Months of testing, teamwork, iteration, updates, and refinements later, we’re pleased to announce that today marks the beginning of our Open Beta on PC! Concluding our Alpha phase means that we’ve passed step one – there’s still work to be done, and with the start of the Open Beta we’re excited to begin the next phase of development… Opening access to modding and mapping tools to a wider audience will allow us to more effectively address bugs, add polish, and move closer to a complete suite of PC features. While these tools are most certainly for the community, they wouldn’t be possible without the community itself, which is why we’re grateful for your patience and participation. In the coming months, we plan to continue to work on enhancing the user experience and the ability to create modded content. The Open Beta will include an Unranked Server Browser that will allow users running mods to connect to each other’s custom game lobbies. The Unranked Dedicated Server files are still under development and their intended release is currently TBD. You can explore maps/mods created by the community in the Steam Workshop. There you can see some of the content developed during the Closed Alpha. @treyarch and @PCDev_Assist on Twitter. Thank you, and enjoy the PC Open Beta!
Battlefield 1 Official Single Player Trailer
Raven Software developer has announced that Call of Duty: Modern Warfare Remastered multiplayer will feature all of the playlists that Call of Duty 4 had at launch, plus additional playlists.
The original Call of Duty 4: Modern Warfare featured the following playlists:
  • Team Deathmatch
  • Mercenary Team Deathmatch
  • Free-for-All
  • Domination
  • Ground War
  • Sabotage
  • Headquarters
  • Search and Destroy
  • Team Tactical
  • Old School Free-for-All
  • Cage Match
They have not yet specified that the additional playlists will be. Stay tuned. The post Modern Warfare Remastered will feature all of the MP playlists (and more) from original COD4 appeared first on Charlie INTEL. source...
MajorNelson has just announced that Treyarch’s Call of Duty 3 is now available on Xbox One via backwards compatibility.
The post Call of Duty 3 Available Now On Xbox One Backwards Compatibility appeared first on Charlie INTEL. source...
Monday, 26 September 2016 14:12 GMT By Shabana Arif How long it’ll stay up is another story.
Win64e10 is an N64 emulator that has recently popped on the Xbox Games Store. Spotted by Destructoid, the app is apparently an updated version of Mupen64plus. Originally available for Windows 10 and Windows Phone, the latest update has added support for Xbox One. The app is described as “the most advanced N64 emulator for Windows 10,” that will let you “play all Nintendo 64 games.” I’d be surprised if Nintendo didn’t have anything to say on the matter, so in all likelihood, it’s only a matter of time before the app is pulled. source...
Monday, 26 September 2016 15:04 GMT By Shabana Arif A fan-made project sees the revival of Battlefield 2142.
The servers for Battlefield 2142 were shut down back in 2014 and if you’ve been pining for the decade-old shooter ever since, you’re in luck. Battlefield 2142 Revive Project has brought back the game along with rankings and leaderboards. According to PC Gamer, over 1,000 concurrent players have logged on during the past two weekends. So far, EA hasn’t issued a takedown notice, so whether they’re happy to let it be or they just haven’t gotten around to it yet is anyone’s guess, but let’s hope it’s the former. Battlefield 2142 Revive Project is live now and you can download it for free on the website. source...
If you’ve been having trouble with how Overwatch currently reads thumbstick movement on controllers, you’ll be happy to know that it’s changing.
Overwatch‘s way of reading analogue stick movement on controllers for PlayStation 4 and Xbox One has been causing more than a few complaints since launch. In short, the way the game applies aim acceleration has made the controls feel off to many players not used to this particular way of of thumbstick movement. In a new patch, currently available on PC’s PTR, Blizzard hopes to address that. The list of notes is quite big, but the change to stick acceleration is the most important by far. In the current mode – referred to as ‘Exponential Ramp’ – moving the thumbstick towards the outside of its range would ramp up the sensitivity exponentially, and remains high. The new default, referred to as ‘Dual-Zone mode’, slows down the sensitivity of the “vast majority” of range moves with the thumbsticks, but increases it only when you get to the outer 10 percent of the range, and keeps low acceleration. “This mode will allow for more precise aiming, while still allowing players to turn around quickly,” Blizzard noted. There’s currently no release date for the patch, and since PTR is only available on PC, there’s no way for console players to currently give feedback on any of this. When it does drop, however, both aiming modes will be available to choose from. source...