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Even with the addition of online multiplayer, a few things in the Fallout universe remain constant: Vaultboy, excessive radiation, and most importantly for this page, perks. Here are our picks for the best perks in Fallout 76 so far.

Fallout 76 perks

Perks in Fallout 76 work a little differently than in previous games. First off, your S.P.E.C.I.A.L skills all start at 1, and you gain a point to add to a skill of your choice with each level up.

Then, depending on the level of your skill, you can equip one or more “perk cards” to gain powerful passive benefits. More perk cards are unlocked as you continue to level up, and you can combine duplicates with each other to create more powerful versions of each card.

These upgraded versions cost more to equip, but since you’re increasing your stats anyway, the benefits generally outweigh the extra cost.


There are 205 perk cards to choose from in Fallout 76, which seems like a lot, but tons of them really aren’t good enough to be part of your build.

We’ve listed our favourites below, with brackets to indicate what improvements are made when you upgrade that card.

What are the best perks in Fallout 76?

Best Strength Perks

Strength is a great skill to invest in, because it not only governs how much melee damage you deal – which is useful for conserving bullets – but it also lets you carry more weight, which is very limited in Fallout 76.


Our favourite strength perks are as follows:

  • Basher: Gun bashing does +25% (50%) damage with a 5% chance to cripple your opponent. This is great for finishing off weaker enemies without wasting ammo.
  • (Expert/Master) Gladiator: Your one-handed melee weapons now do +10% (50%) damage. One-handed melee weapons are plentiful and, especially in the early game, you’ll find yourself using them often to conserve ammo.
  • Martial Artist: Your melee weapons weigh 20% (60%) less, and you can swing them 10% (30%) faster. As mentioned, melee is good for finishing enemies and conserving ammo, which makes this a decent perk if you’re a melee focussed player.
  • Pack Rat: The weight of all junk items is reduced by 25% (75%). In Fallout 76 you’ll be constantly hitting up against your weight limit, and you’ll also be collecting a lot of loot for resources – this eases that problem nicely.
  • Strong back: Gain +10 (40) to carry weight. Did I mention the annoying weight limit? Yes? Well, I’m doing it again. If you’re getting sick of it as much as me, then pick this perk up.
  • Sturdy Frame: Armor weighs 25% (50%) less than normal. All of the pieces of armor you have equipped contribute to your weight significantly, a problem that this perk reduces efficiently.
Best Perception Perks

Perception helps you to keep track of enemies and increases your effectiveness in V.A.T.S, as well as housing a lot of perks that buff the strength of your guns. Since there’s a much bigger emphasis on combat in Fallout 76 than previous Fallouts, you’re going to be reliant on your gunplay.


We won’t list all of the specific gun type perks, since different players will have different preferences. We like the non-automatic rifles so went with Rifleman, but if you prefer pistols or assaults, then obviously go with those perks:

  • (Expert/Master) Lockpick: Gain +1 lockpicking skill, and the lockpicking ‘sweet spot’ is 10% larger. There are three lockpicking cards to collect, and you’ll get a decent amount of use out of them.
  • Night Person: Gain +1 (3) Intelligence and +1 (3) Perception between the hours of 6:00 p.m. and 6:00 a.m. Even though it’s useless half the time, buffs to your core skills are always strong and always worth considering.
  • Refractor: Gain +5 (20) Energy Resistance. Resisting damage to supplement your armor rating is a good bonus to have, making this a strong basic perk.
Best Endurance Perks

Endurance is another good skill to invest in during the early game, since a higher rating gives you more health and lets you sprint for longer.


  • Cannibal:Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. In older games this used to be a double-edged sword, but there’s no karma or reputation to lose in Fallout 76, so chow down!
  • Ironclad: Gain 10 (50) Damage and Energy Resistance while not wearing Power Armor. Taking less damage? What’s not to like?
  • Lead Belly: You take 30% less (no) radiation from eating or drinking. With Fallout 76’s new default survival mechanics, you’re going to be eating and drinking a lot. Use this to keep the rads at bay and your health topped up when you do.
  • Solar Powered: Gain +1 (3) to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Strength and Endurance are really strong skills, so even a sporadic boost to them is worth considering, just don’t get stranded carrying too much overnight.
Best Charisma Perks

With no human NPCs to charm and romance, Charisma feels like a bit of a shadow of itself in Fallout 76. However, it still houses some powerful perks.


If you’re playing with a group of friends, definitely pick up as many of the team perks – like Bodyguards – as you can. But if you’re lone wolfing it, be sure to pick up Lone Wanderer, which reduces damage and increases your AP regen while you’re solo.

Our favourite team perks are the aforementioned Bodyguards, E.M.T, Quack Surgeon, Squad Maneuver, and Team Medic.

  • Suppressor: Reduce your target’s damage output by 10% (30%) for 2 seconds after hitting it. This can be useful if you’re struggling with some of the stronger boss enemies around the Wasteland.
  • Tenderizer: Make your target receive 5% (7%) more damage for 5 (10) seconds after you attack. Bonus damage is very powerful, especially with automatic weaponry.
Best Intelligence Perks

In Fallout 76, Intelligence is basically the crafting skill, so if you’re the type to use your own ingenuity to create the best gear a game has to offer, then you’ll want to invest in the Armorer, Gunsmith, Power Smith, and Science skills.


  • (Expert/Master) Hacker: Gain +1 hacking skill, and terminal lock-out time is reduced. Some areas are only accessible by hacking terminals, so grab this if you want to see absolutely everything.
  • Portable Power: All Power Armor parts and chassis weights are reduced by 25% (75%). Power Armor is really strong in Fallout 76, but it munches through your stash limit like Avril Lavigne through a pack of Smarties. This perk makes that much, much more manageable.
Best Agility Perks

If you’re a big pistol user, be sure to grab a few of the perks in this category.


  • Born Survivor: Falling below 20% (40%) health will automatically use a Stimpak. The level 1 version of this is a great safety net – just in case.
  • Covert Operative: Your ranged attacks do 2.15x (2.5x) normal damage. As I’ve said before, bonus damage is very strong, and is always worth considering.
Best Luck Perks

Fallout 76 is all about the loot, so you might as well maximise it. There are a few good perks on offer here too, so do check if you get any good ones in your card packs.


  • Bloody Mess: 5% (15%) bonus damage means enemies may explode into a gory red paste. An unqualified damage buff is a no-brainer, pick this one up when it becomes available.
  • Mysterious Stranger: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand. A helping hand is always appreciated, especially when it’s holding a scoped .44 magnum.

For more Fallout 76 tips, take a look at our advice page for beginners and returning veterans.

If you’re a collector, here’s everywhere we’ve found a Bobblehead in Fallout 76 so far.

Or if you’re looking to wade into the thick of battle, here are all of the Power Armor locations we’ve uncovered so far too.

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Following a delay, DICE’s next big Battlefield is finally here.

Battlefield 5 represents a return to DICE’s WW2 roots, for the first time in a mainline entry since Battlefield 1942. The game brings a great deal of changes to the core formula.

This is still a class-based shooter, but the new Combat Roles offer greater diversity and utility. Destruction returns, better than ever with more accurately modelled effects such as debris shooting outwards when explosives detonate indoors.

The biggest new feature, however, is the attrition system. This manifests in different ways such as the lack of automatic health regen, the limitations on player and vehicle ammo, and more. Gunplay, too, has been touched up, doing away with Battlefield 1’s dreaded random deviation and bringing it back to the more skill-based, high-recoil action.

At launch, Battlefield 5 multiplayer will include eight maps, and the single-player War Stories mode with four episodes. The Combined Arms co-op mode, an extra War Stories chapter, the Firestorm battle roayle mode, and more maps are all coming in various waves post launch.

Though Battlefield 5 does have a single-player component, it’s predominantly a multiplayer game. As such, don’t expect too many scores today. Most reviews – including ours – will likely be based on early impressions, with full reviews to follow later after everyone has played the game in a live environment.

The few scores below will be out of ten, except where noted.

Battlefield 5’s official release date is November 20 for PC, PS4, and Xbox One, but owners of the Deluxe Edition will be able to play November 15. Battlefield 5’s EA/Origin Access trial starts this Friday, November 9 on PC, and Xbox One, though Premier members will be able to play past the ten hour cap.

Depending on your chosen version, you may already be able to pre-load Battlefield 5 on your chosen platform.

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While we just had a big Call of Duty: Black Ops 4 update rolled out yesterday that added Nuketown, new playlists, and even gameplay tweaks, it seems Treyarch has stealthily rolled out Black Ops 4 update 1.06 just now.

Clocking in at just 148MB on the PS4 version of the game, Treyarch has not given any statement as to what this update does, or what it’s for. If you notice any changes, let us know down in the comments what you see or feel that got changed.

Once Treyarch release the official patch notes, we’ll be sure to update the post.

In the meantime, go check out this video showcasing all the 114 weapon camos (released and unreleased) that you’ll be able to obtain in the game (some eventually). We also ran a story about an alleged fired QA tester from Treyarch that leaked a lot of game details and even some development ones too. Finally, someone spent close to $1,000 to obtain all the Black Market tiers, and he only got one weapon variant out of the lot! Nope, not kidding!

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By Stephany Nunneley, Wednesday, 14 November 2018 18:14 GMT

If you’ve yet to try Rainbow Six Siege, you can do so for free this weekend.

Ubisoft has announced another free play weekend for Rainbow Six Siege and it kicks off tomorrow.

If you are interested in playing what over 40 million others have tried, here’s another chance.

The Rainbow Six Siege free weekend runs November 15-18 and is available for PC, PS4, and Xbox One users. It includes access to all maps, modes, and the 20 original operators.

All progress earned during the free weekend will carry over to the full game upon purchase. As an incentive, Ubisoft has put the game on sale for up to 70% off.

This includes the Starter, Standard, Advanced, Gold, and Complete Editions. The sale will last through November 30 – depending on the platform.

A new update is in the works for Rainbow Six Siege, Operation Wind Bastion, and it includes two new Moroccan operators and the Fortress map. The defender operator, Jalal “Kaid” El Fassi, was detailed today.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.


In case you missed it, DICE announced yesterday that a Battlefield V update is planned to roll out today, and it’s happening now across PC, Xbox One, and PS4! If you find that you suddenly got kicked out of a match, that’s why.

Here’s the exact time when the Battlefield V update is released, and the file size per platform.

The update will be available for the following platforms at the following times:

  • PC – Update will be rolling out to PC players starting on Nov 14th at 900 UTC / 1:00AM PST.
  • Xbox One – Update will be rolling out to Xbox One players starting on Nov 14th at 1000 UTC / 2:00AM PST.
  • PS4 – Update will be rolling out to PS4 players starting at 1100 UTC/ 3:00AM PST.

The update will be the following sizes:

  • PC: 1.56GB
  • XB1: 530MB
  • PS4: 350MB

Note that the actual patch notes will be posted later today by DICE, and once they do, we’ll be sure to update the post. Thankfully, Jaqub Ajmal is posting some of the patch notes over on Twitter, which we’ve linked to below.

Going to be posting some of the fixes in this update now:
– Fixed an issue that could result in a very uneven number of players at the start of a round.
– Made improvements to matchmaking with a full squad which should result in less disconnects.

— Jaqub (DICE) (@EA_DICE) November 14, 2018

– In some cases the revive functionality would suddenly stop to function for all of the players on a server. This has now been fixed.
– Fixed an issue where a weapon would disappear on the weapon selection screen.

— Jaqub (DICE) (@EA_DICE) November 14, 2018

– Fixed an issue in Frontlines mode on Devastation where the bomb in some rare cases spawned inside a wall.
– Fixed an issue which made the menus unusable when cancelling a matchmaking session.

— Jaqub (DICE) (@EA_DICE) November 14, 2018

In this update there are also multiple Crash fixes, better support for the Xbox One Instant-On Functionality as well as multiple fixes for the Airborne gamemode. Yes, we have been busy and we have been working hard to get this update out to you as quickly as possible!

— Jaqub (DICE) (@EA_DICE) November 14, 2018

Again, once the full patch notes are out, we’ll update the post.

Have you noticed anything with this title update? If you’re on the fence whether to get Battlefield V or not, make sure to read our in-depth review to see if it’s worth your money. In other BFV news, DICE has teased an app for the game, and confirmed that we’ll be getting increased max ranks in new chapters.

Fallout 76 is live and if you’ve bought the Tricentennial Edition you start the game with a whole stack of skins and decorations for your camp.

Unfortunately this additional DLC isn’t necessarily available to you right away, so you’ll need to do a little bit of fiddling around in the store and the game world to apply the exclusive content.

Firstly, Tricentennial Edition owners get access to the following; Tricentennial Power Armor skins for the T-51, T-45, T-60, and X-01 Power Armors, Tricentennial Weapon skins for the 10MM Pistol, Hatchet, and Laser Rifle, a Vault Boy Mascot Head, an Uncle Sam Outfit, a Vault Boy Saluting Emote, Tricentennial Workshop Posters, and a Tricentennial Commemorative Photo Frame.

Technically all of this is available as soon as you start the game and you can equip it or use it to decorate your camp straight away. Just head to the Atomic Shop from the options menu to see all your items.


The camp items can be used to liven up your camp straight away. The skins are available too, but you’ll need to have the item in-game before you can use it. So you’ll need to find or craft the Power Armors or weapons before you can apply the special Tricentennial skins.

To do so, use the workbenches in your camp. Clothing, armor and headwear can be customised at the Armor Workbench, and guns and melee weapons can be customised at the Weapons Bench.

The first camp you’ll find to use the equipment is the Overseer’s Camp, which is one of you first missions as soon as you leave Vault 76.

If you’re looking for more help, here’s how to find your first set of weapons and other beginners tips for Fallout 76.

And if you’re playing on PC, here’s a quick fix to making Fallout 76 look much better.


Nuketown arrives in Call of Duty: Black Ops 4 on PS4 alongside a big update.

As you’re probably used to by now, today’s Call of Duty: Black Ops 4 patch touched everything from multiplayer, Blackout, to Zombies. This is the same patch that adds Nuketown, which is available one week early on PS4.

Nuketown is getting a featured playlist of its own, also available now. In multiplayer, Treyarch reduced the effect of the Strobe Light Operator Mod for the SG12, both in brightness and the range at which the mod affects aim assist. Along with a few other balance tweaks for many weapons, the developer also turned its attention to specialists.

Ajax has had a big nerf, with a reduction to his 9-Bang effect, and an accuracy hit when using the shield. More interestingly, the Tactical Mask can now counter the 9-Bang, something fans have been asking for. On the playlist front, the new Endurance Chaos Moshpit enters the fray, and Mercenary Capture Moshpit also returns, with Gun Game remaining.

For competitive players, the update brings the CWL custom game ruleset. In Blackout, the Zombies Bowie Knife is now a lootable weapon. And, in celebration of Nuketown’s launch in multiplayer, zombies can now appear on Nuketown Island. This is only active on PS4, however, due to the same exclusivity deal. Everyone else gets this event next week.

Black Ops Icons like Mason, Woods, Menendez, and Reznov all now have character missions for players to unlock. There’s also a new team scoreboard specifically for duos and quads. Weapon streaming has been improved, to prevent cases where players would land faster than weapons would spawn.

Zombies game stability remains a high priority for Treyarch, and this latest update brought with it a host of Zombies fixes. The developer still has work to do, however, but it hasn’t forgotten about host migration support, or the features announced pre-launch that have yet to materialise, such as the Black Ops Authenticity Stamp system, and Daily Callings.

In response to player feedback about the Black Market progression system, Treyarch added a daily tier skip. This can be activated by winning a match in multiplayer or earning a Merit in Blackout. Doing this for the day will let you redeem bonus daily tiers.

Blackjack’s Shop has also gone live (one week early on PS4). The shop provides an avenue for players to directly purchase cosmetics.

Check out the full change log for the patch on Reddit.

By Stephany Nunneley, Wednesday, 14 November 2018 17:38 GMT

The November 2018 Xbox Update is rolling out today, and it includes mouse and keyboard support for Fortnite and others.

Mouse and keyboard support for Xbox One was announced over the weekend at X018 and arrives today for select games with the November update.

Developers now have the option to add KBM support to their games, and the first two are Fortnite and Warframe.

Bomber Crew, Deep Rock Galactic, Strange Brigade, Vermintide 2, War Thunder and X-Morph Defense will also add support this month.

Children of Morta, DayZ, Minion Master, Moonlighter, Vigor, Warface, and Wargroove will support KBM at a later date.

Along with the KBM option, updates to the Xbox Skill for Cortana and Alexa are rolling out. Those in the UK can participate in the Alexa beta, and Cortana improvements have been made in the US.


The Amazon Music app is now available on Xbox One in the US, with availability in more countries coming soon. This app allows Amazon Music Unlimited subscribers to stream music, playlists and stations through their Xbox One. Prime members can also use the app to stream tunes at no additional cost.

Microsoft has also expanded search results for Xbox Assist. It now supports games which are “Ready to Install” or currently owned as part of a memberships. This includes Xbox Game Pass, EA Access, and others.

More information on the update can be found over on Xbox Wire.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Treyarch has released the latest Game Settings Update and Community Update on what’s happening for Call of Duty: Black Ops 4. The latest gaming settings update is live on PlayStation 4, Xbox One, and PC.

From Treyarch:

Expect the gritty details on stability fixes in our patch notes going forward, including today’s update. Even if a bug we’ve fixed is obscure or not easily defined, we’ll get as granular as we can in the details. These community updates are for all Black Ops 4 players, and we’re playing the game right along with you. Let’s do this.

Speaking of which, we’ve made a new round of stability improvements in Zombies with today’s patch, including some crash fixes across all maps, as well as resolving specific bugs and crashes in IX, Voyage of Despair, and Blood of the Dead. See the patch notes below for the full list of fixes.

In Multiplayer, we’ve made some balancing changes to Hardcore modes to make SMGs more competitive in HC playlists, and we’re kicking inactive players more effectively to make sure your teammates are actually team players.

And in Blackout, we’ve tweaked the performance of the Paladin sniper rifle and the Concussion Grenade, and we’ll continue to monitor the effectiveness of all weapons and Equipment for future balance passes. Jump in and let us know how they feel.

Now, a look into next week: Nuketown arrives on PS4 on Tuesday, November 13! Stay tuned for a closer look at Black Ops 4’s revival of one of our most popular maps of all time. We can’t wait to jump in and play with you all very soon.

Finally, we’ve got some major game updates coming early next week. These will include new balancing tweaks, stability fixes, Featured playlists, gameplay improvements… plus new surprises as we celebrate the launch of Nuketown this month in Black Ops 4.




  • All players get 2X Tier Boost in MP and Blackout, plus 2X Nebulium Plasma in Zombies through 10AM PT on Monday, Nov. 12.


  • Stability
    • Resolved an issue that could cause the game to crash when the player is near the Mystery Box.
    • Resolved an issue that could cause the game to crash when a player dies or leaves the game when using the Staff of Ra Special Weapon in the Chaos Story.
    • Resolved an issue that could cause the game to crash when Zombies attack the player through barricades.
    • Voyage of Despair
      • Resolved an issue that could cause the game to crash when a player leaves the game while using the Svalinn Guard.
    • IX
      • Resolved an issue that could cause the game to crash when a player leaves the game during the Main Quest.
      • Resolved an issue where, if a player left a game while another player was contributing to their challenge, the remaining player would crash when attempting to complete the challenge.
    • Blood of the Dead
      • Resolved two issues that could cause the game to crash when a player fails, bleeds out, or leaves the game during portal events in the Main Quest.


  • Hardcore
    • SMGs now have a one-hit kill potential at close range in Hardcore.
    • Reduced Armor protection so that all weapons will now kill in 2 hits maximum in Hardcore.
    • Hardcore Team Deathmatch and Hardcore Kill Confirmed now allow 2 of the same Specialist per team.
  • Miscellaneous
    • Resolved an issue where players would not be kicked for inactivity in round-based game modes if the round ended before the kick timer.


  • Weapons
    • Paladin HB50
      • Slightly increased damage to reduce headshots required to take out an enemy equipped with Level 3 Armor and 200 Health from a Trauma Kit.
      • Enemies were escaping these fights with 4 Health, so we’re bumping the damage just enough to cover that gap.
  • Equipment
    • Concussion Grenade
      • Players can now change stances after being hit with a Concussion Grenade. While players will still be slowed and overall disoriented, they’ll now have new opportunities to get back to the fight.
      • With the removal of the 9-Bang from Blackout, we’ve added a scaled-back white flash screen effect to the Concussion Grenade, and will monitor the performance of these balance changes closely.
  • Character Missions
    • Changed the descriptions of Character Mission Items to clarify the unlock requirements per playlist (Solo, Duos, or Quads).

SOURCE: Treyarch

The post Call of Duty: Black Ops 4 – Nov 9 Game Settings Update appeared first on Charlie INTEL.

Treyarch and Activision have released the first trailer for Nuketown, the fan favorite Call of Duty: Black Ops map, which returns to Call of Duty: Black Ops 4 on November 13 on PlayStation 4. The map is available for free, for every player.

The Nuketown map was first introduced in Call of Duty in Call of Duty: Black Ops back in 2009. The map has since been in every Call of Duty: Black Ops game.

Nuketown will be available on November 20 on Xbox One and PC.

Welcome back to a reimagined fan favorite. The Nuketown map is playable for free in Call of Duty®: Black Ops 4, available first on PS4 November 13.

The post Official Call of Duty: Black Ops 4 – Nuketown Trailer appeared first on Charlie INTEL.


If you’re a PS4 Call of Duty: Black Ops 4 player, rejoice! Nuketown is now available for you! Treyarch has rolled out a new Black Ops 4 update, and not only does it include a new map, but Treyarch also did some weapon tuning as well.

Clocking in at 9GB, the latest Black Ops 4 update has a of changes, and here they are:

The following updates are now live on PS4, with other platforms to follow next week:


  • Nuketown MP map added to the Nuketown playlist.
  • Nuketown Featured Playlist added.


  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

  • Blackjack’s Shop added.

We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

  • Submachine Guns
    • MX9
      • Adjusted 5-hit kill range up to 6m (MP only).
      • Slightly increased ADS move speed.
    • GKS
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Cordite
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Spitfire
      • Increased 6-hit kill range by 3m (MP only).
      • Slightly increased ADS move speed.
  • Assault Rifles
    • Maddox RFB
      • Slightly increased recoil of 1st and 2nd shots.
      • Echo Fire Operator Mod: Removed recoil penalty when equipped.
    • KN-57
      • Reduced idle sway.
      • Slightly increased 4-hit kill range by 1.5m (MP only).
    • Rampart 17
      • Reduced idle sway.
      • Slightly reduced recoil of 1st and 3rd shots.
      • Increased 4-hit kill range by 3m (MP only).
  • Tactical Rifles
    • Swordfish
      • Slightly reduced delay between bursts.
      • Reduced idle sway.
      • Penta Burst Operator Mod: Now implements standard burst delay.
  • Light Machine Guns
    • Titan
      • Reduced ADS speed.
      • Increased sprint-out time.
      • Slightly increased hip-fire spread (MP only).
      • Stock: Slightly reduced movement benefits when equipped (MP only).
  • Sniper Rifles
    • Outlaw
      • Slightly increased fire rate.
      • Greatly reduced idle sway.
      • Slightly increased ADS speed.
      • Updated ADS rechamber animation to make it easier to stay on target.
      • Recoil now centers more reliably.
      • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
    • SDM
      • Added aim-assist while hip-firing.
    • Koshka
      • Recoil now centers more reliably after the first shot.
  • Shotguns
    • SG12
      • Reduced visual effect of Strobe Light Operator Mod.
      • Reduced range at which Strobe Light affects aim-assist by 50%.
  • Attachments
    • Grip II
      • Reduced flinch mitigation.
  • Specialists
    • Ajax
      • Reduced 9-Bang’s flash effect duration by 25%.
      • 9-Bang is now countered more effectively by Tactical Mask.
      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
    • Prophet
      • Improved Tempest accuracy.
      • Tempest charges attached to players will no longer be destroyed by explosives.
      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
    • Firebreak
      • The Purifier will now properly damage the Strike Team.
    • Ruin
      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
  • Perks
    • Tactical Mask
      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
    • Flak Jacket
      • Increased resistance to explosive damage.
    • Cold Blooded
      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
    • Dead Silence
      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
  • Scorestreaks
    • Strike Team
      • Teams can now only have one Strike Team active at a time.


  • Playlist Updates
    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
      • TDM with 150 score limit, 15 minute time limit.
      • Domination with 200 score round limit, 400 score match limit.
      • Hardpoint with 500 score limit, 10 minute time limit.
      • Kill Confirmed with 120 score limit, 15 minute time limit.
    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
    • Hardcore Search & Destroy added to Featured Category.
    • Gun Game remains in Featured Category.
  • Spawns
    • Team Deathmatch
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Domination
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Free For All
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Hardpoint
      • Spawn adjustments made for Arsenal, Summit, and Payload.
      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
    • Control
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Seaside
      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
    • Gridlock
      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
  • Game Modes
    • Custom Games
      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
    • Hardcore
      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.
      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
    • Heist
      • Seeker Shock Mine cost increased.
      • Hellstorm cost increased.
      • Lightning Strike cost increased.
      • Downed players will now bleed out if the last remaining player suicides.
      • The extraction waypoint is now shown at the start the round of the round.
      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
    • Search & Destroy
      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
      • Resolved an issue where certain Optics could have a blue or red static background when spectating.
  • CWL Custom Games
    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
    • The following gameplay changes are enabled with this setting:
      • Barricade deals no damage, but still slows.
      • Barricade has reduced health.
      • Razor Wire deals no damage, but still slows.
      • Razor Wire has reduced health.
      • Sensor Dart only lasts 3 seconds, enough for 1 ping.
      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.
      • Tac-Deploy has a reduced duration.
      • Reactor Core deals reduced damage.
      • Hellion Salvo rockets deal reduced splash damage to players.
      • Mesh Mines deal non-lethal damage.
  • Challenges
    • Hard Stop Challenge
      • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
  • Camo Progression
    • Weapon Reactive Camos
      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
    • Hellion Salvo Launcher
      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
  • Miscellaneous
    • Resolved a number of issues with camos applying to weapons incorrectly.
    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.


  • Stability
    • Global
      • Fixed crashes where a player could be disconnected during character banter.
      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
      • Fixed crashes related to invalid zombie spawn positions.
      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
      • Fixed crashes that could occur when players disconnected at specific times while downed.
      • Fixed a crash that could occur when using Nowhere But There.
      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
      • Fixed a crash that could occur when a player disconnected from their party while being revived.
      • Fixed a crash that could occur when a player disconnected during the Game Over screen.
      • Fixed a crash that could occur when reloading with Electric Burst active.
      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.
    • IX
      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
      • Fixed a crash that could occur during a voiceover during the Main Quest.
      • Fixed a crash that could occur during the Death of Orion quest.
      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
      • Fixed a crash that could occur when a player completes a challenge in IX.
    • Blood of the Dead
      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.
    • Classified
      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
      • Fixed a crash that could occur when a player disconnected while teleporting.
      • Fixed a crash that could occur during character banter in Special Rounds.
      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.
    • Voyage of Despair
      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.
      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.
  • Gameplay
    • Global
      • Increased weapon reload speed when player has all 4 Perks.
      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.
      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
      • Resolved an issue with delayed power-up spawns when using Extra Credit.
      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
      • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.
    • Blood of the Dead
      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
      • Resolved an issue where multiple Kronoriums could spawn.
      • Resolved an issue with the Magmagat taking other weapon properties when stowed.
      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.
    • IX
      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
      • Resolved a visual issue with the Storm Spikes during the Main Quest.
    • Classified
      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.
  • Miscellaneous
    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
    • Resolved an issue where players could load into a match before the host did, resulting in no player control.
    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
    • Resolved a camo issue where red spikes could protrude from a number of weapons.
    • Resolved splash art in loading screen where the wrong game mode would be shown.
    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
    • Added description in Create-A-Class on rollover for Special Weapon stages.


  • General
    • Item pickups now stream in faster at the start of a match.
    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
    • Various stability improvements and bug fixes.
  • Character Missions
    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.
More Black Ops 4 Reading:

First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week.

Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else.

We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first.

We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy.

Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running.

We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details:

Let us know how the new weapon tuning pass behaves and how Nuketown is treating you down in the comments.

Source: Reddit

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Just yesterday, we mentioned that DICE is planning on rolling out a new Battlefield V update to coincide with the release of the Deluxe Edition. Now, we know just how big the game update file sizes are for each platform, and when it’ll be out.

Global Community Manager Dan Mitre announced the details and mentioned that there will be no downtime for this game update.

The update will be available for the following platforms at the following times:

  • PC – Update will be rolling out to PC players starting on Nov 14th at 900 UTC / 1:00AM PST.
  • Xbox One – Update will be rolling out to Xbox One players starting on Nov 14th at 1000 UTC / 2:00AM PST.
  • PS4 – Update will be rolling out to PS4 players starting at 1100 UTC/ 3:00AM PST.

The update will be the following sizes:

  • PC: 26.2387GB
  • XB1: 21.0145GB
  • PS4: 15.0141GB

Battlefield V will start rolling out to Deluxe Edition players on Wednesday, November 14th, at 1100 UTC / 3:00AM PST through November 15, 6AM UTC / 10PM PDT November 14th.

Full patch notes of the title update will be made available soon, and we’ll have it up on the site once we know more info. Will it include the tweaks for the SMG and KE7? We’ll let you know once DICE releases further details.

Don’t forget to read our Battlefield V review to see what we make of the game so far.

The Game Awards has officially announced the nominations for the 2018 The Game Awards show, which takes place December 6, 2018. You can watch the event live on Twitch, YouTube, and more.

Call of Duty: Black Ops 4 received three nominations this year — Best Multiplayer Game, Best Action Game, and Best Audio Design Presented by Dolby®.

Best Multiplayer Game:

  • Call of Duty: Black Ops 4
  • Destiny 2 Forsaken
  • Fortnite
  • Monster Hunter: World
  • Sea of Thieves

Best Action Game:

  • Call of Duty: Black Ops 4
  • Destiny 2 Forsaken
  • Dead Cells
  • Far Cry 5
  • Mega Man 11

Best Audio Design Presented by Dolby:

  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War
  • Marvel’s Spider Man
  • Red Dead Redemption 2

You can vote on the nominees here.

SOURCE: The Game Awards

The post Call of Duty: Black Ops 4 nominated in three categories at The Game Awards 2018 appeared first on Charlie INTEL.

“Whispers have been quieter about Google’s hardware, whatever that may look like, but the rumors we’ve heard suggest that it will link up with the streaming service in some way. We’re not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.”

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