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Aug
26
A new Triple Play bundle is now available in Call of Duty: Black Ops 3’s Black Market on PlayStation 4, Xbox One, and PC for the weekend.
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This new bundle includes 1 Melee Weapon Bribe, 1 Ranged Weapon Bribe, and 10 Rare Supply Drops for 2500 Call of Duty Points or with 500 Cryptokeys. According to the bundle’s description, the Triple Play bundle can only be purchased twice: once via using Call of Duty Points, and once via using 500 keys. The bundle is set to be removed on August 29 at 10AM PT. The post New ‘Triple Play’ Bundle available in Black Ops 3’s Black Market till Aug. 29 appeared first on Charlie INTEL. source...
Aug
26
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Resident Evil 7 is taking a drastic departure from previous titles. Instead of being a balls-to-the-wall action game, it is heavily leaning on the survival horror aspects that originally made the franchise so popular. All of the trailers we’ve seen so far suggest a game that will have players trying to hide from enemies. However, according to Resident Evil 7‘s official rating’s summary, the upcoming Capcom title won’t leave players completely helpless. “From a first-person perspective, players explore the environment and use pistols, shotguns, flamethrowers, explosives and chainsaws to kill mutant creatures,” reads the summary. It also says: “Combat is accompanied by realistic gunfire, screams of pain, and exaggerated blood-splatter effects.” Though the game will likely limit your access to these weapons in order to stay as horror-centric as possible, we now know for a fact that players will at least be able to fight back and defend themselves in some capacity.
The ratings summary also states that you will play as a man named Ethan who is searching for his wife inside of a mansion. Even though Ethan will be the main character of the game, players will be able to take on the roles of other people. This is done by discovering video tapes scattered throughout the residence. It should also be noted that the game taking place inside of a mansion is an overt homage to the very first Resident Evil. From what we’ve seen of this game, Resident Evil 7 is shaping up to be one of the scariest games in the franchise. Knowing that we can fight back with stronger weapons than a two-by-four brings some small comfort for those (like me) who may find this game to be a bit too scary. Resident Evil 7 will be released for the PC, PlayStation 4, and Xbox One on January 24, 2017. source...
Aug
24
Tuesday, 23 August 2016 20:14 GMT By Stephany Nunneley Xbox One users can now play the 2005 classic on their consoles.
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Released today as a backwards compatible title, Call of Duty 2 joins Call of Duty: Black Ops which was released through the service in May. Available via Xbox 360 Games on Demand since 2009, the first-person shooter features four World War 2 campaigns split into three stories over multiple Allied missions: American, British and Soviet. It also features various multiplayer modes and maps across Africa, France and Russia. source...
Aug
24
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Microsoft has promised to bring future Xbox titles to Windows 10, and now Sony is making a similar offer. Soon, you won’t need to own a piece of PlayStation hardware in order to play PlayStation games. And it’s all thanks to PlayStation Now. The PlayStation Now service came about after Sony paid $380 million to acquire streaming service Gaikai back in 2012. It did take them two years to convert it into PlayStation Now, but all that work means PS4 owners can enjoy playing streamed versions of PS3 titles for a monthly subscription.
There’s around 400 PS3 titles to choose from, with the service set to continue expanding to embrace PlayStation, PlayStation 2, and PSP titles. I imagine PS Vita will eventually join that list, too. It’s not cheap though, costing $19.99 for a month of $44.99 for 3 months. However, soon you’ll be able to save some cash by not being forced to buy a console to access the service.
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Sony has announced that PlayStation Now is being made available on Windows PCs across Europe and North America. To enhance the experience and make it feel like you’re playing the games on a PlayStation, Sony is also releasing a DualShock 4 USB Wireless Adapter for $24.99. It will allow all the features of a DualShock 4 controller to work while playing on a PC. Here’s the recommended PC spec for running the service
  • Windows 7 (SP1), 8.1 or 10
  • 3.5GHz Intel Core i3 or 3.8GHz AMD A10 or faster
  • 300MB or more; 2GB or more of RAM
  • Sound card; USB port
  • Minimum 5Mbps connection
  • Wired Internet connection suggested for optimal experience
Removing the need to own PlayStation hardware in order to play PlayStation games may seem a little counter-intuitive to Sony’s gaming business. But PlayStation Now is a very long-term play. We are going to reach a point in the not-too-distant future where dedicated games consoles simply don’t make sense anymore. By introducing PlayStation Now and regularly updating the selection of games it offers, Sony likely won’t care when that day comes due to very healthy subscription revenue from hundreds of thousands of gamers. source...
Aug
24
I don’t know about you all, but to me, this has been a rather lackluster year in gaming. We’ve had a few standouts like Uncharted 4, Doom, and Far Cry: Primal, but for the most part I haven’t played much that has excited me in the way games from the recent past have. Enter Deus Ex: Mankind Divided, the first game I have played in 2016 that could save the year from being a complete bust. Though I have only played a few hours of this massive RPG, it has been enough to make me strongly believe this could be a game of the year. Deus Ex: Human Revolution was one of the best games I played last generation. Like many console gamers, this was my first experience with the franchise since it had mostly been relegated to PC. The game dealt with a lot of issues: primarily those surrounding what it meant to be human and of the nature of free will. It was a bold game that left a lasting impression after I put it down. It was brilliant. When it came to the sequel, Deus Ex: Mankind Divided, I wasn’t worried about whether or not it would live up to its predecessor. I expected it to be every bit as good. The more I saw of the game, the more I knew the team at Eidos Montreal were on the right track. Human Revolution had a very deep story and this one seemed to be taking things in a more provocative and engrossing direction.
I played just enough of Mankind Divided to let me get a sense of how the in-game world had changed since the last one. I also got a taste of the new gameplay mechanics, and got to check out two of the main locales: Dubai and Prague. This is a huge and multi-faceted game, so five hours is just the tip of the iceberg. However, even with that short amount of time I can tell that this has the makings of being another spectacular title, and yes, a game of the year contender. In the last game, people with cybernetic augmentations (Augs) were treated the same as normal humans. The technology had been ubiquitous for decades in the fictional world of Deus Ex and wasn’t anything people saw as unusual. Things changed when all of the world’s Augs were hacked and went on a killing spree. By the beginning of Mankind Divided, Augs are viewed upon with suspicion, contempt, and downright hostility. The first level takes place in Dubai and serves as painless way to get players acquainted with the control scheme. I should actually say control schemes as there are four different options available. The first is called “Mankind Divided,” which is the default setting. “Human Revolution” controls like the last game. “Standard” is more akin to control set ups of modern FPS games. Then there’s “Breach,” which I’ll talk about later. I began with Mankind Divided, but after finding it too weird (Triangle as the sprint button? Madness!) I went with Standard.
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Human Revolution was a game I put a lot of time into so playing this one felt natural. I did notice the controls, particularly aiming and going from cover to cover, were much improved. The only drawback — and this was true of the previous title — was the wonky first person platforming mechanics. I forgave this the first time around because no first person game I played had done platforming right. However, after playing titles like Dying Light and Doom, I can’t be so forgiving anymore. Regardless of the clunky platforming, the game felt right and I didn’t encounter any major issues. One of the improvements that stood out right away was with the character animations. Even though this series centers around cyborgs and robots, having NPCs move and behave robotically was off-putting, and sometimes dragged me out of the experience. Don’t get me wrong, character animations are still far below what is expected from a modern game, but when compared to Human Revolution, things are much better. The voice acting has thankfully remained as strong as ever. Couple that with better animations and the overall presentation was top notch. I completed a few main and side missions, and all allowed me to finish them however I wanted. I have played enough games where you shoot first and ask questions later, so I purposely took on missions in the most stealthy way possible. Being that I was so early into the game, I wasn’t able to take advantage of the full array of stealth options, but I could still (mostly) do things covertly. Knocking enemies out silently and hacking into computers to open doors was very satisfying.
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When things went south, I resorted to using firearms. Aiming and shooting in Mankind Divided doesn’t require one to play hand-Twister on the controller like with the previous game, so I was able to just concentrate on hitting my marks. I will admit that the game’s auto-aim borders on being too helpful since it tracked enemies with unusual precision. I didn’t get into too many shootouts, but the few I did engage in were very enjoyable. The city I spent the most time in (and am still currently playing through) was Prague. I appreciated the mix of old-world and futuristic buildings. Graphically, the city looked gorgeous, though I did feel a sense of claustrophobia within the tightly packed edifices and narrow streets. Littered throughout were numerous air vents, manholes, and locked doors just begging for me to discover where they lead to. This city feels like just a small taste of bigger locales that’ll pop up later in the game. After messing around with the campaign, I tried a little bit of Breach. This is the game’s multiplayer mode and it certainly stands out because of its visual design. Eschewing the realistic aesthetics of the campaign, Breach mode features a world composed entirely of old-school looking polygons. I only played the tutorial level, so I wasn’t able to upload results to the server and compare my score to that of others across the world. There is also a pseudo-gambling system in place where you can bet how well you’ll do in a mission. If you win the bet, you get money and experience points used for upgrades. Fail, and you’ll lose any items you put up as a bet. This is a neat mode that I look forward to spending more time with.
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Before I wrap this up, I wanted to talk about the way I felt about how the world treated Augs. I have played games where characters discriminated against others, but it didn’t have the same effect as it does here. Seeing Augs being pulled over and threatened by the police was unsettling considering some of the things happening in the real world. Playing as an Aug, I also felt as if everyone I encountered hated me thanks to their snide remarks and disgusted stares. This wasn’t a great feeling, but it certainly went a long way toward pulling me into this fictional world while reminding me that there are actual people being treated this inhumanely. Deus Ex: Mankind Divided has renewed my hope that 2016 still has exciting titles to offer. I will admit to speeding through some of the game to take in as much as possible, so I plan to start over and do things in a slower, more methodical manner as a second playthrough. Mankind Divided is all about choices and that is what makes it so great. If you liked Human Revolution or just love deep RPGs, this is one game you need check out. source...
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