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By Stephany Nunneley, Wednesday, 14 November 2018 17:38 GMT

The November 2018 Xbox Update is rolling out today, and it includes mouse and keyboard support for Fortnite and others.

Mouse and keyboard support for Xbox One was announced over the weekend at X018 and arrives today for select games with the November update.

Developers now have the option to add KBM support to their games, and the first two are Fortnite and Warframe.

Bomber Crew, Deep Rock Galactic, Strange Brigade, Vermintide 2, War Thunder and X-Morph Defense will also add support this month.

Children of Morta, DayZ, Minion Master, Moonlighter, Vigor, Warface, and Wargroove will support KBM at a later date.

Along with the KBM option, updates to the Xbox Skill for Cortana and Alexa are rolling out. Those in the UK can participate in the Alexa beta, and Cortana improvements have been made in the US.

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The Amazon Music app is now available on Xbox One in the US, with availability in more countries coming soon. This app allows Amazon Music Unlimited subscribers to stream music, playlists and stations through their Xbox One. Prime members can also use the app to stream tunes at no additional cost.

Microsoft has also expanded search results for Xbox Assist. It now supports games which are “Ready to Install” or currently owned as part of a memberships. This includes Xbox Game Pass, EA Access, and others.

More information on the update can be found over on Xbox Wire.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



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Treyarch has released the latest Game Settings Update and Community Update on what’s happening for Call of Duty: Black Ops 4. The latest gaming settings update is live on PlayStation 4, Xbox One, and PC.

From Treyarch:

Expect the gritty details on stability fixes in our patch notes going forward, including today’s update. Even if a bug we’ve fixed is obscure or not easily defined, we’ll get as granular as we can in the details. These community updates are for all Black Ops 4 players, and we’re playing the game right along with you. Let’s do this.

Speaking of which, we’ve made a new round of stability improvements in Zombies with today’s patch, including some crash fixes across all maps, as well as resolving specific bugs and crashes in IX, Voyage of Despair, and Blood of the Dead. See the patch notes below for the full list of fixes.

In Multiplayer, we’ve made some balancing changes to Hardcore modes to make SMGs more competitive in HC playlists, and we’re kicking inactive players more effectively to make sure your teammates are actually team players.

And in Blackout, we’ve tweaked the performance of the Paladin sniper rifle and the Concussion Grenade, and we’ll continue to monitor the effectiveness of all weapons and Equipment for future balance passes. Jump in and let us know how they feel.

Now, a look into next week: Nuketown arrives on PS4 on Tuesday, November 13! Stay tuned for a closer look at Black Ops 4’s revival of one of our most popular maps of all time. We can’t wait to jump in and play with you all very soon.

Finally, we’ve got some major game updates coming early next week. These will include new balancing tweaks, stability fixes, Featured playlists, gameplay improvements… plus new surprises as we celebrate the launch of Nuketown this month in Black Ops 4.

PATCH NOTES:

Global:

General

  • All players get 2X Tier Boost in MP and Blackout, plus 2X Nebulium Plasma in Zombies through 10AM PT on Monday, Nov. 12.

Zombies

  • Stability
    • Resolved an issue that could cause the game to crash when the player is near the Mystery Box.
    • Resolved an issue that could cause the game to crash when a player dies or leaves the game when using the Staff of Ra Special Weapon in the Chaos Story.
    • Resolved an issue that could cause the game to crash when Zombies attack the player through barricades.
    • Voyage of Despair
      • Resolved an issue that could cause the game to crash when a player leaves the game while using the Svalinn Guard.
    • IX
      • Resolved an issue that could cause the game to crash when a player leaves the game during the Main Quest.
      • Resolved an issue where, if a player left a game while another player was contributing to their challenge, the remaining player would crash when attempting to complete the challenge.
    • Blood of the Dead
      • Resolved two issues that could cause the game to crash when a player fails, bleeds out, or leaves the game during portal events in the Main Quest.

Multiplayer

  • Hardcore
    • SMGs now have a one-hit kill potential at close range in Hardcore.
    • Reduced Armor protection so that all weapons will now kill in 2 hits maximum in Hardcore.
    • Hardcore Team Deathmatch and Hardcore Kill Confirmed now allow 2 of the same Specialist per team.
  • Miscellaneous
    • Resolved an issue where players would not be kicked for inactivity in round-based game modes if the round ended before the kick timer.

Blackout

  • Weapons
    • Paladin HB50
      • Slightly increased damage to reduce headshots required to take out an enemy equipped with Level 3 Armor and 200 Health from a Trauma Kit.
      • Enemies were escaping these fights with 4 Health, so we’re bumping the damage just enough to cover that gap.
  • Equipment
    • Concussion Grenade
      • Players can now change stances after being hit with a Concussion Grenade. While players will still be slowed and overall disoriented, they’ll now have new opportunities to get back to the fight.
      • With the removal of the 9-Bang from Blackout, we’ve added a scaled-back white flash screen effect to the Concussion Grenade, and will monitor the performance of these balance changes closely.
  • Character Missions
    • Changed the descriptions of Character Mission Items to clarify the unlock requirements per playlist (Solo, Duos, or Quads).

SOURCE: Treyarch

The post Call of Duty: Black Ops 4 – Nov 9 Game Settings Update appeared first on Charlie INTEL.



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Treyarch and Activision have released the first trailer for Nuketown, the fan favorite Call of Duty: Black Ops map, which returns to Call of Duty: Black Ops 4 on November 13 on PlayStation 4. The map is available for free, for every player.

The Nuketown map was first introduced in Call of Duty in Call of Duty: Black Ops back in 2009. The map has since been in every Call of Duty: Black Ops game.

Nuketown will be available on November 20 on Xbox One and PC.

Welcome back to a reimagined fan favorite. The Nuketown map is playable for free in Call of Duty®: Black Ops 4, available first on PS4 November 13.

The post Official Call of Duty: Black Ops 4 – Nuketown Trailer appeared first on Charlie INTEL.



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If you’re a PS4 Call of Duty: Black Ops 4 player, rejoice! Nuketown is now available for you! Treyarch has rolled out a new Black Ops 4 update, and not only does it include a new map, but Treyarch also did some weapon tuning as well.

Clocking in at 9GB, the latest Black Ops 4 update has a of changes, and here they are:

The following updates are now live on PS4, with other platforms to follow next week:

Multiplayer

  • Nuketown MP map added to the Nuketown playlist.
  • Nuketown Featured Playlist added.

Blackout

  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

  • Blackjack’s Shop added.

We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

  • Submachine Guns
    • MX9
      • Adjusted 5-hit kill range up to 6m (MP only).
      • Slightly increased ADS move speed.
    • GKS
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Cordite
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Spitfire
      • Increased 6-hit kill range by 3m (MP only).
      • Slightly increased ADS move speed.
  • Assault Rifles
    • Maddox RFB
      • Slightly increased recoil of 1st and 2nd shots.
      • Echo Fire Operator Mod: Removed recoil penalty when equipped.
    • KN-57
      • Reduced idle sway.
      • Slightly increased 4-hit kill range by 1.5m (MP only).
    • Rampart 17
      • Reduced idle sway.
      • Slightly reduced recoil of 1st and 3rd shots.
      • Increased 4-hit kill range by 3m (MP only).
  • Tactical Rifles
    • Swordfish
      • Slightly reduced delay between bursts.
      • Reduced idle sway.
      • Penta Burst Operator Mod: Now implements standard burst delay.
  • Light Machine Guns
    • Titan
      • Reduced ADS speed.
      • Increased sprint-out time.
      • Slightly increased hip-fire spread (MP only).
      • Stock: Slightly reduced movement benefits when equipped (MP only).
  • Sniper Rifles
    • Outlaw
      • Slightly increased fire rate.
      • Greatly reduced idle sway.
      • Slightly increased ADS speed.
      • Updated ADS rechamber animation to make it easier to stay on target.
      • Recoil now centers more reliably.
      • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
    • SDM
      • Added aim-assist while hip-firing.
    • Koshka
      • Recoil now centers more reliably after the first shot.
  • Shotguns
    • SG12
      • Reduced visual effect of Strobe Light Operator Mod.
      • Reduced range at which Strobe Light affects aim-assist by 50%.
  • Attachments
    • Grip II
      • Reduced flinch mitigation.
  • Specialists
    • Ajax
      • Reduced 9-Bang’s flash effect duration by 25%.
      • 9-Bang is now countered more effectively by Tactical Mask.
      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
    • Prophet
      • Improved Tempest accuracy.
      • Tempest charges attached to players will no longer be destroyed by explosives.
      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
    • Firebreak
      • The Purifier will now properly damage the Strike Team.
    • Ruin
      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
  • Perks
    • Tactical Mask
      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
    • Flak Jacket
      • Increased resistance to explosive damage.
    • Cold Blooded
      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
    • Dead Silence
      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
  • Scorestreaks
    • Strike Team
      • Teams can now only have one Strike Team active at a time.

Multiplayer

  • Playlist Updates
    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
      • TDM with 150 score limit, 15 minute time limit.
      • Domination with 200 score round limit, 400 score match limit.
      • Hardpoint with 500 score limit, 10 minute time limit.
      • Kill Confirmed with 120 score limit, 15 minute time limit.
    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
    • Hardcore Search & Destroy added to Featured Category.
    • Gun Game remains in Featured Category.
  • Spawns
    • Team Deathmatch
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Domination
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Free For All
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Hardpoint
      • Spawn adjustments made for Arsenal, Summit, and Payload.
      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
    • Control
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Seaside
      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
    • Gridlock
      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
  • Game Modes
    • Custom Games
      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
    • Hardcore
      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.
      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
    • Heist
      • Seeker Shock Mine cost increased.
      • Hellstorm cost increased.
      • Lightning Strike cost increased.
      • Downed players will now bleed out if the last remaining player suicides.
      • The extraction waypoint is now shown at the start the round of the round.
      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
    • Search & Destroy
      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
      • Resolved an issue where certain Optics could have a blue or red static background when spectating.
  • CWL Custom Games
    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
    • The following gameplay changes are enabled with this setting:
      • Barricade deals no damage, but still slows.
      • Barricade has reduced health.
      • Razor Wire deals no damage, but still slows.
      • Razor Wire has reduced health.
      • Sensor Dart only lasts 3 seconds, enough for 1 ping.
      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.
      • Tac-Deploy has a reduced duration.
      • Reactor Core deals reduced damage.
      • Hellion Salvo rockets deal reduced splash damage to players.
      • Mesh Mines deal non-lethal damage.
  • Challenges
    • Hard Stop Challenge
      • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
  • Camo Progression
    • Weapon Reactive Camos
      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
    • Hellion Salvo Launcher
      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
  • Miscellaneous
    • Resolved a number of issues with camos applying to weapons incorrectly.
    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

Zombies

  • Stability
    • Global
      • Fixed crashes where a player could be disconnected during character banter.
      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
      • Fixed crashes related to invalid zombie spawn positions.
      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
      • Fixed crashes that could occur when players disconnected at specific times while downed.
      • Fixed a crash that could occur when using Nowhere But There.
      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
      • Fixed a crash that could occur when a player disconnected from their party while being revived.
      • Fixed a crash that could occur when a player disconnected during the Game Over screen.
      • Fixed a crash that could occur when reloading with Electric Burst active.
      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.
    • IX
      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
      • Fixed a crash that could occur during a voiceover during the Main Quest.
      • Fixed a crash that could occur during the Death of Orion quest.
      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
      • Fixed a crash that could occur when a player completes a challenge in IX.
    • Blood of the Dead
      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.
    • Classified
      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
      • Fixed a crash that could occur when a player disconnected while teleporting.
      • Fixed a crash that could occur during character banter in Special Rounds.
      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.
    • Voyage of Despair
      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.
      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.
  • Gameplay
    • Global
      • Increased weapon reload speed when player has all 4 Perks.
      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.
      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
      • Resolved an issue with delayed power-up spawns when using Extra Credit.
      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
      • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.
    • Blood of the Dead
      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
      • Resolved an issue where multiple Kronoriums could spawn.
      • Resolved an issue with the Magmagat taking other weapon properties when stowed.
      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.
    • IX
      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
      • Resolved a visual issue with the Storm Spikes during the Main Quest.
    • Classified
      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.
  • Miscellaneous
    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
    • Resolved an issue where players could load into a match before the host did, resulting in no player control.
    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
    • Resolved a camo issue where red spikes could protrude from a number of weapons.
    • Resolved splash art in loading screen where the wrong game mode would be shown.
    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
    • Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout

  • General
    • Item pickups now stream in faster at the start of a match.
    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
    • Various stability improvements and bug fixes.
  • Character Missions
    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.
More Black Ops 4 Reading:

First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week.

Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else.

We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first.

We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy.

Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running.

We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details:

Let us know how the new weapon tuning pass behaves and how Nuketown is treating you down in the comments.

Source: Reddit

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Just yesterday, we mentioned that DICE is planning on rolling out a new Battlefield V update to coincide with the release of the Deluxe Edition. Now, we know just how big the game update file sizes are for each platform, and when it’ll be out.

Global Community Manager Dan Mitre announced the details and mentioned that there will be no downtime for this game update.

The update will be available for the following platforms at the following times:

  • PC – Update will be rolling out to PC players starting on Nov 14th at 900 UTC / 1:00AM PST.
  • Xbox One – Update will be rolling out to Xbox One players starting on Nov 14th at 1000 UTC / 2:00AM PST.
  • PS4 – Update will be rolling out to PS4 players starting at 1100 UTC/ 3:00AM PST.

The update will be the following sizes:

  • PC: 26.2387GB
  • XB1: 21.0145GB
  • PS4: 15.0141GB

Battlefield V will start rolling out to Deluxe Edition players on Wednesday, November 14th, at 1100 UTC / 3:00AM PST through November 15, 6AM UTC / 10PM PDT November 14th.

Full patch notes of the title update will be made available soon, and we’ll have it up on the site once we know more info. Will it include the tweaks for the SMG and KE7? We’ll let you know once DICE releases further details.

Don’t forget to read our Battlefield V review to see what we make of the game so far.



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The Game Awards has officially announced the nominations for the 2018 The Game Awards show, which takes place December 6, 2018. You can watch the event live on Twitch, YouTube, and more.

Call of Duty: Black Ops 4 received three nominations this year — Best Multiplayer Game, Best Action Game, and Best Audio Design Presented by Dolby®.

Best Multiplayer Game:

  • Call of Duty: Black Ops 4
  • Destiny 2 Forsaken
  • Fortnite
  • Monster Hunter: World
  • Sea of Thieves

Best Action Game:

  • Call of Duty: Black Ops 4
  • Destiny 2 Forsaken
  • Dead Cells
  • Far Cry 5
  • Mega Man 11

Best Audio Design Presented by Dolby:

  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War
  • Marvel’s Spider Man
  • Red Dead Redemption 2

You can vote on the nominees here.

SOURCE: The Game Awards

The post Call of Duty: Black Ops 4 nominated in three categories at The Game Awards 2018 appeared first on Charlie INTEL.



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“Whispers have been quieter about Google’s hardware, whatever that may look like, but the rumors we’ve heard suggest that it will link up with the streaming service in some way. We’re not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.”

https://kotaku.com/sources-google-is-planning-a-game-platform-that-could-1827217387
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Amazon Italy leaked the remaster, its rumored for an April 30th release, with a price of $20.

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Here’s some good news to brighten your day if you’re a Call of Duty: WWII player: Sledgehammer Games has posted a new community update, and it talks about the Supply Drops in the game, and how it’s going to change for the better.

There’s going to be an increased number of weapons and premium content per update, lower duplicate rates, and the best one of all — no more new pistol grips are being added to the loot pool! Woohoo! I don’t know about you, but I didn’t feel rewarded whenever I obtained a new pistol grip. On the contrary, I felt like the game was goading me to hate it even more.

Here’s the full list of changes set to come to the Supply Drops system later today:

  • Increased Number of Weapons & Premium Content per Update – We’re adding new ranged weapons, more cosmetic weapon variants, and themed uniforms with a commitment to double-down on these categories moving forward so you’ll be able to get more of the content you want.
  • More Ways to Earn Weapons – We are offering a variety of paths to obtain the most-wanted weapons and weapon variants in-game as more will be made available via Orders and Contracts, in addition to existing Weapon Collections and Supply Drops.
  • Lowered Duplicate Rates – We are reducing the frequency of duplicates you’ll receive within Supply Drops to deliver more new content in every drop.
  • Rebalanced Category Reward Rates – This will ensure you are getting a wider variety of content categories within every drop, which will make the unboxing experience more satisfying (we heard you on what it feels like to get triple duplicate pistol grips).
  • New Special Orders – We heard your feedback on certain weapons being available only via Common Supply Drops and how hard they are to get. We are moving these into Special Orders so that they are easier to access.
  • New Categories of Items – You will have more ways to customize your solider and loadout with the introduction of weapon charms, camos, and reticles.
  • Content Changes – We are removing gold foil calling cards, and won’t be adding new pistol grips to the loot pool.
  • Armory Drops – We are adding a new Supply Drop type “Armory Drops” which will function a lot like Bribes but can be obtained for Armory Credits to provide yet another way to get the content you’re after.

In addition to the changes listed, there’s also going to be a new in-game event called Operation: Shamrock & Awe to commemorate St. Patrick’s Day!

Once the patch is live later, we’ll be sure to let our readers know ASAP.

Source: Sledgehammer Games



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Just as we’ve reported earlier today, Sledgehammer Games has rolled out a new Call of Duty: WWII game update, and it has a lot of things included that should please WWII players. One of the key changes coming to the game, which, while it might not affect the gameplay directly, is how Supply Drops are handled.

Clocking in at 3.5GB on the PlayStation 4, Call of Duty: WWII update 1.11 brings the new Operation: Shamrock & Awe event, which means new weapons, new outfits and more! The gameplay tweaks for this Call of Duty: WWII update isn’t out just yet, but rest assured, the moment Sledgehammer releases it, we’ll update the post.

We’ve posted about it before, but just in case you need a refresher, here’s the new changes coming to how Call of Duty: WWII handles Supply Drops and rewards.

  • Increased Number of Weapons & Premium Content per Update – We’re adding new ranged weapons, more cosmetic weapon variants, and themed uniforms with a commitment to double-down on these categories moving forward so you’ll be able to get more of the content you want.
  • More Ways to Earn Weapons – We are offering a variety of paths to obtain the most-wanted weapons and weapon variants in-game as more will be made available via Orders and Contracts, in addition to existing Weapon Collections and Supply Drops.
  • Lowered Duplicate Rates – We are reducing the frequency of duplicates you’ll receive within Supply Drops to deliver more new content in every drop.
  • Rebalanced Category Reward Rates – This will ensure you are getting a wider variety of content categories within every drop, which will make the unboxing experience more satisfying (we heard you on what it feels like to get triple duplicate pistol grips).
  • New Special Orders – We heard your feedback on certain weapons being available only via Common Supply Drops and how hard they are to get. We are moving these into Special Orders so that they are easier to access.
  • New Categories of Items – You will have more ways to customize your solider and loadout with the introduction of weapon charms, camos, and reticles.
  • Content Changes – We are removing gold foil calling cards, and won’t be adding new pistol grips to the loot pool.
  • Armory Drops – We are adding a new Supply Drop type “Armory Drops” which will function a lot like Bribes but can be obtained for Armory Credits to provide yet another way to get the content you’re after.

Stay tuned for the official patch notes which we’ll post about ASAP.



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Wall Street Journal reporter has shared a new expert from an analyst about Activision Blizzard’s expected 2018 and beyond, and how the company will increase revenue in the next year.

The report from Oppenheimer suggests a Battle Royale mode could be coming to Call of Duty in the future. “In addition, the investment firm says Activision is keenly aware of how other publishers have benefited from releasing titles in the popular Battle Royale genre.”

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Activision has made no announcements about Battle Royale for Call of Duty. Many in gaming have been struck by how popular Fortnite and PUBG have been this past year, with other publishers possibly having to look at ways to catch up with the changing gaming landscape.

Via @Saraheneedleman

The post Analysts suggest Battle Royale mode coming to Call of Duty in future appeared first on Charlie INTEL.



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