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The French arrive in Battlefield 1’s first major expansion.

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Battlefield 1’s first major expansion arrives tomorrow March 14 for Premium Pass owners on PC, PS4 and Xbox One. If you’re not a Premium Pass owner you’ll have to wait until March 28.

They Shall Not Pass introduces the French army to the fight; specifically a new trench raider class, five new main weapons, new melee weapons like the cogwheel club and nail knife, two new operations, another behemoth and tank, four new maps and a new game mode.

It’s fair to say it’s a meaty package. We’ve already gone hands-on and seen a number of new weapons on different maps, so let’s take a look at everything we know about the DLC in preparation of it dropping this week.

The four new maps are the burning fires and uphill slog of Verdun Heights, the dark underground of Fort De Vaux, a major tank assault in Soissons and the poppy drenched trenches of Rupture.

The Fort De Vaux map has been available in the CTE already, so our man Westire has captured gameplay footage, complete with a look at the Lebel bolt action rifle.

You can also get a peek at Rupture above, a map split into two halves with a bridge the central point for capture. This is also the map that has a Dark Souls Easter egg in it, which hands the player a new cavalry sword once pulled from a bonfire.

We also have a good look at the new French army in the Soissons map, and perhaps more importantly get to see the new Behemoth: the Char 2C tank. This differs from other behemoths in the game as it’s not on-rails, and allows five players to control the lumbering beast.

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You’ll also get to see the new St Chamond tank, which has the ability to call in an artillery strike.

Frontlines is a new mode for They Shall Not Pass, which DICE is pitching as a sort of mix between Conquest and Rush. Players fight for one flag at a time before battling it out to capture a HQ and attack and defend telegraph posts. You can see it briefly in the video above.

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They Shall Not Pass introduces the Trench Raider class to Battlefield 1, a build focused on up-close melee attacks and a healthy stash of grenades.

When it comes to new weapons They Shall Not Pass isn’t lacking. You’ll be able to pick up the Ribeyrolles 1918, RSC 1917, Lebel Model 1886, Chauchat, Sjögren Inertial, and the MLE 1903 Extended.

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DICE is also offering 10 new ranks, new medals, dog tags and service stars and codex entries in They Shall Not Pass.

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And! We almost forgot the new stationary weapon: The Howitzer.

Expect all of the above to be utilised in the two new Operations in this DLC; Beyond The Marne and The Devil’s Anvil.



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Quake Champions is back in the limelight with a look at one of its reimagined maps, and new hero Nyx.


Bethesda have revealed a bunch of new Quake Champions details, ahead of the game’s showing at PAX East this weekend, and the planned closed beta.

Quake Champions, in case you don’t remember, was pitched at E3 2016 as a fast-paced, PC shooter with a modern take on the classic Quake formula that features unique heroes.

Bethesda promised to reveal a few of the game’s heroes from now until the closed beta. Starting with Nyx, which you can see in the trailer above. Nyx is an agile champion that relies on her Ghost Walk ability to move between dimensions. This makes her invisible and immune to damage, and the ability can be used both defensively and offensively.

Nyx’s passive ability is Wall Jump, which is self explanatory. Nyx starts with 100HP, 75 armour, and a speed value of 270.

We also get our first look at Blood Covenant, one of the game’s arenas. Blood Covenant is based on The Camping Grounds (Q3DM6) from Quake 3 Arena. Some of Camping Grounds’ classic sections are intact, including the long jump pad that leads to the rocket launcher, the Quad Damage spawn, and the Railgun ledge.

You can see more of Blood Covenant in the video below. We’ve also included screenshots of Nyx and Blood Covenant for your viewing pleasure.

Quake Champions is due for release this year, but a release date has not yet been announced. In case you missed it, closed beta registration is still open on the official site, where you’ll also find a breakdown of the new champions and maps as they’re revealed.



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Battalion 1944 development is moving forward, with Square Enix now signed as a publisher.

Battalion 1944 was among the most talked about Kickstarter campaigns of last year. Developer Bulkhead Interactive pitched a WW2 multiplayer shooter in the vein of classic Call of Duty titles.

The game remains on track for release this year, but a new development was recently announced. Square Enix will be publishing the game, which due for release this summer on PC, PS4, and Xbox One.

This is part of the Square Enix Collective, an initiative that was initially designed to help promote Kickstarter campaigns from small developers. Collective has now evolved into a publishing arm of Square Enix. Bulkhead actually worked with the Japanese publisher before on the studio’s sci-fi puzzler The Turing Test.

Bulkhead revealed the partnership in the video above, and promised to show new gameplay footage soon.



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The highly anticipated software update 4.50 for PS4 has been released.

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Sony has officially deployed firmware update 4.50 for the PlayStation 4 and PlayStation 4 Pro. After spending over a month in beta testing, firmware 4.50 appears to be ready.

The rollout has already begun all across the world for this feature-rich update, according to multiple reports. The download is a bit bigger than usual, at 324.1MB.

Firmware 4.50 brings a number of crucial features to the console. Most notably, the ability to use external HDDs for game installs, set custom backgrounds, notification menu updates, and more. The update also adds 3D Blu-ray support for those with PS VR headsets.

The other big addition is the new Boost Mode for PS4 Pro owners. This enhanced mode allows unpatched PS4 games to run at higher frame-rates, and reduces loading times in some instances. For a quick recap of all 4.50 features, hit the link to see the full list.

As always, your console should automatically download the update if it’s in Rest Mode and connected to the internet.



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GTA Online players can participate in a new vehicular competition next week, with 20 new Stunt Races designed specifically for supercars.

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The upcoming Cunning Stunts: Special Vehicle Circuit in GTA Online was “custom built” for the Rocket Voltic, Ruiner 2000 and Blazer Aqua.

When the Special Vehicle Circuit arrives next week, players can also head over to Legendary Motorsport and pick up the snazzy Progen GP1 supercar.

The Special Vehicle Races will go live in GTA Online Tuesday, March 14.

To prepare players for next week’s Cunning Stunts addition, new bonuses will go live this weekend and run through Monday, March 13. This is on top of the ongoing specials including Double GTA$ & RP Stunt Race.

Grab 25% off Executive Offices and Office Garages and take advantage of CEO bonuses for the entire weekend.

Warstock is offing discounts on SecuroServ prices for Special Vehicles. Special Vehicle Missions will also hand out Double GTA$ & RP throughout the weekend. Bodyguards and Associates are also getting a Double GTA$ salary raise during the period.

Hit up the links to Rockstar Newswire for additional information.



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Closed beta sign-ups for Quake Champions, id Software’s competitive arena-style FPS, are now live.

The closed beta teaser above should give folks an idea of what to expect, but more details and gameplay videos profiling Quake Arena’s Champion, Nyx and the first Arena, Blood Covenant, will be released this week on Wednesday and Thursday, respectively.

Interested parties can sign-up for the closed beta through the official Quake Champions website. The tester is expected to start in the coming weeks.

Those attending PAX East 2017 in Boston can get their hands on the title at the Bethesda booth March 10-12. While there, they can also sign up for the closed beta.

Quake Champions was announced at E3 2016 during Bethesda’s offsite event. The four classes revealed were Ranger, Visor, Nyx, and Scale Bearer.

A release date for the PC title has not been announced.



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Because there’s more to your setup than just the DualShock.

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The gamepad! A concept that every gamer in the world is intimately familiar with, no matter how often they play. Each console has its own spin on what a gaming controller should be but if you’re after something unique, the PS4 has you covered with a set of specialised controllers for different games. Here, we’ll take a look at the best specialist controllers for PS4.

Exactly what we mean when using the term ‘specialist’ controllers varies from product to product but it can mean anything from a dedicated steering wheel controller and arcade fight sticks all the way to specially designed pads that are meant to feel more like using a mouse and keyboard on your PS4. Of course, on top of that, there are actual mouse & keyboard converters available for the PS4 that will enable you to use your existing mouse and keyboard setup on your console, which may appeal to the diehard online multiplayer shooter fans out there.

You don’t have to be an eSports superstar or even a semi-pro competitor in order to get the most out of these controllers. You won’t be using a steering wheel to play a platformer and using an arcade fight stick to play a first person shooter is downright insane, so if you’re planning on picking up a controller purely to play a specific game or type of game, odds are good that you’re the kind of fanatic that wants a controller that will improve your gameplay experience, hone your skills, make you more comfortable or just generally immerse you in the action quicker.

Different controllers suit different genres, of course – dancing games are vastly improved with a PlayStation Camera and a set of Move controllers, Street Fighter V is much more effective with a fight stick, racing games leap into life when paired with the right steering wheel controller. The list goes on and doesn’t stop until you’re considering buying something that looks like a mouse/keyboard/gamepad mash up all in one. Those, by the way, are becoming more and more common amongst FPS players, for better or for worse, in order to improve reflex-time. If you don’t fancy grabbing one of these weird mutant controllers, consider the mouse and keyboard converters and save some space, maybe.

This list is by no means definitive but at the very least, we’ll try and highlight some of our top picks for the best PS4 controllers, the best specialist controllers for PS4 that is, as well as the best mouse and keyboard converters for PS4.

PlayStation Camera

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Although it’s not actually a controller per se, it’s hard to find a PS4 accessory more specialised than the PlayStation Camera. Largely used for the PlayStation VR headset these days, this little guy has been around since the launch of the PS4. Before VR came along, players were mostly encouraged to use the camera for live streams as well as video chat, alongside a handful of games that used the camera for a small feature.

Beyond the realms of titles like The Playroom, Just Dance and LittleBigPlanet, the PlayStation Camera also allows players to sign into their PSN accounts using facial recognition and launch games and apps using voice. More than any other use now, though, is PS VR. If you’re considering picking up a PlayStation VR headset, you’re going to want to grab one of these cameras as well. In 2016, Sony even gave this little guy a redesign so you can pick a squared-off design or the newer rounded type and see which you like better.

PlayStation Move Controller

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Along with the PlayStation Camera, you’re probably going to end up with at least one of these things. The PlayStation Move controller, originally designed and released for the PS3, is what you’ll be using for a wide range of games while in VR. The aforementioned range of non-VR games (especially the Just Dance series) will make wide use of the PlayStation Move controllers as well, but the clear selling point here is the ability to use your hands in a more natural motion while immersed in VR. Having a set of these ready and waiting makes all the difference when playing games in PS VR.

Hori PS4 TAC GRIP

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Here’s where this post really earns the term ‘specialist’. Hori is well known for creating an array of single-purpose gaming controllers over there years and the TAC GRIP for PS4 is no exception. Its full name – the Tactical Assault Commander GRIP – should give you a fair impression of the kind of games this controller is designed for. The pairing of a half-controller and gaming mouse (for left and right hands respectively) is tweaked ever so carefully to appeal to those of us out there who spend hours upon hours playing online multiplayer shooters and need every last bit of precision humanly possible. It even features bespoke buttons for quick-aiming, sniping and walk mode just in case you had any doubt this is built to be the definitive FPS controller.

Both the controller and mouse are wired with three meters of cable length, ensuring no input lag that crops up occasionally with wireless controllers. The left-hand gamepad section comes with a strap to secure your hand in place and make sure that you don’t accidentally drop the thing while you play. The right-hand mouse section is capable of 800 to 3200 dpi which can be adjusted with a click of a button. Also found on the mouse are the missing ‘right hand’ trigger and bumper buttons – replaced here as four thumb buttons on the left side of the mouse. If you’re not satisfied with the mouse’s performance, fret not since any number of gaming mice can be connected to the gamepad via the USB cable and used to almost the same effect.

The TAC GRIP also comes with its own software which enables the controller’s buttons to be completely remapped and customised, which is a nice bonus feature. It’s not quite as near to the PC ‘mouse and keyboard’ experience as it seems to want to be, but it’s definitely a cheaper way to get that experience on your PS4 than some of the other options out there.

Hori PS4 TAC PRO

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Earlier when I said the TAC GRIP wasn’t perfect but it was a cheaper way to get the mouse and keyboard experience on a PS4? Well, meet the GRIP’s big brother – the Hori TAC PRO for PS4. As you can most likely tell from the image, the big difference between the GRIP and the PRO is the ‘left-hand’ gamepad section. Mainly that it’s not there anymore and has been replaced by a dinky little keyboard instead. This makes the overall experience far, far more akin to playing a PC shooter. Although it’s a little unwieldy at first, once your wrist settles into the right position, you’ll find muscle memory taking over for the most part.

The ‘section of a keyboard’ styled left-hand controller features 20 mechanical keys which are a bit of a joy to use, especially when trying to keep up with the high-octane action happening on screen. As with the TAC GRIP before it, all keys are completely programmable using the accompanying software, this time being able to store up to three profiles at a time, too. The included gaming mouse is almost identical to the version that comes with the TAC GRIP. It’s by no means perfect and while it does a great job of emulating the feel of playing PC shooters, there’s distinctly something missing overall. Having said that, much like its little brother the GRIP, there are better options out there (look out for the Xim 4) but you’ll be paying much more for them.

Hori Real Arcade Pro 4 Kai

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The Hori Real Arcade Pro 4 Kai is arguably the absolute best PS4 arcade fight stick on the market. Featuring nine large, clacky (in the best way) “HAYABUSA” buttons and the “HAYABUSA joystick”, this stick is a must-own for die-hard fighting game fans. This is one of the very few home fight sticks that manage to capture the feeling of playing at an arcade while still working on a PS4. As a matter of fact, this stick actually works on PS3 and PC as well with no additional adapter needed, which is a valuable bonus to have. All in all, if you consider yourself a fighting game fanatic, you’ll play best when you feel your best and odds are good, the Real Arcade Pro 4 Kai stick will help you get there quicker.

Mouse and keyboard converters

As is typical in life, something that attempts to emulate something can only really get so far. It’s great that products like the TAC GRIP and TAC PRO exist and serve their purpose but they will never be able to capture the feeling of playing a game with a real mouse and keyboard perfectly. They may come pretty darn close at times but ultimately, nothing compares to the real thing.

In that case, it’s good to know that actual mouse & keyboard converters exist for the PS4, meaning you’ll be able to pick up one of these little boxes and plug in your existing (and most likely expensive) gaming mouse and keyboard in order to play using them on your PS4. There’s not a lot of these about at the moment but the ones that are out there seem to be doing the job rather beautifully – expect to see more companies making these soon. Of course, as will all emerging tech, you should be prepared to spend a pretty penny on one of these, at least until the market gets flooded with a lot of similar products.

It’s worth noting, also, that if your only goal is to play single player games using a mouse and keyboard, one of these converters will suit you just fine. If, however, you’re aiming to play online with one of these, be warned that there have been cases in the past of players being banned from matches or games for the ‘unfair advantage’ of using one of these converters. Your mileage may vary, of course, but it’s better to know that before you buy than getting an unpleasant surprise months in.

Xim 4

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The absolute best mouse and keyboard converter for PS4 on the market today, without question, is the Xim 4. It also happens to be by far the most expensive. Funny how that works out, huh? Compatible with the PS3, PS4, Xbox 360 and Xbox One, the Xim 4 enables console gamers to use a huge range of PC hardware to play their games with. Unlike some other similar products currently out, the Xim 4 avoids compatibility issues and really boils down to a very simple plug-and-play setup. This little box essentially tricks your console into thinking your gamepad, mouse, keyboard, joystick or whatever else you’re using is a standard controller.

The accompanying software, the Xim 4 Manager, also allows players to configure the device entirely using a PC or even a Smart Phone (via Bluetooth). The great advantage of this software is that the database of compatible devices and games is expanding constantly and the Xim 4 receives these updates via this software, in order to stay ahead of the game at every step. As you may expect, this software also enables you to completely remap and reconfigure any and all buttons and keys on your device. The Xim 4 is a beautiful little device and does its job near flawlessly, the only catch may be the price tag.

Hama Speedshot Ultimate

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Right now, the only product that even remotely rivals the Xim 4 is the Hama Speedshot Ultimate. As a nice extra, it’s also a fraction of the cost, too. There is a PS4 specific model out there as well as a multi-format edition that will work on PS3, PS4, Xbox One and Xbox 360. The multi-format edition is known as the Speedshot Ultimate and it’s the one that’s worth your attention.

Much like the Xim 4, in order to use your mouse and keyboard, it’s a simple plug-and-play setup via USB, no outside installation or any software is required. Up to eleven different profiles can be created and used to store different button configurations, with extra features such as turbo, auto-fire and auto-repeat available as well. It even comes with a nifty little sticker sheet in order to keep track of button layouts.

The thing that lets the package down somewhat and may explain the much-reduced price tag in comparison ot the Xim 4, is compatibility options. There is a largely reduced database of compatible PC hardware although the vast majority of well-known brands and models should work just fine. For full freedom of devices, you’ll want to grab a Xim 4 instead, although you’ll be paying over double the price of this one.

With that, we’ve finished our look at the best specialist controllers for PS4 as well as PS4 mouse and keyboard converters. As mentioned before, these are purely for the die-hards and won’t be suited to everyone. If you do find yourself yearning for the kind of options one of the above controllers or converters offer, then you may just want to grab yourself a nice treat and get your gaming up to speed.



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Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.



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As part of its latest earnings report, Activision confirmed the inevitable Call of Duty sequel that's due out this year. But what came as a surprise is news that this year's game will return to the franchise's "roots," and now we have some idea of why.

Speaking as part of a conference call with investors, chief operating officer Thomas Tippl first discussed 2016's Call of Duty: Infinite Warfare. While he described it as "a high-quality, innovative game," he revealed it "underperformed [Activision's] expectations." We already knew sales were down significantly compared with the previous year's Black Ops III. That was due in part to Infinite Warfare being a new sub-series, making for a difficult comparison with the established Black Ops.

However, the futuristic setting has also been a source of complaints from some longtime Call of Duty fans, a fact that Tippl acknowledged. That doesn't mean the company necessarily regrets exploring that space.

"t's clear that, for a portion of our audience, the space setting just didn't resonate," he explained. "We have a passionate, experienced studio deeply committed to this direction, and despite the risks we saw, we believe it is important to consider the passions of our game teams in deciding what content to create.

"While it wasn't the success we planned, it allows us to protect the core tenets of our culture that Bobby discussed: empowering our talented teams to have the chance to pursue opportunities that they are passionate about. Providing an environment that recognizes passion is a critical component of our success, and a process to learn from our mistakes is what makes our company special, and it's why the most talented people in our industry are attracted to our company."

All of that said, even with Call of Duty still doing well, Activision is clearly aware of the demand for a Call of Duty game that hews closer to the series' older titles.

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Call of Duty: Infinite Warfare
"In 2017, Activision will take Call of Duty back to its roots and traditional combat will once again take center stage," Tippl said. "This is what our dedicated community of Call of Duty players and Sledgehammer Games, which has been developing this year's title, are the most excited about."

Beyond that, no further details were shared. It stands to reason that this year's game--which was greenlit more than two years ago--will feature a classic or modern-day setting, but that remains to be seen. For its part, Sledgehammer said of the game on Twitter, "It's our biggest achievement as game makers."

Sledgehammer previously assisted with the development of Modern Warfare 3 and served as the lead developer of Advanced Warfare. Activision rotates between three main studios--Infinity Ward, Treyarch, and Sledgehammer--for its annual Call of Duty releases. Sledgehammer was, at one point, at work on a third-person Call of Duty game set during Vietnam.