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We gleaned last weak from a job listing for Call of Duty studio Sledgehammer Games that the franchise’s annual release for 2017 will be looking to focus on moment-to-moment gameplay, and there has been some other interesting news for the as-of-yet unannounced game as well. Now, we have another job listing posted on Activision’s website for Sledgehammer that hints at the level of visual fidelity they are looking to achieve with Call of Duty 2017.

As per the job listing, the studio is looking for someone who is “dedicated to high production values” and can “create realistic next gen textures and materials for use on architecture and terrain.” One of the duties and responsibilities mentioned is also to “model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.”

This seems to be pretty regular stuff, to be honest, but it’s good to see that the game will look to take advantage of the next-gen hardware the developers have at their disposal. As of yet, we may not even know what the next Call of Duty title will be, but at least it’s good to know that it will probably look good.

Read more at http://gamingbolt.com/call-of-duty-...ove-graphics-even-further#ApVqWHk8jjPq1kOZ.99
Destiny 2 rumours have been swirling around for months. Here’s another one to throw on the pile.

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A sequel for Destiny has been confirmed and we know a few details about it already.

Guardians will be apparently be fighting the Cabal in the Tower, there will be a steady stream of content, and as well a bit of a reboot we might even see the game come to PC.

Considering the amount of information floating about in the ether already, it’s best to take the latest rumour with a pinch of salt, as it builds on what we already know, and may just be a fanciful load of old todgers.

Popping up over on Reddit, a user claims to have a source at Bungie “within the Administrative ranks”.

According to Inside_Leaks, Destiny 2: Forge of hope is going to be the sequel’s title, although considering how the names of the expansions usually work, that seems to be an odd choice, but if they’re giving the series an overhaul, it’s not entirely out of the question.

The story details are in line with what we’ve heard so far, so again, it wouldn’t be too much of a stretch to flesh out the info.

“The sequel will heavily focus on chronological events set after the Fall 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardians job to fight back the cabal and reclaim the city.

“While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Strangers motives. The story will culminate with the tower and city fighting back the Cabal empire resulting the guardian defeating the leader of the Cabal in the new Raid.”

The tipster echoes the plans for a regular content schedule, saying, “Bungie is planning to release a substantial content updates for each quarter (Similar to the April Update).

“Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth.”

They continue, “Bungie is scheduling for an event release every 1-2 months centering around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.”

They also state that the overhaul will scrub any existing Destiny characters, but that the “upside to this is the new release will have a more customization character creation including facial hair and class themed face paint and tattoos.”

We even get a launch date cited, so we’ve progressed from a pinch of salt to a whole bucket load.

Destiny 2: Forge of Hope is supposedly slated for a Q4 2017 release with a window of November 4 – 18 if the OP is to be believed.

And finally, the game will be available on PS4, PS4 Pro, Xbox One, Xbox Scorpio, and PC, with three editions to choose from.

The basic edition will have a pre-order bonus of some kind, the second one will have the pre-order bonus as well as an in-game cosmetic, and the third will have the pre-order bonus, in-game cosmetic and a “1:2 Scale of the Exo Strangers Relic of Necessity”.

That’s a big old dump of info. Some of these points have been covered previously, so again, stay skeptical.

Does any of this sound legitimate to you? Let us know your thoughts in the comments below.



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Xbox Scorpio, now with added numbers and acronyms.

Project Scorpio, the mysterious new Xbox One hardware iteration expected at the end of the year, is now ever so slightly less mysterious.

Digital Foundry got its hands on a new Microsoft document, which it has verified with Xbox developer sources, which gives some clues as to Project Scorpio’s innards.

According to the leaked document, Project Scorpio does not have ESRAM – the 32MB of super quick memory integrated with the Xbox One’s very processor.

ESRAM is an interesting hardware solution which helps developers cope with Xbox One’s memory size and speed limitations, but Scorpio is just going to have faster, better RAM instead – so there’s no need for this extra bit of help. According to the documents, Scorpio’s memory setup can easily outperform Xbox One, so nothing has been lost.

Developers will still need to optimise their games to support ESRAM, though, because the Xbox One can’t do without it – and Microsoft has said there will be no Project Scorpio exclusives.

The other major note form the document is another mention of Scorpio’s 6 teraflop GPU – about 4.5 times as powerful as the one in the Xbox One. This isn’t totally new information, but it’s nice to see it reiterated.

In the nitty gritties, the paper says Scorpio has four times for L2 cache of the Xbox One, putting it on par with the AMD Polaris range, and that the GPU is capable of Delta Colour Compression, like the PS4 Pro.

There’s plenty more discussion of Xbox Scorpio’s innards in the video above. Details are subject to change, of course, in the months before launch – but probably not much.



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We could be looking at official keyboard and mouse support for Xbox One sometime in the future.

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Microsoft’s mission to bring Xbox One and Windows 10 closer together have pushed many to wonder if this commitment to PC will also benefit Xbox One. Namely, when it comes to the control methods available to the latter.

With games such as Halo Wars 2 on the horizon, adding official keyboard and mouse support could make the game more enticing for some, even if it’ll already be available on PC.

Head of Xbox Phil Spencer says keyboard and mouse support is something the company would like to add, but can’t promise anything. The executive told a fan this on Twitter.

Of course, Microsoft never actually announced the feature, and as it stands, you can only use controllers to play Xbox One games. That said, adding mouse and keyboard support will open a whole new can of worms when it comes to balancing online competitive play.



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Raven Software has announced that they’ll be updating the server send rate in Modern Warfare Remastered with the next patch.

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Many players have been complaining that the server send rate for MWR does not match the original COD4 server rate. This should rectify that.

The post Raven to increase server send rate in MWR in next patch appeared first on Charlie INTEL.



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The hard drives of both the PlayStation 4 and PlayStation 4 Pro can be swapped out for ones with more storage space. However, those who play regularly on PS4 will find that even having an HDD of 2 terabytes (the most a PS4 can be upgraded to) isn’t enough for all of their games and apps. Up until now, the system(s) haven’t had external HDD support, but that will soon change thanks to an upcoming firmware update.

When update 4.50 (code named Sasuke) launches, PS4 and PS4 Pro users will be able to use any external USB 3.0 HDD to store games and apps. Hard drives up to 8tb in size will be supported. Users will be able to download and install applications directly to an external drive. The saved content can be managed via the settings menu. Apps saved in an external HDD will show up in the Content Launcher of the Home Screen, making it easy for folks to keep track of what apps they recently launched.

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For PS4 users like myself, this is a godsend. I recently purchased a 2tb HDD for my PS4 Pro, but I know that I will fill it up by the end of the year. Being able to use an external HDD that can have 8tb of store space means that I and other PS4 gamers shouldn’t have to worry about space for a long time.

In addition to external HDD support, update 4.50 will give players the ability to set custom wallpapers — a feature that was oddly missing from the PS4. The update will also overhaul the PS4’s Quick Menu, simplify the Notifications app, allow users to post directly to the Activity Feed, and add 3D Blu-Ray support for PlayStation VR. You can read more details over on the PlayStation Blog.

A release date for firmware update 4.50 hasn’t been announced yet. Those who signed up for the firmware’s beta will get an early look at the new features starting today.



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Respawn Entertainment has provided a look at the 6v6 Pilot only mode Live Fire coming soon to Titanfall 2.

As previously reported, the Live Fire mode in Titanfall 2 focuses on round-based, close quarter combat. Each round lasts for one minute and when the timer runs out, the team holding the neutral flag wins, even if they lost most of their members. The overall winner is declared on a best of five basis.

Players can also expect a new Pilot execution animation and multiple commander intros.

The Live Fire content also comes with two free, new maps designed specifically for the mode. These are Stacks and Meadow.

As for other content, a new Pilot execution animation and multiple new commander intros for each faction will be added.

In March, players can look forward to a revamped version of the Colony map, new Prime Titans, a large patch full of fixes and the like, and more.

Titanfall 2 is available on PC, PS4 and Xbox One.



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