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Because there’s more to your setup than just the DualShock.

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The gamepad! A concept that every gamer in the world is intimately familiar with, no matter how often they play. Each console has its own spin on what a gaming controller should be but if you’re after something unique, the PS4 has you covered with a set of specialised controllers for different games. Here, we’ll take a look at the best specialist controllers for PS4.

Exactly what we mean when using the term ‘specialist’ controllers varies from product to product but it can mean anything from a dedicated steering wheel controller and arcade fight sticks all the way to specially designed pads that are meant to feel more like using a mouse and keyboard on your PS4. Of course, on top of that, there are actual mouse & keyboard converters available for the PS4 that will enable you to use your existing mouse and keyboard setup on your console, which may appeal to the diehard online multiplayer shooter fans out there.

You don’t have to be an eSports superstar or even a semi-pro competitor in order to get the most out of these controllers. You won’t be using a steering wheel to play a platformer and using an arcade fight stick to play a first person shooter is downright insane, so if you’re planning on picking up a controller purely to play a specific game or type of game, odds are good that you’re the kind of fanatic that wants a controller that will improve your gameplay experience, hone your skills, make you more comfortable or just generally immerse you in the action quicker.

Different controllers suit different genres, of course – dancing games are vastly improved with a PlayStation Camera and a set of Move controllers, Street Fighter V is much more effective with a fight stick, racing games leap into life when paired with the right steering wheel controller. The list goes on and doesn’t stop until you’re considering buying something that looks like a mouse/keyboard/gamepad mash up all in one. Those, by the way, are becoming more and more common amongst FPS players, for better or for worse, in order to improve reflex-time. If you don’t fancy grabbing one of these weird mutant controllers, consider the mouse and keyboard converters and save some space, maybe.

This list is by no means definitive but at the very least, we’ll try and highlight some of our top picks for the best PS4 controllers, the best specialist controllers for PS4 that is, as well as the best mouse and keyboard converters for PS4.

PlayStation Camera

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Although it’s not actually a controller per se, it’s hard to find a PS4 accessory more specialised than the PlayStation Camera. Largely used for the PlayStation VR headset these days, this little guy has been around since the launch of the PS4. Before VR came along, players were mostly encouraged to use the camera for live streams as well as video chat, alongside a handful of games that used the camera for a small feature.

Beyond the realms of titles like The Playroom, Just Dance and LittleBigPlanet, the PlayStation Camera also allows players to sign into their PSN accounts using facial recognition and launch games and apps using voice. More than any other use now, though, is PS VR. If you’re considering picking up a PlayStation VR headset, you’re going to want to grab one of these cameras as well. In 2016, Sony even gave this little guy a redesign so you can pick a squared-off design or the newer rounded type and see which you like better.

PlayStation Move Controller

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Along with the PlayStation Camera, you’re probably going to end up with at least one of these things. The PlayStation Move controller, originally designed and released for the PS3, is what you’ll be using for a wide range of games while in VR. The aforementioned range of non-VR games (especially the Just Dance series) will make wide use of the PlayStation Move controllers as well, but the clear selling point here is the ability to use your hands in a more natural motion while immersed in VR. Having a set of these ready and waiting makes all the difference when playing games in PS VR.

Hori PS4 TAC GRIP

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Here’s where this post really earns the term ‘specialist’. Hori is well known for creating an array of single-purpose gaming controllers over there years and the TAC GRIP for PS4 is no exception. Its full name – the Tactical Assault Commander GRIP – should give you a fair impression of the kind of games this controller is designed for. The pairing of a half-controller and gaming mouse (for left and right hands respectively) is tweaked ever so carefully to appeal to those of us out there who spend hours upon hours playing online multiplayer shooters and need every last bit of precision humanly possible. It even features bespoke buttons for quick-aiming, sniping and walk mode just in case you had any doubt this is built to be the definitive FPS controller.

Both the controller and mouse are wired with three meters of cable length, ensuring no input lag that crops up occasionally with wireless controllers. The left-hand gamepad section comes with a strap to secure your hand in place and make sure that you don’t accidentally drop the thing while you play. The right-hand mouse section is capable of 800 to 3200 dpi which can be adjusted with a click of a button. Also found on the mouse are the missing ‘right hand’ trigger and bumper buttons – replaced here as four thumb buttons on the left side of the mouse. If you’re not satisfied with the mouse’s performance, fret not since any number of gaming mice can be connected to the gamepad via the USB cable and used to almost the same effect.

The TAC GRIP also comes with its own software which enables the controller’s buttons to be completely remapped and customised, which is a nice bonus feature. It’s not quite as near to the PC ‘mouse and keyboard’ experience as it seems to want to be, but it’s definitely a cheaper way to get that experience on your PS4 than some of the other options out there.

Hori PS4 TAC PRO

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Earlier when I said the TAC GRIP wasn’t perfect but it was a cheaper way to get the mouse and keyboard experience on a PS4? Well, meet the GRIP’s big brother – the Hori TAC PRO for PS4. As you can most likely tell from the image, the big difference between the GRIP and the PRO is the ‘left-hand’ gamepad section. Mainly that it’s not there anymore and has been replaced by a dinky little keyboard instead. This makes the overall experience far, far more akin to playing a PC shooter. Although it’s a little unwieldy at first, once your wrist settles into the right position, you’ll find muscle memory taking over for the most part.

The ‘section of a keyboard’ styled left-hand controller features 20 mechanical keys which are a bit of a joy to use, especially when trying to keep up with the high-octane action happening on screen. As with the TAC GRIP before it, all keys are completely programmable using the accompanying software, this time being able to store up to three profiles at a time, too. The included gaming mouse is almost identical to the version that comes with the TAC GRIP. It’s by no means perfect and while it does a great job of emulating the feel of playing PC shooters, there’s distinctly something missing overall. Having said that, much like its little brother the GRIP, there are better options out there (look out for the Xim 4) but you’ll be paying much more for them.

Hori Real Arcade Pro 4 Kai

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The Hori Real Arcade Pro 4 Kai is arguably the absolute best PS4 arcade fight stick on the market. Featuring nine large, clacky (in the best way) “HAYABUSA” buttons and the “HAYABUSA joystick”, this stick is a must-own for die-hard fighting game fans. This is one of the very few home fight sticks that manage to capture the feeling of playing at an arcade while still working on a PS4. As a matter of fact, this stick actually works on PS3 and PC as well with no additional adapter needed, which is a valuable bonus to have. All in all, if you consider yourself a fighting game fanatic, you’ll play best when you feel your best and odds are good, the Real Arcade Pro 4 Kai stick will help you get there quicker.

Mouse and keyboard converters

As is typical in life, something that attempts to emulate something can only really get so far. It’s great that products like the TAC GRIP and TAC PRO exist and serve their purpose but they will never be able to capture the feeling of playing a game with a real mouse and keyboard perfectly. They may come pretty darn close at times but ultimately, nothing compares to the real thing.

In that case, it’s good to know that actual mouse & keyboard converters exist for the PS4, meaning you’ll be able to pick up one of these little boxes and plug in your existing (and most likely expensive) gaming mouse and keyboard in order to play using them on your PS4. There’s not a lot of these about at the moment but the ones that are out there seem to be doing the job rather beautifully – expect to see more companies making these soon. Of course, as will all emerging tech, you should be prepared to spend a pretty penny on one of these, at least until the market gets flooded with a lot of similar products.

It’s worth noting, also, that if your only goal is to play single player games using a mouse and keyboard, one of these converters will suit you just fine. If, however, you’re aiming to play online with one of these, be warned that there have been cases in the past of players being banned from matches or games for the ‘unfair advantage’ of using one of these converters. Your mileage may vary, of course, but it’s better to know that before you buy than getting an unpleasant surprise months in.

Xim 4

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The absolute best mouse and keyboard converter for PS4 on the market today, without question, is the Xim 4. It also happens to be by far the most expensive. Funny how that works out, huh? Compatible with the PS3, PS4, Xbox 360 and Xbox One, the Xim 4 enables console gamers to use a huge range of PC hardware to play their games with. Unlike some other similar products currently out, the Xim 4 avoids compatibility issues and really boils down to a very simple plug-and-play setup. This little box essentially tricks your console into thinking your gamepad, mouse, keyboard, joystick or whatever else you’re using is a standard controller.

The accompanying software, the Xim 4 Manager, also allows players to configure the device entirely using a PC or even a Smart Phone (via Bluetooth). The great advantage of this software is that the database of compatible devices and games is expanding constantly and the Xim 4 receives these updates via this software, in order to stay ahead of the game at every step. As you may expect, this software also enables you to completely remap and reconfigure any and all buttons and keys on your device. The Xim 4 is a beautiful little device and does its job near flawlessly, the only catch may be the price tag.

Hama Speedshot Ultimate

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Right now, the only product that even remotely rivals the Xim 4 is the Hama Speedshot Ultimate. As a nice extra, it’s also a fraction of the cost, too. There is a PS4 specific model out there as well as a multi-format edition that will work on PS3, PS4, Xbox One and Xbox 360. The multi-format edition is known as the Speedshot Ultimate and it’s the one that’s worth your attention.

Much like the Xim 4, in order to use your mouse and keyboard, it’s a simple plug-and-play setup via USB, no outside installation or any software is required. Up to eleven different profiles can be created and used to store different button configurations, with extra features such as turbo, auto-fire and auto-repeat available as well. It even comes with a nifty little sticker sheet in order to keep track of button layouts.

The thing that lets the package down somewhat and may explain the much-reduced price tag in comparison ot the Xim 4, is compatibility options. There is a largely reduced database of compatible PC hardware although the vast majority of well-known brands and models should work just fine. For full freedom of devices, you’ll want to grab a Xim 4 instead, although you’ll be paying over double the price of this one.

With that, we’ve finished our look at the best specialist controllers for PS4 as well as PS4 mouse and keyboard converters. As mentioned before, these are purely for the die-hards and won’t be suited to everyone. If you do find yourself yearning for the kind of options one of the above controllers or converters offer, then you may just want to grab yourself a nice treat and get your gaming up to speed.



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Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.



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As part of its latest earnings report, Activision confirmed the inevitable Call of Duty sequel that's due out this year. But what came as a surprise is news that this year's game will return to the franchise's "roots," and now we have some idea of why.

Speaking as part of a conference call with investors, chief operating officer Thomas Tippl first discussed 2016's Call of Duty: Infinite Warfare. While he described it as "a high-quality, innovative game," he revealed it "underperformed [Activision's] expectations." We already knew sales were down significantly compared with the previous year's Black Ops III. That was due in part to Infinite Warfare being a new sub-series, making for a difficult comparison with the established Black Ops.

However, the futuristic setting has also been a source of complaints from some longtime Call of Duty fans, a fact that Tippl acknowledged. That doesn't mean the company necessarily regrets exploring that space.

"t's clear that, for a portion of our audience, the space setting just didn't resonate," he explained. "We have a passionate, experienced studio deeply committed to this direction, and despite the risks we saw, we believe it is important to consider the passions of our game teams in deciding what content to create.

"While it wasn't the success we planned, it allows us to protect the core tenets of our culture that Bobby discussed: empowering our talented teams to have the chance to pursue opportunities that they are passionate about. Providing an environment that recognizes passion is a critical component of our success, and a process to learn from our mistakes is what makes our company special, and it's why the most talented people in our industry are attracted to our company."

All of that said, even with Call of Duty still doing well, Activision is clearly aware of the demand for a Call of Duty game that hews closer to the series' older titles.

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Call of Duty: Infinite Warfare
"In 2017, Activision will take Call of Duty back to its roots and traditional combat will once again take center stage," Tippl said. "This is what our dedicated community of Call of Duty players and Sledgehammer Games, which has been developing this year's title, are the most excited about."

Beyond that, no further details were shared. It stands to reason that this year's game--which was greenlit more than two years ago--will feature a classic or modern-day setting, but that remains to be seen. For its part, Sledgehammer said of the game on Twitter, "It's our biggest achievement as game makers."

Sledgehammer previously assisted with the development of Modern Warfare 3 and served as the lead developer of Advanced Warfare. Activision rotates between three main studios--Infinity Ward, Treyarch, and Sledgehammer--for its annual Call of Duty releases. Sledgehammer was, at one point, at work on a third-person Call of Duty game set during Vietnam.
We gleaned last weak from a job listing for Call of Duty studio Sledgehammer Games that the franchise’s annual release for 2017 will be looking to focus on moment-to-moment gameplay, and there has been some other interesting news for the as-of-yet unannounced game as well. Now, we have another job listing posted on Activision’s website for Sledgehammer that hints at the level of visual fidelity they are looking to achieve with Call of Duty 2017.

As per the job listing, the studio is looking for someone who is “dedicated to high production values” and can “create realistic next gen textures and materials for use on architecture and terrain.” One of the duties and responsibilities mentioned is also to “model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.”

This seems to be pretty regular stuff, to be honest, but it’s good to see that the game will look to take advantage of the next-gen hardware the developers have at their disposal. As of yet, we may not even know what the next Call of Duty title will be, but at least it’s good to know that it will probably look good.

Read more at http://gamingbolt.com/call-of-duty-...ove-graphics-even-further#ApVqWHk8jjPq1kOZ.99
Destiny 2 rumours have been swirling around for months. Here’s another one to throw on the pile.

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A sequel for Destiny has been confirmed and we know a few details about it already.

Guardians will be apparently be fighting the Cabal in the Tower, there will be a steady stream of content, and as well a bit of a reboot we might even see the game come to PC.

Considering the amount of information floating about in the ether already, it’s best to take the latest rumour with a pinch of salt, as it builds on what we already know, and may just be a fanciful load of old todgers.

Popping up over on Reddit, a user claims to have a source at Bungie “within the Administrative ranks”.

According to Inside_Leaks, Destiny 2: Forge of hope is going to be the sequel’s title, although considering how the names of the expansions usually work, that seems to be an odd choice, but if they’re giving the series an overhaul, it’s not entirely out of the question.

The story details are in line with what we’ve heard so far, so again, it wouldn’t be too much of a stretch to flesh out the info.

“The sequel will heavily focus on chronological events set after the Fall 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardians job to fight back the cabal and reclaim the city.

“While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Strangers motives. The story will culminate with the tower and city fighting back the Cabal empire resulting the guardian defeating the leader of the Cabal in the new Raid.”

The tipster echoes the plans for a regular content schedule, saying, “Bungie is planning to release a substantial content updates for each quarter (Similar to the April Update).

“Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth.”

They continue, “Bungie is scheduling for an event release every 1-2 months centering around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.”

They also state that the overhaul will scrub any existing Destiny characters, but that the “upside to this is the new release will have a more customization character creation including facial hair and class themed face paint and tattoos.”

We even get a launch date cited, so we’ve progressed from a pinch of salt to a whole bucket load.

Destiny 2: Forge of Hope is supposedly slated for a Q4 2017 release with a window of November 4 – 18 if the OP is to be believed.

And finally, the game will be available on PS4, PS4 Pro, Xbox One, Xbox Scorpio, and PC, with three editions to choose from.

The basic edition will have a pre-order bonus of some kind, the second one will have the pre-order bonus as well as an in-game cosmetic, and the third will have the pre-order bonus, in-game cosmetic and a “1:2 Scale of the Exo Strangers Relic of Necessity”.

That’s a big old dump of info. Some of these points have been covered previously, so again, stay skeptical.

Does any of this sound legitimate to you? Let us know your thoughts in the comments below.



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Xbox Scorpio, now with added numbers and acronyms.

Project Scorpio, the mysterious new Xbox One hardware iteration expected at the end of the year, is now ever so slightly less mysterious.

Digital Foundry got its hands on a new Microsoft document, which it has verified with Xbox developer sources, which gives some clues as to Project Scorpio’s innards.

According to the leaked document, Project Scorpio does not have ESRAM – the 32MB of super quick memory integrated with the Xbox One’s very processor.

ESRAM is an interesting hardware solution which helps developers cope with Xbox One’s memory size and speed limitations, but Scorpio is just going to have faster, better RAM instead – so there’s no need for this extra bit of help. According to the documents, Scorpio’s memory setup can easily outperform Xbox One, so nothing has been lost.

Developers will still need to optimise their games to support ESRAM, though, because the Xbox One can’t do without it – and Microsoft has said there will be no Project Scorpio exclusives.

The other major note form the document is another mention of Scorpio’s 6 teraflop GPU – about 4.5 times as powerful as the one in the Xbox One. This isn’t totally new information, but it’s nice to see it reiterated.

In the nitty gritties, the paper says Scorpio has four times for L2 cache of the Xbox One, putting it on par with the AMD Polaris range, and that the GPU is capable of Delta Colour Compression, like the PS4 Pro.

There’s plenty more discussion of Xbox Scorpio’s innards in the video above. Details are subject to change, of course, in the months before launch – but probably not much.



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We could be looking at official keyboard and mouse support for Xbox One sometime in the future.

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Microsoft’s mission to bring Xbox One and Windows 10 closer together have pushed many to wonder if this commitment to PC will also benefit Xbox One. Namely, when it comes to the control methods available to the latter.

With games such as Halo Wars 2 on the horizon, adding official keyboard and mouse support could make the game more enticing for some, even if it’ll already be available on PC.

Head of Xbox Phil Spencer says keyboard and mouse support is something the company would like to add, but can’t promise anything. The executive told a fan this on Twitter.

Of course, Microsoft never actually announced the feature, and as it stands, you can only use controllers to play Xbox One games. That said, adding mouse and keyboard support will open a whole new can of worms when it comes to balancing online competitive play.



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