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Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.



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As part of its latest earnings report, Activision confirmed the inevitable Call of Duty sequel that's due out this year. But what came as a surprise is news that this year's game will return to the franchise's "roots," and now we have some idea of why.

Speaking as part of a conference call with investors, chief operating officer Thomas Tippl first discussed 2016's Call of Duty: Infinite Warfare. While he described it as "a high-quality, innovative game," he revealed it "underperformed [Activision's] expectations." We already knew sales were down significantly compared with the previous year's Black Ops III. That was due in part to Infinite Warfare being a new sub-series, making for a difficult comparison with the established Black Ops.

However, the futuristic setting has also been a source of complaints from some longtime Call of Duty fans, a fact that Tippl acknowledged. That doesn't mean the company necessarily regrets exploring that space.

"t's clear that, for a portion of our audience, the space setting just didn't resonate," he explained. "We have a passionate, experienced studio deeply committed to this direction, and despite the risks we saw, we believe it is important to consider the passions of our game teams in deciding what content to create.

"While it wasn't the success we planned, it allows us to protect the core tenets of our culture that Bobby discussed: empowering our talented teams to have the chance to pursue opportunities that they are passionate about. Providing an environment that recognizes passion is a critical component of our success, and a process to learn from our mistakes is what makes our company special, and it's why the most talented people in our industry are attracted to our company."

All of that said, even with Call of Duty still doing well, Activision is clearly aware of the demand for a Call of Duty game that hews closer to the series' older titles.

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Call of Duty: Infinite Warfare
"In 2017, Activision will take Call of Duty back to its roots and traditional combat will once again take center stage," Tippl said. "This is what our dedicated community of Call of Duty players and Sledgehammer Games, which has been developing this year's title, are the most excited about."

Beyond that, no further details were shared. It stands to reason that this year's game--which was greenlit more than two years ago--will feature a classic or modern-day setting, but that remains to be seen. For its part, Sledgehammer said of the game on Twitter, "It's our biggest achievement as game makers."

Sledgehammer previously assisted with the development of Modern Warfare 3 and served as the lead developer of Advanced Warfare. Activision rotates between three main studios--Infinity Ward, Treyarch, and Sledgehammer--for its annual Call of Duty releases. Sledgehammer was, at one point, at work on a third-person Call of Duty game set during Vietnam.
We gleaned last weak from a job listing for Call of Duty studio Sledgehammer Games that the franchise’s annual release for 2017 will be looking to focus on moment-to-moment gameplay, and there has been some other interesting news for the as-of-yet unannounced game as well. Now, we have another job listing posted on Activision’s website for Sledgehammer that hints at the level of visual fidelity they are looking to achieve with Call of Duty 2017.

As per the job listing, the studio is looking for someone who is “dedicated to high production values” and can “create realistic next gen textures and materials for use on architecture and terrain.” One of the duties and responsibilities mentioned is also to “model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.”

This seems to be pretty regular stuff, to be honest, but it’s good to see that the game will look to take advantage of the next-gen hardware the developers have at their disposal. As of yet, we may not even know what the next Call of Duty title will be, but at least it’s good to know that it will probably look good.

Read more at http://gamingbolt.com/call-of-duty-...ove-graphics-even-further#ApVqWHk8jjPq1kOZ.99
Destiny 2 rumours have been swirling around for months. Here’s another one to throw on the pile.

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A sequel for Destiny has been confirmed and we know a few details about it already.

Guardians will be apparently be fighting the Cabal in the Tower, there will be a steady stream of content, and as well a bit of a reboot we might even see the game come to PC.

Considering the amount of information floating about in the ether already, it’s best to take the latest rumour with a pinch of salt, as it builds on what we already know, and may just be a fanciful load of old todgers.

Popping up over on Reddit, a user claims to have a source at Bungie “within the Administrative ranks”.

According to Inside_Leaks, Destiny 2: Forge of hope is going to be the sequel’s title, although considering how the names of the expansions usually work, that seems to be an odd choice, but if they’re giving the series an overhaul, it’s not entirely out of the question.

The story details are in line with what we’ve heard so far, so again, it wouldn’t be too much of a stretch to flesh out the info.

“The sequel will heavily focus on chronological events set after the Fall 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardians job to fight back the cabal and reclaim the city.

“While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Strangers motives. The story will culminate with the tower and city fighting back the Cabal empire resulting the guardian defeating the leader of the Cabal in the new Raid.”

The tipster echoes the plans for a regular content schedule, saying, “Bungie is planning to release a substantial content updates for each quarter (Similar to the April Update).

“Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth.”

They continue, “Bungie is scheduling for an event release every 1-2 months centering around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.”

They also state that the overhaul will scrub any existing Destiny characters, but that the “upside to this is the new release will have a more customization character creation including facial hair and class themed face paint and tattoos.”

We even get a launch date cited, so we’ve progressed from a pinch of salt to a whole bucket load.

Destiny 2: Forge of Hope is supposedly slated for a Q4 2017 release with a window of November 4 – 18 if the OP is to be believed.

And finally, the game will be available on PS4, PS4 Pro, Xbox One, Xbox Scorpio, and PC, with three editions to choose from.

The basic edition will have a pre-order bonus of some kind, the second one will have the pre-order bonus as well as an in-game cosmetic, and the third will have the pre-order bonus, in-game cosmetic and a “1:2 Scale of the Exo Strangers Relic of Necessity”.

That’s a big old dump of info. Some of these points have been covered previously, so again, stay skeptical.

Does any of this sound legitimate to you? Let us know your thoughts in the comments below.



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Xbox Scorpio, now with added numbers and acronyms.

Project Scorpio, the mysterious new Xbox One hardware iteration expected at the end of the year, is now ever so slightly less mysterious.

Digital Foundry got its hands on a new Microsoft document, which it has verified with Xbox developer sources, which gives some clues as to Project Scorpio’s innards.

According to the leaked document, Project Scorpio does not have ESRAM – the 32MB of super quick memory integrated with the Xbox One’s very processor.

ESRAM is an interesting hardware solution which helps developers cope with Xbox One’s memory size and speed limitations, but Scorpio is just going to have faster, better RAM instead – so there’s no need for this extra bit of help. According to the documents, Scorpio’s memory setup can easily outperform Xbox One, so nothing has been lost.

Developers will still need to optimise their games to support ESRAM, though, because the Xbox One can’t do without it – and Microsoft has said there will be no Project Scorpio exclusives.

The other major note form the document is another mention of Scorpio’s 6 teraflop GPU – about 4.5 times as powerful as the one in the Xbox One. This isn’t totally new information, but it’s nice to see it reiterated.

In the nitty gritties, the paper says Scorpio has four times for L2 cache of the Xbox One, putting it on par with the AMD Polaris range, and that the GPU is capable of Delta Colour Compression, like the PS4 Pro.

There’s plenty more discussion of Xbox Scorpio’s innards in the video above. Details are subject to change, of course, in the months before launch – but probably not much.



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We could be looking at official keyboard and mouse support for Xbox One sometime in the future.

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Microsoft’s mission to bring Xbox One and Windows 10 closer together have pushed many to wonder if this commitment to PC will also benefit Xbox One. Namely, when it comes to the control methods available to the latter.

With games such as Halo Wars 2 on the horizon, adding official keyboard and mouse support could make the game more enticing for some, even if it’ll already be available on PC.

Head of Xbox Phil Spencer says keyboard and mouse support is something the company would like to add, but can’t promise anything. The executive told a fan this on Twitter.

Of course, Microsoft never actually announced the feature, and as it stands, you can only use controllers to play Xbox One games. That said, adding mouse and keyboard support will open a whole new can of worms when it comes to balancing online competitive play.



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Raven Software has announced that they’ll be updating the server send rate in Modern Warfare Remastered with the next patch.

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Many players have been complaining that the server send rate for MWR does not match the original COD4 server rate. This should rectify that.

The post Raven to increase server send rate in MWR in next patch appeared first on Charlie INTEL.



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