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‘Tis the Season is all about giving, and we have some seriously awesome gifts heading your way. We hope that you’ve been good this year, because you won’t want to miss out on these items. Here’s a look at just some of what we have in store for Call of Duty players this month:

Epic Prototype Hailstorm – Thunder Pistol Bonus*

Call of Duty is honored to have some of the most loyal fans in gaming, and to show our gratitude we’re handing out a very cool weapon to players who have clocked time in both Call of Duty: Black Ops III and Call of Duty Infinite Warfare.

Starting today, all players who own Call of Duty: Infinite Warfare and who also play Call of Duty: Black Ops III will receive an epic prototype Hailstorm – Thunder pistol. It’s just our way of saying thank you, and to reward you for your loyalty.

The Hailstorm – Thunder is extremely shiny (and deadly), and features a three-round burst along with two perks: Whirlwind, which is a fast cycling auto burst that increases recoil, and Focus to reduce idle sway while aiming down sights. So, jump in the game today and equip it in your loadout to show some pride.

Modern Warfare Remastered Maps and Modes

When Modern Warfare Remastered launched last month, it included ten remastered maps from the original game. On December 13, players who own Modern Warfare Remastered will receive the remaining six remastered maps: Bloc, Countdown, Pipeline, Showdown, Strike, and Wet Work, along with the Hardpoint and Gun Game modes being made available in Modern Warfare Remastered for the first time.

Plus, we’re throwing in an additional chilly bonus as all Modern Warfare Remastered players will also get the remastered Winter Crash map in all its glory! We’ll be running a 24/7 Winter Crash playlist beginning on December 20 that will last through the holidays, and we’ll have more details soon.


Genesis Holiday Map

The holiday map makeover fever is spreading to Call of Duty: Infinite Warfare as well! Later this month, players will find a Genesis Holiday map waiting for them as the Headquarters for the Division of Mechanical Evolution gets a festive new look. Plus there will be a 24/7 Genesis Holiday playlist, ready to spread cheer, goodwill, and high KDRs.

12 Days of Winter


As it turns out, the Hailstorm – Thunder pistol, Modern Warfare Remastered maps and modes, and Genesis Holiday map are just the top of the present pile! Starting on December 21 and running through January 1, we will be offering some extremely cool gifts every day to Infinite Warfare players who log into the game.

These freebies range from big Salvage and Key bonuses, to winter-themed personalization items, and even winter-themed Common, Rare, and Legendary prototypes! Twelve Days, twelve awesome gifts for free, just for logging into the game. Just remember to log in every day from December 21 through January 1 to get that day’s bonus.

But wait, there’s even more! We’ll have even more announcements coming up, along with additional special bonuses heading your way throughout #TisTheSeason including some Double XP events and more, so stay frosty!

Tune in to the Activision Games Blog, and follow @CallofDuty, @InfinityWard, and @RavenSoftware on Twitter for the latest news.

*Offer valid through 11:59pm on 12/31/2016 PST. Content available for use in Call of Duty: Infinite Warfare. Game required; Sold separately. Bonus content valid only for players who own both Call of Duty: Infinite Warfare and Call of Duty: Black Ops III and have logged into Black Ops III with a live internet connection and played Infinite Warfare during the offer period. Program may vary by region. Loyalty program subject to change. Actual timing of receiving loyalty item may vary. Internet connection required.

Battlefield 1 has a lot of interesting weapons, but this new one looks pretty special.

Battlefield 1 expert Westie has turned up something very inetresting.

Browsing the ArtStation profile of Battlefield 1 lead weapon artist Peter Olofsson Hermanrud, he found three lovely renders of existing Battlefield 1 weapons – and a fourth image showing, uh, a crossbow grenade launcher.

It’s not as far-fetched as it might seem if you’re not a Battlefield faithful, because Battlefield 3 had a similar weapon released in the Aftermath DLC. And of course, grenade launchers are a staple of multiplayer shooters and Battlefield 1 doesn’t really have that niche filled. There’s even some historical precedent, which Westie discusses in the video above.

Now, it might just be concept art or cut content; it’s possible we’ll never see this weapon in Battlefield 1. I’d be watching upcoming DLC announces closely, though.


If you missed the Destiny: Rise of Iron coverage over the last couple of days for The Dawning event because of PSX 2016 news flooding the page, here’s a video which will catch you up.
In the video, Arekkz goes over seven new things coming with The Dawning.

He goes over: The Sparrows, the two new tracks on Earth and Mars, Revamped Strikes, the new Record Book, Two new Exotics and ornaments, new Gear Sets from present boxes during the weekly reset, and how Sparrow Racing is here to stay – but in private matches.

Of course, one of the new Exotic Quests will hand you the Year 3 build of Icebreaker.

Destiny’s The Dawning holiday event will launch on December 13 and will run for three weeks, ending on January 3.

We caught up with former Treyarch Community Manager Josh Olin – more commonly known as “JD_2020” within the Call of Duty Community. (You might remember the #BlameJD hashtag and so on – it’s common for a CM of any franchise to receive an element of blame).

Josh Olin became the Community Manager for Treyarch during the launch year of World At War back in 2008, and continued his role into the release of Black Ops in 2010 before then moving on to other projects outside of the franchise.

As someone who was involved in the franchise during it’s peak growth period, we thought we’d get a different perspective on the direction of Call of Duty to this day from Josh in the form of an interview.

Below is Part 1. Part 2 will be added tomorrow which is where things get even more interesting, where we discuss Call of Duty 2017 and beyond.
part 1

part 2

The post The future of Call of Duty: Interview with former Treyarch CM “JD_2020” (Josh Olin) appeared first on Charlie INTEL.


Learn how to tailor Battlefield 1 settings to your needs, especially when it comes to the HUD.

If you don’t typically go through the options menu when you first start a new game, you may be surprised to learn that a lot of games hide plenty of useful settings in there that often times can be tuned to your liking.

Battlefield 1 does this, too. When it comes to the HUD, the list is long and not everything in it is immediately obvious.

In the video above, Westie explores the entire list of settings you can turn on, off, or tweak in the game’s options menu, including certain visual and audio changes you should consider.

HUD settings are located under the Gameplay sub-menu. Most of what the video goes through will apply to PC and consoles, though some will make more sense on PC.

The video covers everything from the colour of your crosshair, to customising the mini-map and how opaque you want the icons to get when you aim down sights. It’s an extensive list, so be sure to have the video open while you’re in-game to apply change you need.

This video is part of series produced in partnership with Gamer Network, VG247’s parent company.


It was bound to happen. Conan O’Brien was given an early look at Final Fantasy 15, and instead of playing it himself, he hands the controller over to Elijah Wood.

As usual, expect quite a bit of snark, but amusing snark. Especially when the car in the game breaks down, and when Noctis and his “Middle-earth Entourage” wander around the Venice-inspired city of Altissia to gaze upon a wedding dress.

At one point, he becomes frustrated and engages in a mock roughing up of Clueless Gamer’s Aaron Bleyaert.

Of course, more happens than that, but you’ll have to give it a watch but he calls it and “epic, blueballs, waste of time.” And the kicker? Well, skip to the 6:14 mark and see for yourself. Oh dear.

Final Fantasy 15 will be released this month for PS4 and Xbox One on November 29.

A keyboard and mouse for PS4 shooters. What?


Just how much of an advantage does using a keyboard and mouse offer over good old analog sticks? It’s an accepted truth that mouse input in particular offers an outright advantage over control pad sticks especially in a shooter setting – and peripheral manufacturer Hori seem determined to find out just how much, and they’re doing so by injecting some keyboard and mouse players into the console populace.

They’re doing this with the Tactical Assault Commander Pro (aka the TAC Pro), a streamlined set of PC controls that are designed to just plug and play with your PS4. It’s something that I’m honestly astonished Sony is allowing considering the benefits of mouse-based control – but this is an officially licensed product. Everything is all above board, just as they are with the likes of Hori’s Arcade Sticks.

“I thought it was probably going to feel clumsy and awful, but no – it felt pretty much like playing on a PC, albeit with heftier auto-aim stuff going on.”

I first saw one of these things at Gamescom. I was walking past Hori’s modest little booth in the business area, which seemed to mostly be for trying to sell their products to retailers and the like. They weren’t exactly focused on press appointments, but I stopped briefly to take a look at this thing. It was propped up on one corner of the stand, being demoed with Call of Duty Black Ops 3 and on one of Hori’s little portable monitors for the PS4 (which also looked rather cool, incidentally). It’s a weird thing, so it caught my eye.

A few months later I had the chance to test it out in full and I couldn’t say no. It’s shooter season, after all… I’ve been playing a hell of a lot of Battlefield 1, and there’s also Titanfall and Call of Duty of course, plus other first-person games like Skyrim Special Edition and Dishonored 2, plus more Destiny raids to undertake. I’ve tried using it now in most of these games. But first, here’s a hilarious eSports dubstep-blasting trailer for the thing.

So. There’s essentially two bits in the box. The first part is a truncated keyboard with 20 mechanical keys plus some PS4-driven stuff. On here are all the PS4 buttons that aren’t easily represented on a mouse. The mouse features left and right triggers for shooting people dead, but things like Square, Triangle, L1 and the like are represented on the keys, as is directional control in a typical WASD keyboard layout. There’s also a walk button – since keys are digital and not analog, you’ll want to hold this down while moving if trying to do so slowly. On the side of the keyboard is an analog stick in case you need one for some reason while using this device.

The other half is, of course, a mouse. It has a DPI of 3200; if you don’t get the jargon, just understand that’s pretty much average for a decent mid-level gaming mouse on PC. The mouse only has a few buttons, and its functions are pretty obvious. It has a scroll wheel that can be clicked to function as R3, most often melee, plus shortcuts for L1, R1 and buttons to change the mouse sensitivity on the fly.
“There’s a Snipe button which vastly reduces the mouse sensitivity, the idea being that you can hit it when you’re trying to aim a difficult shot and don’t want to overcompensate your adjustments.”

It all looks rather complicated when you get it out of the box. It’s a lot of keys, and I thought for a moment it wouldn’t work at all. Setting it up is easy – the mouse plugs into the keyboard part and that plugs into the PS4. It’s immediately recognized. That simplicity continues: I thought it was probably going to feel clumsy and awful, but no – it felt pretty much like playing on a PC, albeit with heftier auto-aim stuff going on that’s exclusive to console. One major exception to keep in mind is that consoles are often pretty liberal about the auto aim, and games that don’t allow you to turn this completely off are going to feel fairly iffy at first with a keyboard and mouse, but it was also something I quickly adjusted to after a little bit of use.

There’s some extra features that feel a little cheat-y included as standard, too. One such feature is the Snipe button. Hitting it vastly reduces the mouse sensitivity, turning you from mega-slick quickness down to molasses, the idea being that you can hit snipe when you’re trying to aim a difficult shot and don’t want to overcompensate your adjustments. It works, and it’s smartly placed so that it’s easy to hit but also unlikely to be accidentally stabbed in a crucial moment. The same is true of the walk button, though I feel that one actually needs to be a little more accessible.


If the button layout frustrates at all, the TAC Pro can be easily reprogrammed. There’s a basic display built into the keyboard to accommodate this. The process of remapping is a little on the fiddly side, but you also shouldn’t have to use it much: you can store three different pre-sets and switch between them easily, plus the basic setup will plug-and-play with pretty much any shooter with standard shooter controls… which is nearly all of them.

That’s a testament to this design, as is how good this feels even without adjusting any game settings, something which probably took the designers at Hori a while to nail. It’s good stuff.

There’s a few nitpicks, of course. I’m right-handed, but if you’re not and you like to actually use your mouse left-handed you’re screwed. Both the keyboard half and the mouse are ergonomically designed for right-handed folk. The mouse is usable with your left hand albeit with the loss of access to L1 and R1, but the keyboard part strikes me as impossible for lefties. I also wish the keyboard half felt a little more sturdy, too – you obviously need to rest this on a table, and while it’s well-built I just find myself wishing it was a little heavier and difficult to accidentally move around whatever surface you play on.

After a few hours of the TAC I’m pretty much convinced of its quality – it’s well-made and does exactly what it claims to. After a little bit of adjustment to key placement I felt like I was playing at the same level I would with a controller – if not higher. It never did quite feel as snappy as keyboard and mouse does on PC, however, and if I had to guess that’s down to games being programmed with gamepad input in mind and not prepared for this sort of speed. Your accuracy will be higher, but your turning speed won’t be as snappy as it is for actual PC players – but that’s a fair trade-off. You’re still on console, after all.

That’s the Hori TAC Pro – it’s a weird little thing, but I like it. It works well. I’m still not sure who it’s for – if you’re that keen on keyboard and mouse, surely you already own a PC? Still – anybody who finds themselves hurting for this style of control and without access to some sort of Steam-running machine will find some solace in this neat bit of kit.