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Monday, 26 September 2016 14:12 GMT By Shabana Arif

How long it’ll stay up is another story.


Win64e10 is an N64 emulator that has recently popped on the Xbox Games Store.

Spotted by Destructoid, the app is apparently an updated version of Mupen64plus.

Originally available for Windows 10 and Windows Phone, the latest update has added support for Xbox One.

The app is described as “the most advanced N64 emulator for Windows 10,” that will let you “play all Nintendo 64 games.”

I’d be surprised if Nintendo didn’t have anything to say on the matter, so in all likelihood, it’s only a matter of time before the app is pulled.

Monday, 26 September 2016 15:04 GMT By Shabana Arif

A fan-made project sees the revival of Battlefield 2142.


The servers for Battlefield 2142 were shut down back in 2014 and if you’ve been pining for the decade-old shooter ever since, you’re in luck.

Battlefield 2142 Revive Project has brought back the game along with rankings and leaderboards.

According to PC Gamer, over 1,000 concurrent players have logged on during the past two weekends.

So far, EA hasn’t issued a takedown notice, so whether they’re happy to let it be or they just haven’t gotten around to it yet is anyone’s guess, but let’s hope it’s the former.

Battlefield 2142 Revive Project is live now and you can download it for free on the website.

If you’ve been having trouble with how Overwatch currently reads thumbstick movement on controllers, you’ll be happy to know that it’s changing.


Overwatch‘s way of reading analogue stick movement on controllers for PlayStation 4 and Xbox One has been causing more than a few complaints since launch.

In short, the way the game applies aim acceleration has made the controls feel off to many players not used to this particular way of of thumbstick movement. In a new patch, currently available on PC’s PTR, Blizzard hopes to address that.

The list of notes is quite big, but the change to stick acceleration is the most important by far. In the current mode – referred to as ‘Exponential Ramp’ – moving the thumbstick towards the outside of its range would ramp up the sensitivity exponentially, and remains high.

The new default, referred to as ‘Dual-Zone mode’, slows down the sensitivity of the “vast majority” of range moves with the thumbsticks, but increases it only when you get to the outer 10 percent of the range, and keeps low acceleration.

“This mode will allow for more precise aiming, while still allowing players to turn around quickly,” Blizzard noted.

There’s currently no release date for the patch, and since PTR is only available on PC, there’s no way for console players to currently give feedback on any of this. When it does drop, however, both aiming modes will be available to choose from.


Gears of War 4 is set to release on October 11 for Xbox One and PC. It will be the first Gears of War game created to be playable at a 4K resolution on PC, but in order to achieve that you’re going to need some serious graphics hardware inside your rig. So not being a company to miss an opportunity, Nvidia has kicked off a promotion that gets you the game for free (twice!).

For a limited time, purchasing selected versions of the Nvidia GeForce GTX 1070 or top-of-the-line GTX 1080 graphics card will unlock a free downloadable copy of Gears of War 4 for Windows 10. And as Microsoft has made GoW4 an Xbox Play Anywhere title, by default you will also be entitled to a free copy of the game on Xbox One.

Here’s some Gears of War 4 gameplay running at 4K resolution to whet your appetite:

The recommended spec for Gears of War 4 on PC requires a GTX 1060, which is the graphics card spec below the 1070, but gets you a screen resolution of 2560 x 1440. For 3840 x 2160 you’re going to need a GTX 1080. If your display is 1080p, then you won’t need a GTX 1060 or higher to play the game. Nvidia recommends at least a GTX 750 Ti at that resolution.

To find out which cards qualify in this promotion head on over to the GeForce website and select your country. If you already own one of the qualifying cards, then visit the redemption web page and enter your coupon code.

If you’re planning a PC upgrade then this is a great offer, especially so if you also own an Xbox One. Gears of War 4 will be a $60 game at launch, so you effectively save $120 by getting the game free twice.


Wednesday, 21 September 2016 17:38 GMT By Stephany Nunneley

This new video for Dishonored 2 gives you a look at some of the creative ways which Emily and Corvo can use to dispatch their enemies.

Two kill options for each character are shown in the video: Tag Along and Trading Places for Emily; Special Delivery and Body Snatching for Corvo.

You also get a look at the Bend Time ability which allows the player to stop time for a short while.

Dishonored 2 will release worldwide on November 11 for PC, PlayStation 4 and Xbox One.


With the launch of ReCore, Microsoft has started its Play Anywhere initiative. Users can now purchase a digital game on either Xbox One or PC (via the Windows Store) and have access to it on both platforms. Players can play on Xbox One and then move over to play on PC (and vice versa) and have their progress, including achievements, carry over. Play Anywhere gives players more freedom to play where and how they want, but how does it all work exactly?

The first thing you’ll need is the Windows 10 Anniversary Update installed on your PC along with the latest update for Xbox One. Without those, you will not be able to get Play Anywhere working. I know this first-hand because I tried to download ReCore from the Windows Store after purchasing it from the Xbox One store to no avail. After wracking my brain trying to figure out the problem, I realized I needed to update Windows.

After doing that, I was able to log into my account (the same one I linked to my Xbox account) and downloaded ReCore easily.

I bought ReCore from the Xbox store on the Xbox One, but there are other ways to get Play Anywhere titles. Users can purchase these games from the Xbox App on Windows 10, iOS, and Android. They can also purchase games from the Windows Store, Xbox.com, Microsoft.com, or from a digital game code that is sold in stores. The best part is that once you purchase a game from any one of these places, you will not have to pay an additional fee in order to play it on either Xbox One or PC.

As I mentioned above, all of your achievements and game progress carries over to whichever system you’re playing on. All DLC, including add-ons, season passes, consumables, and in-game unlocks also transfer over. Though you can transfer information between Xbox One and PC, you cannot be logged into both devices at the same time.

Moving forward, all Xbox One exclusives will feature Play Anywhere functionality. This includes upcoming titles like Forza Horizon 3, Gears of War 4, Halo Wars 2, Sea of Thieves, and Scalebound.


Psyko Headsets is holding a Xbox one tournament and have contacted me if we could become an affiliate with them. You don't have to join the forums to enter the competition. The prizes are shown above. The headsets look pretty sweet. The headset is primarily for PC gamers. If you win you will be given the option to pick either a PC version or Game Console one. If you choose a console version, they will include a converter to make it work. Clicking the pic above will take directly to the tournament sign-up page. If having any Questions, psykoaudiopsykoaudio will answer them for you.

I actually have another Q, psyko: Is there a PS4 tournament for the PS4 players here also?

3rd party review:



When Psyko Audio Labs came onto the scene during the 2009 Consumer Electronics Show, they touted new technology that made a lot of people drool with anticipation. True 5.1 sound in a gaming headset? Every other headset for gamers used virtual 5.1 (and later 7.1), where there was still only one (or at max two) speaker driver in each ear cup. A headset promising five actual speakers, plus two bass drivers seemed like a pipe dream. Two years later now, and while there are a few other headsets that use five speakers (the Vibras for one), they’re generally uncomfortable, and the drivers are too small to deliver good, solid sound. So it’s a great relief that Psyko has been able to release their Carbon and Krypton line to show the others how it’s done.

It’s pretty crazy how these things work – Psyko Audio Labs uses what they call “PsykoWave Technology”, to describe how their headsets work. In short, there are five speakers in the bridge (the top) of the headset, and there are channels (called Wave guides) that directs the sound to both the front and back of each ear – much like you would hear from a normal surround system. They’ve measured the sound wave output to place each of the speakers at an optimal location, so that you feel like you’re sitting in the “sweet spot” of a really nice home theater system.
Now you may think that with the added weight of five speakers on your head, that this headset might be pretty awkward and uncomfortable to wear, however that’s not completely the case. Yes, after about a ninety minute gaming marathon my neck was a bit sure from the added weight, but the top of my head felt fine. In fact, I had completely forgotten I had them on while playing, and only realized the weight when I took a break. The cushioning they use is extremely comfortable, and put in just the right locations to relieve pressure. Something else that’s pretty nice is the fact that both ear cups have a clear plastic piece that you can tilt inward, allowing both ventilation (for the heavy sweaters), and the ability to hear someone talking to you without having to adjust the volume. The Psyko Gaming headsets also come with their own little amplifier so that you don’t have to mess with the volume settings on your computer once you get everything set up.

Unfortunately, with all the positives has to come some negatives. For one, I couldn’t get past the feeling that I was listening to sound through plastic. I had a friend play a few rounds with them on as well (without telling him anything about the headset), and he said the same thing as well. There’s almost a hollow property to the sounds you hear with a Psyko headset on – it’s not overbearing, but it’s there. Another negative is that for now, these are PC only – yes, you can get a surround sound decoder after the fact, but it’s a crap shoot on weather or not you get one that works well with it, and a decent decoder costs around $70. Also, if you want to use the Psyko headsets on older games, you have to do a fair amount of registry tweaks based on Creative Labs Alchemy. The last real issue, is the high price point for these things. The Psyko Krypton (the “budget” model – it used to be referred to as the Psyko 5.1) will run you $149.99, and the Psyko Carbon (Elite model with better speakers, rubberized finish on the amp, braided cables, and gold plated tips) will run you $199.99.
In relation to other headsets at the same price points, there isn’t much competition. Listening to true 5.1 audio is a much more gratifying experience than listening to virtual 5.1 (or 7.1), hollow sound be damned. If you have the money, I would just skip over the Krypton – the upgraded speakers on the Carbon more than justify it’s cost increase, and with the rubberized design on the amp, there’s little chance of it slipping off of a desk. If you don’t have a surround-capable sound card however, these things will be pretty useless to you unless you upgrade that first (no, one that uses an optical cable won’t work – you need to have actual 3.5mm surround jacks)

Overall, I give the Psyko Carbon 5.1 heasdet by Psyko Audio Labs a 4 out of 5 stars – unless you’re a hardcore PC gamer these will be much more of a luxury item.

You can buy the Psyko Carbon 5.1 headset straight from the Psyko Audio Labs website for $199.99


speaker.jpg FINAL-HEADSET.png Top.png PS.png volume.png Ear.png side-ear.png

Activision has announced that the Call of Duty World League Championship, presented by PlayStation 4 was the most viewed Call of Duty esports event in history. The CWL Championship took place at Call of Duty XP, Activision’s biggest fan celebration for Call of Duty September 1-4.

Activision says the peak viewership record was 40% higher than the previous records set at Stage 1 Finals and previous

Broadcast across five languages, the worldwide peak concurrent viewership topped the previous record for Call of Duty esports events by more than 40%, including previous COD Championship and Stage Finals. Combined the Call of Duty Championship matches surpassed more than 20 million views.

“Sunday’s Finals were the perfect conclusion to the biggest fan celebration in our history with Call of Duty XP and to the debut season of the CWL,” said Rob Kostich, EVP and GM, Call of Duty, Activision. “With over 1,000 teams participating from all over the globe, it came down to the final two elite squads, one from North America and one from Europe. It was an epic, raucous finale that capped an incredible weekend of action that was watched around the world by millions. We cannot thank the Call of Duty community enough for their support, it has been incredible all year long.”

Team Envy won the 2016 Call of Duty World League Championship, which had the highest prize pool for Call of Duty esports ever at $2 million. In the end of the inguarual season of the CWL, Activision says they’ve handed out over $3.5 million.

Activision also announced that fan engagement online was the highest ever during the Call of Duty XP event.

The post Call of Duty World League Championship was the most vewied CoD eSports event ever appeared first on Charlie INTEL.

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The contents of the box will be as follows:

  • “PlayStation 4” console (PlayStation 4 Pro, HDD 1TB, body color: Jet Black) × 1
  • Wireless Controller (DUALSHOCK 4) Jet Black (CUH-ZCT2) × 1
  • Monaural headset × 1
  • Power cord × 1
  • HDMI cable × 1
  • USB cable × 1
And here are the full specs:

  • Main processor: Single-chip custom processor
    CPU: x86-64 AMD “Jaguar”, 8 cores
    GPU: 4.20 TFLOPS, AMD Radeon ™ based graphics engine
  • Memory: GDDR5 8GB
  • Hard Disk: 1TB × 1
  • External dimensions: About 295mm × 55mm × 327mm (width × height × depth)
  • Weight: about 3.3kg
  • Optical drive (read-only)
    BD 6-speed CAV
    DVD 8 speed CAV
  • Input and output:
    Super-Speed USB (USB 3.1 Gen1) port × 3

    AUX port × 1
  • Communication:
    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    IEEE 802.11 a / b / g / n / ac
    Bluetooth® 4.0 (LE)
  • Power supply:
    AC 100V, 50 / 60Hz
  • Power consumption: up to 310W
  • Operating environment temperature: 5 ℃ – 35 ℃
  • AV output:
    HDMI® output terminal (4K / HDR output)
    Optical digital output terminal

£350 out 10/11/2016
Activision announced during the PlayStation Meeting that Call of Duty will be supporting the brand new PlayStation 4 Pro. The PS4 Pro allows for 4K quality gaming, HDR, and more.

Both Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered will support the PlayStation 4 Pro out of the box on Day 1.

In addition, Treyarch will be updating Call of Duty: Black Ops 3 to support the PlayStation 4 Pro on Day 1 as well.


If you’re the type who loves to look at the components inside a game console, here’s a video which cracks open, and takes pieces of the PlayStation 4 Slim system apart.

In the video posted on YouTube, Links-Tech (thanks, GamesRadar) not only takes everything apart, but provides a bit of information on the console.

According to him, the console doesn’t support 4K, comes in both 500GB and 1TB models, and while it runs rather quiet, it gets rather hot almost immediately, as various rumblings from those in the know have heard, previously. If you head through the link there to RealModScene, you can also take a look at stills.

PS4 Slim is also said to include support for 5Ghz WiFi networks, which is a step-up from 2.4Ghz support in both former and current PlayStation consoles.

This is just the most recent leak for the Slim console. Eurogamer’s Digital Foundry visited the house of someone who managed to get hold of one last month and was able to video the console booting up and what have you. Eurogamer had to remove the video after receiving “legal advice.”

Another leak occurred in August as well, via an unboxing video showing the 500GB model.

Leaked stock of the consoles in everyone’s hands was said to have come from United Arab Emirates (UAE), which seems to be a haven for broken street dates.

The Slim version of PS4 is expected to be revealed alongside PS4 Neo at tomorrow’s PlayStation Meeting. Sources suggest Sony will announce the Slim being made available for purchase either right away or later this month.

Sony’s PlayStation Meeting is scheduled for 3:00pm on September 7 at the PlayStation Theater in New York. It will be relief for all involved to finally put all the Neo rumors and Slim leaks to bed.

Hopefully, like the initial PS4 reveal, Sony will announce some interesting titles coming alongside the system.

We will not only have a man on the ground at the event tomorrow, but we’ll be bringing you the news out of the meeting as it happens.


After months of speculation and rumors, we finally have some concrete information about the PlayStation 4 Pro (formerly known as the PS4 Neo). On the outside, it appears to be a challenger to Microsoft’s Project Scorpio. As tempting as it is to want to compare Sony and Microsoft’s upcoming systems, they are actually fundamentally different machines.

Let’s start with the PS4 Pro. We now know that it will support High Dynamic Range (HDR) visuals and output at 4K resolution. This is for any game made before and after the PS4 Pro launches. While this is all well and good, the titles themselves will not be native 4K. This means that, while the games may end up looking better than they did on a regular 1080p TV, they still will not look as good as they could if had they been built from the ground up with 4K in mind. It should also be noted that the PS4 Pro won’t be able to play 4K Blu-rays.

While Project Scorpio is essentially vaporware at this point, it promises to have games running at native 4K resolution at 60 frames a second. One thing that struck me as odd about this PlayStation Meeting is how there was no word about frame rates. Sony’s Andrew House promised “smoother frame rates” but that isn’t the same as higher frame rates. The emphasis was clearly on resolution, which tells me that 60 fps isn’t a priority. Microsoft has said that not every game on Scorpio will be at 4K/60fps and that it is up to the developers to decide whether to implement that or not. Will developers working on the PS4 Pro have this same choice, or will they be restricted by the hardware?


As I discussed before, Project Scorpio is effectively an Xbox Two. The Xbox One did well this generation, but it was destroyed by the PS4, which has outsold it by 20 million units. Microsoft seems to want to cut this generation short and start over with Project Scorpio. The system’s supposed 6 teraflops GPU is far more powerful than that of the Xbox One, making it more than just a slight update. The fact that it will run games natively at 4K and at 60 fps also tells us this is a next-gen system.

The PS4 Pro is Sony’s attempt to lengthen the lifespan of the PlayStation 4. Higher resolutions aside, this system will not be providing gaming experiences that are radically different from what we currently have. Though Sony did say that those who have regular 1080p televisions will benefit from the graphical upgrades of the Pro, it is clear that those with 4K TVs will be the ones to reap the most. But as I said earlier, this is all somewhat moot since the games are just being upscaled to run at 4K. If you also consider how even the current PS4 will get HDR via an upcoming firmware update, it makes the PS4 Pro seems somewhat unnecessary — at least compared to Project Scorpio.

If you’re in the market for a new, more powerful PlayStation 4, then the PS4 Pro is definitely the way to go, especially if you have 4K TV. For $400 — the exact price of the original PS4 when it launched — it isn’t a bad deal at all. Just understand that you won’t be getting the full 4K experience that Project Scorpio is promising. At the end of the day, people will choose a system based on brand loyalty, but the fact remains that the PS4 Pro is not a direct competitor to Microsoft’s more powerful Project Scorpio.

Pre-orders for the PlayStation 4 Pro are now available at Amazon.


Wednesday, 7 September 2016 22:28 GMT By Marshall Lemon

Wondering which PS4 games will looks best on your 4K TV? Look no further.

These are the PS4 games best supported under PS4 Pro

Perhaps the best news alongside the PS4 Pro and PS4 Slim announcements was that fact that all games would be cross-compatible each other. You can buy a single PS4 copy of Battlefield 1 and know it’s going to work on any PS4 system, even if you upgrade later on. Even multiplayer features will work across platforms, which is a nice perk.

With that in mind, some games will simply make better use of the Pro’s 4K technology. While those games still run perfectly fine on the classic PS4, you’ll need the Pro if you want to run them at their highest settings. Here are the titles Sony mentioned during the PlayStation Meeting which will have PS4 Pro support built-in:

  • Deus Ex: Mankind Divided
  • Rise of the Tomb Raider
  • Watch Dogs 2
  • Call of Duty: Infinite Warfare
  • Killing Floor 2
  • Call of Duty: Modern Warfare Remastered
  • Call of Duty: Black Ops 3 (with day one patch)
  • FIFA 17
  • Battlefield 1
  • Dishonored 2
  • Mass Effect Andromeda
  • For Honor
  • Spider-Man
  • Horizon Zero Dawn

You may have noticed several games on that list which launched before today’s PS4 Pro announcement. That’s because previously released PS4 titles can receive developer patches which take better advantage of the Pro’s capabilities. It’s not an issue for the average gamer – even a Pro system should run unpatched games just fine – but it’s a nice bonus for those spending the extra cash.