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Almost since the start of the year, we’ve heard a lot about upgraded consoles from both Sony and Microsoft. Though Microsoft was the first to mention the idea of updating consoles the way cellphone manufacturers upgrade their products, it was Sony who first officially announced it was working such a system. Today, months of rumors came to an end when Sony finally unveiled the PlayStation 4 Pro. Along with that, it also announced a new, slimmer PlayStation 4 model.

The new PlayStation 4 — which is actually the leaked slim console we posted about a couple of weeks ago — will replace the existing PS4 model. It will be available starting on September 15 and retail for $299. Sony’s engineers have reduced the system’s volume by 30%, its weight by 15%, and its power consumption by 28%. Though it runs cooler than its heftier predecessor, it contains all of the features we’ve come to expect from a PlayStation 4. That means it doesn’t have the same sort of 4K capabilities of the recently launched Xbox One S.


As for the PlayStation 4 Pro, we didn’t learn much that wasn’t already rumored, though we now know that it will launch on November 10 for $399. The system will feature 4K resolution, High Dynamic Range (HDR), and smoother frame rates. This is all thanks to the machine’s new GPU and CPU. Though this console reaches its full potential on 4K televisions, those with regular 1080p TVs will notice a bump in graphics as well. Services like Netflix and YouTube will have new PS4 apps that will support 4K. Despite being able to display 4K images, the PS4 Pro won’t be able to play 4K Blu-rays.

The PS4 Pro will be both backward and forwards compatible. This means that not only will you get to enjoy all of the games in your current PS4 library, but you will also be able to play games made for future iterations of the system. Currently, developers like Naughty Dog, are working on patches for games that will take advantage of the Pro’s features. Upcoming titles like Call of Duty: Infinite Warfare, Horizon: Zero Dawn, Mass Effect: Andromeda and Days Gone will include PS4 Pro enhancements.


Sony promises that whether you have a launch PS4, a PS4 Slim, or a PS4 Pro that there won’t be features exclusive to any one system. In fact, an upcoming firmware update will make all PS4 systems HDR capable. This is being done to ensure that the PlayStation community isn’t fractured and remains cohesive. The PlayStation Network and PlayStation Plus (which will cost $60 by the end of September) will be available on all PlayStation machines.

Despite an admittedly lackluster event, the PlayStation Meeting ultimately put an end to some of the rumors that have driven the internet mad. Though we’re still not privy to the exact hardware specs of the PS4 Pro (at least not officially) or the new PS4, it is nice to finally know when they will release and at what price. The question now is: will having two PlayStation consoles and a PlayStation VR peripheral be too confusing to consumers? We’ll have to wait and see how things turn out for Sony this holiday season.


Ubisoft wants to tell you all about how every bit of Watch Dogs 2 is better than the first game.

Ubisoft has released a new Watch Dogs 2 video that aims to reacquaint you with everything the game has to offer. The 20-minute playthrough goes over the broader strokes of the game’s mechanics, and introduces the different ways they’ll work in tandem.

This is the first free-roam demo we’ve seen. It’s directed, but it manages to show the many things you’ll be doing as you play the game, from hacking and stealth combat, to specific modes like multiplayer and the wide customisation options available.

We also get to see how some of the returning mechanics have improved since the first game, such as driving, world building and the way the game introduces missions and narrative.

It’s a very comprehensive video, and definitely serves the game much better than previous trailers. Particularly interesting is the driving part, where we learn that Ubisoft Reflections, developers of the Driver series, have reworked driving mechanics in the sequel.

Watch Dogs 2 is out November 15 on PC, PS4, and Xbox One.


Resident Evil 7 is taking a drastic departure from previous titles. Instead of being a balls-to-the-wall action game, it is heavily leaning on the survival horror aspects that originally made the franchise so popular. All of the trailers we’ve seen so far suggest a game that will have players trying to hide from enemies. However, according to Resident Evil 7‘s official rating’s summary, the upcoming Capcom title won’t leave players completely helpless.

“From a first-person perspective, players explore the environment and use pistols, shotguns, flamethrowers, explosives and chainsaws to kill mutant creatures,” reads the summary. It also says: “Combat is accompanied by realistic gunfire, screams of pain, and exaggerated blood-splatter effects.” Though the game will likely limit your access to these weapons in order to stay as horror-centric as possible, we now know for a fact that players will at least be able to fight back and defend themselves in some capacity.

The ratings summary also states that you will play as a man named Ethan who is searching for his wife inside of a mansion. Even though Ethan will be the main character of the game, players will be able to take on the roles of other people. This is done by discovering video tapes scattered throughout the residence. It should also be noted that the game taking place inside of a mansion is an overt homage to the very first Resident Evil.

From what we’ve seen of this game, Resident Evil 7 is shaping up to be one of the scariest games in the franchise. Knowing that we can fight back with stronger weapons than a two-by-four brings some small comfort for those (like me) who may find this game to be a bit too scary.

Resident Evil 7 will be released for the PC, PlayStation 4, and Xbox One on January 24, 2017.


Microsoft has promised to bring future Xbox titles to Windows 10, and now Sony is making a similar offer. Soon, you won’t need to own a piece of PlayStation hardware in order to play PlayStation games. And it’s all thanks to PlayStation Now.

The PlayStation Now service came about after Sony paid $380 million to acquire streaming service Gaikai back in 2012. It did take them two years to convert it into PlayStation Now, but all that work means PS4 owners can enjoy playing streamed versions of PS3 titles for a monthly subscription.

There’s around 400 PS3 titles to choose from, with the service set to continue expanding to embrace PlayStation, PlayStation 2, and PSP titles. I imagine PS Vita will eventually join that list, too. It’s not cheap though, costing $19.99 for a month of $44.99 for 3 months. However, soon you’ll be able to save some cash by not being forced to buy a console to access the service.


Sony has announced that PlayStation Now is being made available on Windows PCs across Europe and North America. To enhance the experience and make it feel like you’re playing the games on a PlayStation, Sony is also releasing a DualShock 4 USB Wireless Adapter for $24.99. It will allow all the features of a DualShock 4 controller to work while playing on a PC.

Here’s the recommended PC spec for running the service

  • Windows 7 (SP1), 8.1 or 10
  • 3.5GHz Intel Core i3 or 3.8GHz AMD A10 or faster
  • 300MB or more; 2GB or more of RAM
  • Sound card; USB port
  • Minimum 5Mbps connection
  • Wired Internet connection suggested for optimal experience

Removing the need to own PlayStation hardware in order to play PlayStation games may seem a little counter-intuitive to Sony’s gaming business. But PlayStation Now is a very long-term play. We are going to reach a point in the not-too-distant future where dedicated games consoles simply don’t make sense anymore. By introducing PlayStation Now and regularly updating the selection of games it offers, Sony likely won’t care when that day comes due to very healthy subscription revenue from hundreds of thousands of gamers.

I don’t know about you all, but to me, this has been a rather lackluster year in gaming. We’ve had a few standouts like Uncharted 4, Doom, and Far Cry: Primal, but for the most part I haven’t played much that has excited me in the way games from the recent past have. Enter Deus Ex: Mankind Divided, the first game I have played in 2016 that could save the year from being a complete bust. Though I have only played a few hours of this massive RPG, it has been enough to make me strongly believe this could be a game of the year.

Deus Ex: Human Revolution was one of the best games I played last generation. Like many console gamers, this was my first experience with the franchise since it had mostly been relegated to PC. The game dealt with a lot of issues: primarily those surrounding what it meant to be human and of the nature of free will. It was a bold game that left a lasting impression after I put it down. It was brilliant.

When it came to the sequel, Deus Ex: Mankind Divided, I wasn’t worried about whether or not it would live up to its predecessor. I expected it to be every bit as good. The more I saw of the game, the more I knew the team at Eidos Montreal were on the right track. Human Revolution had a very deep story and this one seemed to be taking things in a more provocative and engrossing direction.

I played just enough of Mankind Divided to let me get a sense of how the in-game world had changed since the last one. I also got a taste of the new gameplay mechanics, and got to check out two of the main locales: Dubai and Prague. This is a huge and multi-faceted game, so five hours is just the tip of the iceberg. However, even with that short amount of time I can tell that this has the makings of being another spectacular title, and yes, a game of the year contender.

In the last game, people with cybernetic augmentations (Augs) were treated the same as normal humans. The technology had been ubiquitous for decades in the fictional world of Deus Ex and wasn’t anything people saw as unusual. Things changed when all of the world’s Augs were hacked and went on a killing spree. By the beginning of Mankind Divided, Augs are viewed upon with suspicion, contempt, and downright hostility.

The first level takes place in Dubai and serves as painless way to get players acquainted with the control scheme. I should actually say control schemes as there are four different options available. The first is called “Mankind Divided,” which is the default setting. “Human Revolution” controls like the last game. “Standard” is more akin to control set ups of modern FPS games. Then there’s “Breach,” which I’ll talk about later. I began with Mankind Divided, but after finding it too weird (Triangle as the sprint button? Madness!) I went with Standard.


Human Revolution was a game I put a lot of time into so playing this one felt natural. I did notice the controls, particularly aiming and going from cover to cover, were much improved. The only drawback — and this was true of the previous title — was the wonky first person platforming mechanics. I forgave this the first time around because no first person game I played had done platforming right. However, after playing titles like Dying Light and Doom, I can’t be so forgiving anymore. Regardless of the clunky platforming, the game felt right and I didn’t encounter any major issues.

One of the improvements that stood out right away was with the character animations. Even though this series centers around cyborgs and robots, having NPCs move and behave robotically was off-putting, and sometimes dragged me out of the experience. Don’t get me wrong, character animations are still far below what is expected from a modern game, but when compared to Human Revolution, things are much better. The voice acting has thankfully remained as strong as ever. Couple that with better animations and the overall presentation was top notch.

I completed a few main and side missions, and all allowed me to finish them however I wanted. I have played enough games where you shoot first and ask questions later, so I purposely took on missions in the most stealthy way possible. Being that I was so early into the game, I wasn’t able to take advantage of the full array of stealth options, but I could still (mostly) do things covertly. Knocking enemies out silently and hacking into computers to open doors was very satisfying.


When things went south, I resorted to using firearms. Aiming and shooting in Mankind Divided doesn’t require one to play hand-Twister on the controller like with the previous game, so I was able to just concentrate on hitting my marks. I will admit that the game’s auto-aim borders on being too helpful since it tracked enemies with unusual precision. I didn’t get into too many shootouts, but the few I did engage in were very enjoyable.

The city I spent the most time in (and am still currently playing through) was Prague. I appreciated the mix of old-world and futuristic buildings. Graphically, the city looked gorgeous, though I did feel a sense of claustrophobia within the tightly packed edifices and narrow streets. Littered throughout were numerous air vents, manholes, and locked doors just begging for me to discover where they lead to. This city feels like just a small taste of bigger locales that’ll pop up later in the game.

After messing around with the campaign, I tried a little bit of Breach. This is the game’s multiplayer mode and it certainly stands out because of its visual design. Eschewing the realistic aesthetics of the campaign, Breach mode features a world composed entirely of old-school looking polygons. I only played the tutorial level, so I wasn’t able to upload results to the server and compare my score to that of others across the world.

There is also a pseudo-gambling system in place where you can bet how well you’ll do in a mission. If you win the bet, you get money and experience points used for upgrades. Fail, and you’ll lose any items you put up as a bet. This is a neat mode that I look forward to spending more time with.


Before I wrap this up, I wanted to talk about the way I felt about how the world treated Augs. I have played games where characters discriminated against others, but it didn’t have the same effect as it does here. Seeing Augs being pulled over and threatened by the police was unsettling considering some of the things happening in the real world. Playing as an Aug, I also felt as if everyone I encountered hated me thanks to their snide remarks and disgusted stares. This wasn’t a great feeling, but it certainly went a long way toward pulling me into this fictional world while reminding me that there are actual people being treated this inhumanely.

Deus Ex: Mankind Divided has renewed my hope that 2016 still has exciting titles to offer. I will admit to speeding through some of the game to take in as much as possible, so I plan to start over and do things in a slower, more methodical manner as a second playthrough.

Mankind Divided is all about choices and that is what makes it so great. If you liked Human Revolution or just love deep RPGs, this is one game you need check out.

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PS4 Slim CUH-20XX

One bad thing it has no optical out port.
Though many have been hyped for No Man’s Sky since it was announced in 2013, I haven’t been for a very long time. My initial excitement eroded over the years due to an overly-long development cycle and a delay. I even believed that titles like The Long Journey Home would (for the lack of a better term) beat No Man’s Sky at its own game.

Despite my skepticism, I still wanted to see for myself if it was any good, and if it could prove that all of the years of anticipation were justified. After 5 hours of play, my opinion of the game has completely changed. Now I feel confident in saying that No Man’s Sky is going to be one of the best games of 2016.

I began on a barren world with a broken down spaceship that needed to be repaired in order for me to leave the planet and go to another solar system. Procedural generation of the environments ensures each player will be placed on a different sphere that may not be anything like the one I was on. This beginning is meant to introduce players to item gathering and on-foot planetary exploration. If you’re like me and aren’t a fan of resource gathering in games, you’ll be happy to know that No Man’s Sky handles it in a nicely streamlined and painless manner.


One of the components I needed to craft fuel was a long distance away. This made me apprehensive because the planet’s atmosphere was toxic and drained my shields. At first, I gathered whatever was closest to me and quickly returned to my ship to restore shields. However, I had no other choice than to venture forth if I wanted to leave this planet. Thankfully, the land provided everything I would need to survive.

I was surrounded by strange plants and rock formations. Some of the terrain could be harvested for materials that I can use to replenish my health and shields, as well as additional materials for my ship. I discovered that entering caves would shelter me from the noxious air, though I did have to contend with the occasional unfriendly crab-like creatures living there.

After fixing my ship, I blasted off into space. In most games, you would have to sit through a loading screen when making this transition. In No Man’s Sky it’s seamless. It also helped that controlling the ship was as intuitive as driving a car in a racing game. I visited a few other nearby planets and stopped by the local space station before initiating the hyperdrive and leaving the system. Unlike going from planet to open space, there is a long loading screen when going from star-to-star.

I visited six different planets in different solar systems. After landing on a third rocky planet, I wondered if all of them were like this. After all, if you have a game with 18 quintillion worlds (this isn’t an exaggeration) then most of them would look rather cheap, no? I was proven wrong when I landed on a lush planet full of wildlife, tall grass, and dense forests. Shortly after that, I found a swamp-like planet littered with dozens of small islands. These worlds assured me that not all planets in the universe would be boring and desolate.


The only real semblance of civilization I encountered came from visiting space stations. Here, I met aliens and bartered for goods. The aliens’ language is… well.. alien, but the game does provide you with text-based narration of what the extraterrestrials are saying. Collecting language markers on different worlds lets you learn one word from an alien tongue. Some aliens even teach you words. This may not seem like much, but knowing a single word or phrase can be a big help when speaking to these beings.

Most of the game centers on peaceful exploration, but you will occasionally have to resort to violence to defend yourself. While on planets, you can use the multi-tool against hostile wildlife. In space, you can engage in intense spaceship battles. Since I was still very early in the game, both my multi-tool and spaceship were woefully underpowered. I lost every single spaceship battle I found myself in. Thankfully, I was able to recover any lost items from where I died. It was a bit weird visiting my “grave,” but I was happy to retrieve my precious loot.


In the beginning, I was given a choice of whether I wanted to be guided by the mysterious “Atlas” or if I’d prefer to freely explore the universe. Being that I like structure, I chose to receive guidance from Atlas. Taking this route showed me what items I needed to find in order to travel to specific locations. It was nice having help navigating the vast universe, but I also appreciated how unintrusive this all was. I wasn’t on a rigid path and was still free to do what I wanted when I wanted. Following Atlas’ guidance gives the game a narrative without actually having one.

From a visual standpoint, No Man’s Sky is one sexy game. Unlike a lot of other titles out there, this one looks almost exactly like its gorgeous concept art. Even when planets were aesthetically similar, they featured enough rich colors that made them visually interesting. Each solar system also has its own specific color scheme. As you can see from the gallery below, any given moment in the game is worthy of being framed and put on a wall. This is easily one of the most beautiful titles I’ve played this year.

With that said, there are some minor graphical problems to be found. The chief one being the occasional pop-up that happens when entering a new world or when simply flying across a planet’s surface. Since this is a procedurally generated game, we should be forgiving — especially since these visual hiccups don’t dampen the overall experience.

My favorite type of game are those that are focused and narrative driven. No Man’s Sky isn’t what I would normally play, yet I am captivated by it. Even as I write this, all I can think about is how much I want to go back and explore some more. This is surprising considering how I felt about the game even just a few days ago. I’ve seen less than one percent of what this title has to offer, but it is already one of the most enjoyable and memorable gaming experiences I’ve had this year. After playing so many adrenaline-fueled titles, it is nice to play something that encourages you to chill out while taking in some cool vistas.

Could my opinion of No Man’s Sky change by the end of the week? Perhaps. But right now, I’m just going to enjoy the experience it is providing. I hate to say it, but the hype is real. If you were like me and had your reservations about the game, you may want to reevaluate things and give No Man’s Sky a try.


One of the problems with trying to play games using a retro console such as a NES, SNES, or Genesis on a modern HD TV is that the games don’t look great. That’s why the XRGB mini has proved so popular as it solves the problem. It’s also why the Retron 5 works so well because it also solves the display issue by default.

Thankfully, Nintendo has taken the time to ensure the NES games included with the forthcoming NES Classic Mini all look great on a HD TV. But that’s not all. Julie Gagnon, communications manager at Nintendo of Canada, has given a French-language radio interview where she goes into more detail on the display options.


It seems the Classic Mini will be a lot like the Retron 5 in terms of the display options you have available. As well as a standard HD-resolution output, the tiny NES will allow you to simulate the look of the game as you would experience it on a CRT. There will also be a 4:3 mode and a pixel-perfect mode where every pixel is a perfect square. So that’s all 30 games with multiple viewing options available.

Gagnon also commented on game saves. There will be permanent save points within each game, but Nintendo has also added instant temporary saves. That means you’ll be able to stop playing at any point and return later without losing progress. The fact they are instant suggests the save may only last as long as the Classic Mini is powered on, where as the permanent saves are, well, permanent.

The Nintendo Classic Mini is set to go on sale on November 11 for $59.99 including 30 games and one NES controller.


actually planning on getting this
Old man Marcus Fenix has a full beard and is calling the shots in this new Gears of War 4 video.


Microsoft and The Coalition have released a new Gears of War 4 video that features over eight minutes of new gameplay from the campaign, complete with our first look at new enemies and weapons.

The footage, courtesy of IGN, sees the return of Marcus Fenix in a leadership role, as the squad gets attacked and must fight through a garden.

Spoilers for a new faction/enemy type to follow. Turn back now if you want to go in clean.

Particularly interesting are the new enemies on display, which are not the Locust or Swarm we’ve come to expect from the series. These new guys appear to be wearing COG armour, but don’t seem to be entirely human. Their voices are modulated the same way a cyborgs or robots would.

We also get to see the new sub-machine gun weapon, an auto shogun, a railgun-type rifle, and a few other exciting power weapons. It’s all very interesting and you can watch it below:

Gears of War 4 is out on Xbox One and Windows 10 October 11. Horde mode is next on the list to be unveiled, and we’re expecting that to happen at PAX West in September.



The Coalition has released brand new Gears of War 4 campaign gameplay, the official trailer of the limited edition Gears of War 4 Xbox One S and a flythrough of the multiplayer map “Forge”.

You can check the campaign gameplay above and the rest below:

The Gears of War 4 Limited Edition Xbox One S includes the game, 2TB hard drive, exclusive content and early access to the game 4 days before it hits retail shelves.

Gears of War 4 will be releasing on October 11th, 2016 for the PC (Windows 10) and Xbox One.


Wednesday, 20 July 2016 20:40 GMT By Stephany Nunneley

Hello Games has released the next video in its No Man’s Sky series which takes a look at what players will be doing as they explore space and its quintillions of planets.

The second video, Fight, provides a look at combat which is one of the four tiers of the game.

Two other videos in the series will be released, focusing on trade and survival.

If you missed the video on exploration, you can check it out through a previous post.

No Man’s Sky releases next month on August 9 for PC and PS4.


Nightdive Studios is bringing its System Shock reboot to PlayStation 4 in 2018.

The Kickstarter was launched at the end of June as a reboot instead of a remaster which was the original plan.

Within 16 days left to meet its crowdfuding campaign goal of $900,00, the title was funded. With 7 days left on the clock, it has earned $1,076,273 as of press time.

The team enlisted the help of Fallout: New Vegas team members such as Chris Avellone, Jessica Johnson, Kevin Manning, and Dan Rubalcaba to work on the title. Jason Fader, the project director on System Shock, also worked on New Vegas.

PS4 wasn’t a stretch goal for the title, but is being added in as a “thank you” to backers.

System Shock will also be made available on PC and Xbox One at the end of 2017. If the $1.1 million stretch goal is reached, Mac and Linux versions will be release along with Razer Chroma support.