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Though many have been hyped for No Man’s Sky since it was announced in 2013, I haven’t been for a very long time. My initial excitement eroded over the years due to an overly-long development cycle and a delay. I even believed that titles like The Long Journey Home would (for the lack of a better term) beat No Man’s Sky at its own game.

Despite my skepticism, I still wanted to see for myself if it was any good, and if it could prove that all of the years of anticipation were justified. After 5 hours of play, my opinion of the game has completely changed. Now I feel confident in saying that No Man’s Sky is going to be one of the best games of 2016.

I began on a barren world with a broken down spaceship that needed to be repaired in order for me to leave the planet and go to another solar system. Procedural generation of the environments ensures each player will be placed on a different sphere that may not be anything like the one I was on. This beginning is meant to introduce players to item gathering and on-foot planetary exploration. If you’re like me and aren’t a fan of resource gathering in games, you’ll be happy to know that No Man’s Sky handles it in a nicely streamlined and painless manner.

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One of the components I needed to craft fuel was a long distance away. This made me apprehensive because the planet’s atmosphere was toxic and drained my shields. At first, I gathered whatever was closest to me and quickly returned to my ship to restore shields. However, I had no other choice than to venture forth if I wanted to leave this planet. Thankfully, the land provided everything I would need to survive.

I was surrounded by strange plants and rock formations. Some of the terrain could be harvested for materials that I can use to replenish my health and shields, as well as additional materials for my ship. I discovered that entering caves would shelter me from the noxious air, though I did have to contend with the occasional unfriendly crab-like creatures living there.

After fixing my ship, I blasted off into space. In most games, you would have to sit through a loading screen when making this transition. In No Man’s Sky it’s seamless. It also helped that controlling the ship was as intuitive as driving a car in a racing game. I visited a few other nearby planets and stopped by the local space station before initiating the hyperdrive and leaving the system. Unlike going from planet to open space, there is a long loading screen when going from star-to-star.

I visited six different planets in different solar systems. After landing on a third rocky planet, I wondered if all of them were like this. After all, if you have a game with 18 quintillion worlds (this isn’t an exaggeration) then most of them would look rather cheap, no? I was proven wrong when I landed on a lush planet full of wildlife, tall grass, and dense forests. Shortly after that, I found a swamp-like planet littered with dozens of small islands. These worlds assured me that not all planets in the universe would be boring and desolate.

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The only real semblance of civilization I encountered came from visiting space stations. Here, I met aliens and bartered for goods. The aliens’ language is… well.. alien, but the game does provide you with text-based narration of what the extraterrestrials are saying. Collecting language markers on different worlds lets you learn one word from an alien tongue. Some aliens even teach you words. This may not seem like much, but knowing a single word or phrase can be a big help when speaking to these beings.

Most of the game centers on peaceful exploration, but you will occasionally have to resort to violence to defend yourself. While on planets, you can use the multi-tool against hostile wildlife. In space, you can engage in intense spaceship battles. Since I was still very early in the game, both my multi-tool and spaceship were woefully underpowered. I lost every single spaceship battle I found myself in. Thankfully, I was able to recover any lost items from where I died. It was a bit weird visiting my “grave,” but I was happy to retrieve my precious loot.

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In the beginning, I was given a choice of whether I wanted to be guided by the mysterious “Atlas” or if I’d prefer to freely explore the universe. Being that I like structure, I chose to receive guidance from Atlas. Taking this route showed me what items I needed to find in order to travel to specific locations. It was nice having help navigating the vast universe, but I also appreciated how unintrusive this all was. I wasn’t on a rigid path and was still free to do what I wanted when I wanted. Following Atlas’ guidance gives the game a narrative without actually having one.

From a visual standpoint, No Man’s Sky is one sexy game. Unlike a lot of other titles out there, this one looks almost exactly like its gorgeous concept art. Even when planets were aesthetically similar, they featured enough rich colors that made them visually interesting. Each solar system also has its own specific color scheme. As you can see from the gallery below, any given moment in the game is worthy of being framed and put on a wall. This is easily one of the most beautiful titles I’ve played this year.

With that said, there are some minor graphical problems to be found. The chief one being the occasional pop-up that happens when entering a new world or when simply flying across a planet’s surface. Since this is a procedurally generated game, we should be forgiving — especially since these visual hiccups don’t dampen the overall experience.

My favorite type of game are those that are focused and narrative driven. No Man’s Sky isn’t what I would normally play, yet I am captivated by it. Even as I write this, all I can think about is how much I want to go back and explore some more. This is surprising considering how I felt about the game even just a few days ago. I’ve seen less than one percent of what this title has to offer, but it is already one of the most enjoyable and memorable gaming experiences I’ve had this year. After playing so many adrenaline-fueled titles, it is nice to play something that encourages you to chill out while taking in some cool vistas.

Could my opinion of No Man’s Sky change by the end of the week? Perhaps. But right now, I’m just going to enjoy the experience it is providing. I hate to say it, but the hype is real. If you were like me and had your reservations about the game, you may want to reevaluate things and give No Man’s Sky a try.



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One of the problems with trying to play games using a retro console such as a NES, SNES, or Genesis on a modern HD TV is that the games don’t look great. That’s why the XRGB mini has proved so popular as it solves the problem. It’s also why the Retron 5 works so well because it also solves the display issue by default.

Thankfully, Nintendo has taken the time to ensure the NES games included with the forthcoming NES Classic Mini all look great on a HD TV. But that’s not all. Julie Gagnon, communications manager at Nintendo of Canada, has given a French-language radio interview where she goes into more detail on the display options.

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It seems the Classic Mini will be a lot like the Retron 5 in terms of the display options you have available. As well as a standard HD-resolution output, the tiny NES will allow you to simulate the look of the game as you would experience it on a CRT. There will also be a 4:3 mode and a pixel-perfect mode where every pixel is a perfect square. So that’s all 30 games with multiple viewing options available.

Gagnon also commented on game saves. There will be permanent save points within each game, but Nintendo has also added instant temporary saves. That means you’ll be able to stop playing at any point and return later without losing progress. The fact they are instant suggests the save may only last as long as the Classic Mini is powered on, where as the permanent saves are, well, permanent.

The Nintendo Classic Mini is set to go on sale on November 11 for $59.99 including 30 games and one NES controller.



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Old man Marcus Fenix has a full beard and is calling the shots in this new Gears of War 4 video.

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Microsoft and The Coalition have released a new Gears of War 4 video that features over eight minutes of new gameplay from the campaign, complete with our first look at new enemies and weapons.

The footage, courtesy of IGN, sees the return of Marcus Fenix in a leadership role, as the squad gets attacked and must fight through a garden.

Spoilers for a new faction/enemy type to follow. Turn back now if you want to go in clean.

Particularly interesting are the new enemies on display, which are not the Locust or Swarm we’ve come to expect from the series. These new guys appear to be wearing COG armour, but don’t seem to be entirely human. Their voices are modulated the same way a cyborgs or robots would.

We also get to see the new sub-machine gun weapon, an auto shogun, a railgun-type rifle, and a few other exciting power weapons. It’s all very interesting and you can watch it below:

Gears of War 4 is out on Xbox One and Windows 10 October 11. Horde mode is next on the list to be unveiled, and we’re expecting that to happen at PAX West in September.



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The Coalition has released brand new Gears of War 4 campaign gameplay, the official trailer of the limited edition Gears of War 4 Xbox One S and a flythrough of the multiplayer map “Forge”.

You can check the campaign gameplay above and the rest below:


The Gears of War 4 Limited Edition Xbox One S includes the game, 2TB hard drive, exclusive content and early access to the game 4 days before it hits retail shelves.

Gears of War 4 will be releasing on October 11th, 2016 for the PC (Windows 10) and Xbox One.



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Wednesday, 20 July 2016 20:40 GMT By Stephany Nunneley

Hello Games has released the next video in its No Man’s Sky series which takes a look at what players will be doing as they explore space and its quintillions of planets.

The second video, Fight, provides a look at combat which is one of the four tiers of the game.

Two other videos in the series will be released, focusing on trade and survival.

If you missed the video on exploration, you can check it out through a previous post.

No Man’s Sky releases next month on August 9 for PC and PS4.



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Nightdive Studios is bringing its System Shock reboot to PlayStation 4 in 2018.

The Kickstarter was launched at the end of June as a reboot instead of a remaster which was the original plan.

Within 16 days left to meet its crowdfuding campaign goal of $900,00, the title was funded. With 7 days left on the clock, it has earned $1,076,273 as of press time.

The team enlisted the help of Fallout: New Vegas team members such as Chris Avellone, Jessica Johnson, Kevin Manning, and Dan Rubalcaba to work on the title. Jason Fader, the project director on System Shock, also worked on New Vegas.

PS4 wasn’t a stretch goal for the title, but is being added in as a “thank you” to backers.

System Shock will also be made available on PC and Xbox One at the end of 2017. If the $1.1 million stretch goal is reached, Mac and Linux versions will be release along with Razer Chroma support.



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Ana Amari is the next hero being added to the Overwatch roster, and like the others, she comes with her own skins, emotes and sprays.

In the video above, Arekkz gives you a look at her skins and other additions to the character which can be purchased with credits.

The default skin is what you will notice in the screenshots and videos from yesterday. Her skins which run 75 Credits allow the player to switch out the blue trim on Ana’s default skin for another color. These include yellow (Citrine), red (Garnet), green (Peridot), and turquoise. Weapon skins are similar in color with some providing a different look to the sniper rifle.

The skins which run 250 Credits are a white cloak with orange trim with an eye-patch (Merciful), and Shrike which is base-grey with purple and bright blue trim and a mask.

1000 Credits will net the player Horus, Wadjet, Wasteland and Captain Amari skins.

Emotes are the classic hero pose, Disapproving, Protector which has a hologram of Pharah when she was a child, and Tea Time.

Elsewhere in the video you get a look at Ana’s intros, voice lines, and her Victory Poses.

A release date for Ana hasn’t been announced but she is currently available on the Overwatch PTR for PC. Patch notes are through here.



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Thursday, 14 July 2016 03:14 GMT By Brenna Hillier

A variety of PS4, PS3, Vita and PSP games and DLC are on sale for everyone under the European PlayStation Store umbrella.

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The PlayStation Store is throwing another huge sale in Europe and associated territories. Discounts range up to 50% off, with extra savings on some deals for PlayStation Plus members, and offers are good through August 24.

PS4 games and DLC, including pre-orders, are the main focus of the sale, but there are also a range of PS3, Vita and PSP games on sale. These older games will only be discounted through July 27, though.

A full list of discounted titles is available below, but prices and availability will vary by country; to see offers specific to your region, visit the Totally Digital PlayStation Store hub.

Cheap PS4 games and DLC

  • Alien Invasion
  • Alienation
  • Alone With You (pre-order)
  • Another World – 20th Anniversary Edition
  • Assassin’s Creed Chronicles: India
  • Assassin’s Creed Chronicles: Russia
  • Assassin’s Creed Chronicles – Trilogy
  • Assassin’s Creed Chronicles: China
  • Battleships (pre-order)
  • Beyond Eyes
  • Broforce
  • Broken Age
  • Cast of the Seven Godsends (pre-order)
  • Child of Light
  • CounterSpy
  • Dangerous Golf
  • Dead Nation: Apocalypse Edition
  • Doki-Doki Universe
  • Enter the Gungeon
  • Entwined
  • Escape Plan
  • Escape Plan Collection
  • Ether One
  • Everybody’s Gone to the Rapture
  • Fat Princess Adventures
  • Fat Princess Adventures Mega Loot Bundle
  • Fenix Furia
  • Firewatch
  • Firewatch Dynamic Theme Bundle
  • Flower
  • flOw
  • Gauntlet: Slayer Edition
  • Geometry Wars 3: Dimensions Evolved
  • Goat Simulator
  • Grim Fandango Remastered
  • Grow Home
  • Grow Up (pre-order)
  • Guacamelee! Super Turbo Championship Edition
  • Hardware: Rivals
  • Hatoful Boyfriend
  • Hatoful Boyfriend: Holiday Star
  • Helldivers: Super-Earth Ultimate Edition
  • Hitman Go: Definitive Edition
  • Hohokum
  • Hotline Miami
  • Hotline Miami 2: Wrong Number
  • Hyper Light Drifter (pre-order)
  • I am Bread
  • Journey
  • Journey Collector’s Edition
  • Kholat
  • King’s Quest: Season Pass
  • King’s Quest: The Complete Collection
  • LA Cops
  • Mad Max
  • Not A Hero
  • Obliteracers (pre-order)
  • Oddworld: New ‘n’ Tasty (PS4)
  • OlliOlli
  • OlliOlli2: Welcome to Olliwood
  • Overcooked (pre-order)
  • Overlord: Fellowship of Evil
  • PixelJunk Shooter Ultimate
  • Primal Carnage: Extinction
  • Resogun
  • Resogun – Heroes Expansion
  • Resogun Season Pass
  • Resogun: Defenders Expansion Pack
  • Risk: Urban Assault (pre-order)
  • Rive (pre-order)
  • Rocket League
  • Rocket League – Chaos Run (DLC)
  • Rocket League – Revenge of the Battle-Cars (DLC)
  • Rocket League – Supersonic Fury (DLC)
  • Shadow of the Beast
  • Sheltered
  • Shiftlings
  • Soma
  • Soul Axiom
  • Sound Shapes Ultimate Bundle
  • SteamWorld Heist
  • Super Toy Cars
  • Surgeon Simulator A&E + I Am Bread
  • Surgeon Simulator: Anniversary Edition
  • The Banner Saga
  • The Escapists
  • The Escapists + The Escapists: The Walking Dead Collection
  • The Escapists DLC Bundle
  • The Escapists: The Walking Dead
  • The Legend of Korra
  • The Unfinished Swan
  • The Vanishing of Ethan Carter
  • The Witness
  • Titan Souls
  • Valiant Hearts: The Great
Cheap PS3, Vita and PSP games

  • AeternoBlade
  • Alien Breed (Vita)
  • Alien Breed
  • Alien Breed 2: Assault
  • Alien Breed 3: Descent
  • Alien Breed: Impact
  • Alien Breed Trilogy
  • Bodycount
  • Brothers: a Tale of Two Sons – Full Game Upgrade
  • Catherine
  • Chivalry: Medieval Warfare
  • Dead Nation
  • Dead Nation (Vita)
  • Dead Nation + Road of Devastation (Vita)
  • Dead Nation + Road of Devastation
  • DiRT3
  • Disney Epic Mickey 2: The Power of Two
  • F1 Race Stars
  • F1 2014
  • Fast & Furious: Showdown
  • Flower
  • Geometry Wars 3: Dimensions Evolved (Vita)
  • Geometry Wars 3: Dimensions Evolved
  • GRID 2
  • GRID Autosport
  • How to Survive
  • How to Survive – Full game upgrade
  • King’s Quest: Season Pass – PS3
  • King’s Quest: The Complete Collection – PS3
  • LittleBigPlanet Karting
  • LittleBigPlanet PlayStation Vita
  • MotorStorm 3D Rift
  • MotorStorm Apocalypse
  • MotorStorm RC
  • MotorStorm RC Complete Edition (Vita)
  • MotorStorm RC Complete Edition
  • MotorStorm Arctic Edge [PSP]
  • Narco Terror
  • Paranormal Pursuit: The Gifted One Collector’s Edition
  • PAYDAY 2
  • PixelJunk 4am
  • PixelJunk Eden
  • PixelJunk Monsters
  • PixelJunk Monsters Deluxe
  • PixelJunk Racers 2nd Lap
  • PixelJunk Shooter
  • PixelJunk Shooter 2
  • PixelJunk SideScroller
  • PlayStation All-Stars Battle Royale
  • PlayStation All-Stars: Battle Royale (PS Vita)
  • Puppeteer
  • rain
  • Resistance 2
  • Resistance: Burning Skies
  • Resistance: Fall of Man
  • Risen 3: Titan Lords – Complete Edition
  • Risen 3:Titan Lords
  • Sacra Terra: Kiss of Death
  • Sacred 3
  • Sacred 3 Gold
  • Sacred Citadel
  • Snark Busters: High Society
  • Snowy: Treasure Hunter
  • Sonic & All-Stars Racing Transformed (Vita)
  • Sonic Adventure
  • Sonic Adventure 2
  • Sonic Generations
  • Sonic Heroes
  • SONIC THE HEDGEHOG 4 Episode 1
  • Sonic the Hedgehog 4 Episode 2
  • Sonic Unleashed
  • Super Stardust HD
  • Super Stardust HD Complete
  • Super Stardust Delta
  • Super Stardust Delta + Advanced Star Fighter Pack Bundle
  • Super Stardust Portable [PSP]
  • Thriller Chiller Bundle
  • Tiny Brains . Full Game Upgrade.
  • Tony Hawk’s Pro Skater HD
  • Toybox Turbos
  • Transformers: Fall of Cybertron Gold Edition
  • Twisted Lands: Shadow Town
  • Uncharted 2: Among Thieves
  • Uncharted 3: Drake’s Deception Game Of The Year PSN Edition
  • Uncharted: Drake’s Fortune
  • Uncharted: Fight for Fortune
  • Uncharted: Fight for Fortune Complete Edition
  • Unit 13
  • Weird Park: The Final Show
  • WipEout 2048
  • WipEout Complete Game Pack
  • Worms
  • Worms 2: Armageddon
  • Worms: Battle Islands
  • Worms 2: Armageddon Game of the Year
  • Worms Crazy Golf
  • Worms Revolution Extreme
  • Worms Ultimate Mayhem
  • Wrecked Revenge RevisitedWar
  • White Night



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After weeks of waiting, both PlayStation 4 and the Xbox One versions of Blizzard’s new hero-shooter, Overwatch, are set to receive the much anticipated Competitive Play mode in the very near future.

According to the studio, the update is set to go live on July 5th alongside a new patch that will tweak some of the heroes such as McCree and Widowmaker. Before you decide to jump into competitive play, however, it should be noted that you’ll have to be at least rank 25 to enter its queue.

For the full patch notes, read on:

HERO BALANCE CHANGES

McCree

  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Widowmaker

  • Widow’s Kiss
    • Alternate Fire (Scoped Shot)
      • Base damage decreased from 15 to 12
        • Note: Scoped shot damage multiplier remains unchanged
      • Headshot damage multiplier increased from 2x to 2.5x
      • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
    • Ultimate cost increased by 10%
    • When activating Infra-Sight, Widowmaker’s voice line will now be audible map-wide

GENERAL UPDATES

Gamepad Controls

  • Players can now swap the left and right sticks on a control pad
  • “Legacy” controls option has been added:
    • Left stick up/down moves forward/backward
    • Left stick left/right turns left/right
    • Right stick up/down aims up/down (these can be inverted)
    • Right stick left/right strafes left/right
    • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
  • Added an option to adjust Aim Assist strength (defaults to full strength)
  • Players can now configure the user interface display area (Go to Options > Video > Display Margin)

Miscellaneous

  • “Weapons” section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Disabled “Avoid This Player” functionality and removed option from the game UI

BUG FIXES

General

  • Fixed a bug preventing players from being able to leave as a group
  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting
  • Made some improvements to how AI heroes respond to one another
  • Made a variety of performance and optimization improvements across the game

Maps

  • Players can no longer be resurrected in out-of-play areas on Ilios
  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight

Heroes

  • Fixed a bug with the “Junkrat RIP-Tire Kills—Average” lifetime statistic
  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead

Overwatch is available for the PC, PlayStation 4 and Xbox one platforms.



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Activision filed a DMCA takedown notice against Trek Industries’ ORION video game, which has resulted in their title being removed from Steam. Orion is an open world-sci-fi shooter title, but Activision claims that company has used assets that were in Call of Duty: Advanced Warfare and Call of Duty: Black Ops 3 in their game without permission.

Activision’s request stated that they filed the notice “on behalf of Activision, who alleges that the game Orion uses weapon art content from Call of Duty: Black Ops 3 and Call of Duty: Advanced Warfare. The weapon art in question includes the M8A7 rifle, the Haymaker rifle, and the Bal-27 rifle.”

Trek Industries developer took to the Steam Community page in anger over this, but looking at comparison images…they assets look very similar…

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Furthermore, a user on Reddit posted more comparison images, which appears to show the independent developer’s game featuring weapons with the exact same sights as Advanced Warfare and Black Ops 3.

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The developer claims that they did not use any assets from Activision, but the similarities are hard to pass over. The developer has posted an angry comment on the Steam forum, stating that Activision is “taking away” from their revenue opportunities.


We’ve made Steam our primary platform, but this has put a definite scare into us going forward considering our entire livelihood can be pulled without a moments notice, without any warning or proper verification. I cannot even confirm that the representative from Activision is a real person as absolutely no results pop up in any of my searches.

We have worked VERY hard for many years to not only ensure our community and products were great and supported, but we made sure that we were doing a great service to Steam as a platform and programs like Early Access. This is extremely evident in any of our Product reviews.

We need everyones help and support to rectify this immediately as this erroneous claim has already costed what is a very small team a significant amount of money and we need it remedied ASAP so we can get back to work on real content, something that Activision should take note of.
#OrionNeedsYou

Activision has not issued a statement about this yet.

Valve sent the developer this full comment regarding what was happening:


*REDACTED*, on behalf of Activision, alleges that the game Orion uses weapon art content from Call of Duty: Black Ops 3 and Call of Duty: Advanced Warfare. The weapon art in question includes the M8A7 rifle, the Haymaker rifle, and the Bal-27 rifle. Use of this weapon art content without permission infringes Activision’s copyright in Call of Duty: Black Ops 3 and Call of Duty: Advanced Warfare. https://www.activision.com/games/call-of-duty/call-of-duty-black-ops-3,https://www.activision.com/games/call-of-duty/call-of-duty-advanced-warfare.

As a result, we have removed your posting from Steam.

Valve follows the procedure set forth in the Digital Millennium Copyright Act. The DMCA is a United States copyright law that governs online service provider liability in case of copyright infringement. When we receive a DMCA notice, Valve must take down allegedly infringing copyright materials; otherwise Valve could be subject to a claim of copyright infringement.

SOURCE: Steam

The post Activision files DMCA order against indie dev for copyright infringement, game now removed from Steam appeared first on Charlie INTEL.



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Wednesday, 15 June 2016 06:03 GMT By James O'Connor

This gameplay footage from Ghost Recon Wildlands shows off the game’s scope and ambition.

Friend of VG247 Arekkz has gameplay footage of the new Ghost Recon direct from E3, which shows off different vehicles and approaches to combat.

It also shows, if I’m not mistaken, a herd of alpacas.

Ubisoft showed off some footage on Monday as well, featuring a different mission.

Ghost Recon Wildlands will be available for PC, PS4 and Xbox One on March 7, 2017. The game will release with several different special editions.



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The Xbox One will be getting mouse and keyboard support sooner rather than later.

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Speaking with PCGamesN, Head of Xbox Phil Spencer said that keyboard and mouse support for Xbox One is in the works, and shouldn’t be too far off.

Talking about the difference between console and PC games, Spencer said “when we enable PC and mouse on console it’ll be interesting to see how many of those creators think about running their PC and mouse-only game on console, and then this idea of Play Anywhere might get even more interesting for those guys.”

When questioned about when this would happen, he responded: “I keep talking about it in the press and my platform team keeps shaking their head, because they… Truthfully in our dev kit modes now keyboard works, mouse support is a little bit further away. I say it because I know it’s not years away, it’s more like months away, but we don’t have an exact date yet.”

There has been speculation about this for a while – rumours of mouse and keyboard support popped up a year ago, and two years before that. It would certainly be in line with Microsoft’s increased focus on PC gaming, though.



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Hello from E3! I’m in Los Angeles right now, and if you either aren’t in LA or can’t get into E3, fear not! Those geographical and press limitations have been destroyed by virtual reality and my own brilliance. I don’t have a background in engineering, but I am a genius, and that’s why I took a Samsung Gear 360 360-degree VR camera and, using limited resources, built the official Ziff Davis First-Person Virtual Reality Capture Rig. It’s a complicated, custom piece of multimedia production equipment. I made it by cutting a hole in a $2 baseball cap, and mounting the camera on top of it.

TED Talks, I’m available.

Thanks to my masterful kludging, you can walk through E3 in virtual reality. Well, you can watch a 360-degree video of me walking through E3 in virtual reality, and that’s literally the closest you can get to both the show and me without actually being here. You can check out Nintendo’s setup above, and Bethesda’s below.

If you have a VR headset like a Google Cardboard, Samsung Gear VR, or one of the expensive ones, you can look freely around during the video and see the show from all angles. If you don’t, you can watch the video in your browser or YouTube client and still look around freely by clicking and dragging to change the view. All you’ll see of me is the bump of hat at the bottom of the frame. I’m your Lakitu, baby.

E3 is separated into two main halls in the Los Angeles Convention Center. The larger South Hall holds most of the big third-party publishers, platform-agnostic companies like 2K Games, Bethesda, and Capcom. They used to hold EA and Activision, but those two titans tapped out of the show floor in favor of their own thing.

The slightly smaller West Hall holds the Big Three console manufacturers, complete with the green-versus-blue corridor of Microsoft and Sony’s booths glaring at each other. Nintendo’s there too, and they built a huge Zelda-themed booth that I shot a VR tour of separately from the floor tours (seen above). The West Hall also has Oculus, Atlus, and some others.

The South Hall lobby has huge, ridiculous set pieces that really set the tone for the show. There’s a fake Tekken 7 backdrop (you can take a photo in front of it), a giant Fat Chocobo from Final Fantasy 14 (you can take a photo on it), and a two-story-tall Doritos bag (you can take your photo with it purely out of irony).

For the biggest set pieces of the show floor, Capcom had a huge run-down house to show off Resident Evil VII, Nintendo had its Zelda booth, and 2K Games had a New Orleans bar-and-street combo for Mafia 3. 2K Games also had what seemed to be a military funeral procession slowly march down the corridor between South Hall and West Hall, which might have been really inappropriate? I couldn’t tell, but it was weird.

Besides this amazing VR tour, we have constant coverage of E3 throughout the show, with close looks at interesting games and devices and stuff like that. Check it out here, after you’re done Lawnmower Manning it up with the video.



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