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Game Of Thrones' Kit Harington Will Star As Call of Duty: Infinite Warfare's Villain

Yesterday rumors were flying about that Kit Harington, who plays Jon Snow on Game of Thrones, was involved in the new Call of Duty thanks to a video of him in a mo-cap rig. Activision has revealed that not only is he in the game but he's actually playing Infinite Warfare's villain, marking a rather dramatic shift to the kind of character Harington usually plays.

Infinite Warfare's narrative director, Taylor Kurosaki, said "Our story is about an epic showdown of opposing forces, and Kit immersed himself into the role and truly became the embodiment of the enemy, the Settlement Defense Front. We can’t wait for fans to see Kit play an entirely different kind of character.”

The publisher also stated that Guy Ritchie, who directed Snatch and The Man From U.N.C.L.E., is working with Infinity Ward on the game in an unspecified production support role.

Call of Duty: Infinite Warfare is our cover story for July. You can check out our coverage of the game by clicking on the hub below.

Source - http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer

Friday, 3 June 2016 18:15 GMT By Stephany Nunneley

Ninja Theory has released a new development diary which provides another look at Hellblade’s combat.

As you will see in the video, the studio’s combat group is continuing to both develop and refine Senua’s abilities and movements.

Along with combat, the teams is shooting more scenes for the game in its in-house performance capture studio with the actors signed on to the project.

Hellblade was announced in 2014 at gamescom and is slated for a simultaneous release on PS4 and PC some time this year.

You can get caught up on everything we know regarding Hellbladee: Senua’s Sacrifice as well as watch previously released developer videos through our page hub.

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Overwatch launched just last week and the team shooter already has 7 million people playing it.


That’s a rather large number, but still a bit short of the beta which attracted 9.7 million all three platforms. Still, the number of players is growing so we suspect the beta figure will be reached rather quickly.

Along with the player stats and the 119 million hours of combined play-time, since launch, players have swapped heroes 326 million times and teamed up to deliver 11 million payloads to their destinations.

“Over the months and weeks leading up to release we saw a lot of love and support for Overwatch—from Blizzard gamers, FPS fans, and people who’d never picked up a game like this before—and we’re very grateful for everyone’s incredible passion and enthusiasm,” said Blizzard CEO and co-founder Mike Morhaime on the press release.

“We poured a lot of effort into creating a game—and a new universe—that anyone could enjoy. We’re ecstatic to have had such a successful launch, and we’re looking forward to all of the fun, competition, and new content still to come.”

Overwatch was released last week on May 24 for PC, PS4 and Xbox One. If you need help getting started or need pointers, be sure to check out our guides.

Also, you can find out everything there is to know about the game through our page hub.

MLG has announced their next Call of Duty World League event, MLG Orlando. The event will take place from August 5th through August 7th at The Loews Royal Pacific at Universal Studios Orlando.

The event will feature all 12 of the North America Call of Duty World League Pro Division and allow 96 other amateur teams to compete for their share of the $100,000 prize pool.

We are excited to announce that Major League Gaming (MLG), in collaboration with the Call of Duty® World League, Presented by PlayStation®4, will be hosting the Call of Duty® MLG Orlando Open. Held at The Loews Royal Pacific at Universal Studios Orlando on August 5-7, the event will feature up to 96 amateur teams and 12 North American CWL teams competing head-to-head in Call of Duty®: Black Ops III on PlayStation®4 for a $100,000 Prize Pool and more than 2,500 CWL Pro Points. As part of the Call of Duty MLG Orlando Open, players can earn CWL Pro Points as a chance to qualify for the highly-anticipated Call of Duty Championship, Presented by PlayStation®4, which will take place later this year.

The format of this event will be the same as MLG Anaheim. The 96 amateur teams will compete in a Double Elimination Open Bracket. The final four teams will advance to Pool Play, where the 12 CWL Pro Division teams will be separated into four different pools based upon CWL Pro ranking. From there, each team will play one match against another team in their pool. The final pool play standing will determine the team’s placing in a Double Elimination Championship Bracket.


The post MLG announces MLG Orlando Open CWL event, takes place August 5-7 appeared first on Charlie INTEL.

An image of what appears to be concept art showing Thieves’ Landing in Red Dead Redemption has surfaced. But there seems to be more to it than meets the eye.


This is according to a thread in the Red Dead Redemption subreddit which posted the image. It was pulled from an ex-Rockstar employee’s webpage which features previous work.

The image, along with another piece of concept art – listed as RDR2 – are dated August 17, 2015.

A couple of things to keep in mind: first – this could be a fake, not likely but possible; secondly – it could actually be scrapped content from Red Dead Redemption.

As for the latter, reddit user KDotMatrix has put forth an interesting theory regarding the image.

“Note the chromatic aberration on the poles and other objects in the image, a small point of contention in GTA 5. Chromatic aberration has become increasingly prevalent in modern triple-A games as of late. Here’s a screenshot that shows the effect in the PC version of GTA 5. This was also present on the PS4 and Xbox One versions of the game.

“Chromatic aberration wasn’t present in [Red Dead Redemption], as it was running on an older version of the RAGE engine. Therefore, this most likely isn’t concept art from that time period.”

He goes on to state that in Red Dead Redemption, there wasn’t a house similar to this located in Thieves’ Landing, and since we haven’t played the game in ages, we can’t remember so we are taking his word for it.

Some suggest the concept art could be from an HD version of Red Dead Redemption, but that’s just speculation.

So, with all that in mind, keep this filed as a rumor just like the supposed leaked map from earlier in the year. Plus, we have no idea whether the next game in the Red Dead series will be a sequel to the 2010 hit or a new entry entirely.

During Take-Two’s most recent call to investors, CEO Strauss Zelnick reiterated that Rockstar was “hard at work on future projects” to be revealed soon.

Soon could be E3 2016 or next year. T2’s use of “soon” is similar to Blizzard’s definition of the word, although not nearly as comical.

Take-Two has also said it will have a “big presence” at E3 2016 later this month where it will be pushing Mafia 3 as well as 2K Sports games and Battleborn.

Neither Rockstar North nor Rockstar San Diego were mentioned, but if the developer is ready to announce new game at E3, the Microsoft and Sony press conferences worth keeping your eyes on.

E3 2016 takes place June 14-16 so, be sure to check out our E3 2016 hub for all the news, videos, screenshots, interviews and much more, live and direct for this year’s show.

Thursday, 2 June 2016 12:16 GMT By Sherif Saed

A very dedicated Overwatch player has reached level 100 after playing 13 hours a day for a week.


Overwatch does not have a level cap. But, reaching level 100 in the game just a week from launch is still an impressive feat.

That’s exactly what player FenderOverwatch has done, who also livestreamed most of it on his Twitch channel. He reached level 100 on Tuesday, May 31, after more than 92 hours.

It took him around 13 hours of play a day since the game came out to reach that point. During around 30 hours of which were achieved while playing offensive hero Pharah, his most used character.

He also now has a cool border around his portrait in game, which you get after reaching level 100. Take a look at a summary of his stats in the image below, or visit his MasterOverwatch profile for the rest of the details.



Mirror’s Edge Catalyst is very close, take a look at its early moments.

Mirror’s Edge Catalyst is officially out June 7, but if you’re an EA or Origin Access member, you can start playing a trial right now.

The trial lasts for six hours, unlike the usual ten, and your progress will carry over to the full game if you buy it.

If you’re still on the fence, Alex‘s video above should give you a decent look at how the game starts, and the first few things you’ll be doing with Faith.

The video doesn’t feature commentary, so you can judge the content yourself. Footage is captured from Xbox One and includes the prologue cutscene.

Turns out, console players are excited about mods, too.


Bethesda officially released console mod support for Fallout 4 yesterday with the the launch of mods on Xbox One.

A first in the company’s history, and a first for consoles in general, mods have proven very, very popular. Bethesda revealed that the launch on Xbox One generated 50 times more traffic than the initial PC mod launch.

“It’s a new world and just the beginning,” the company said on Twitter, reiterating that work continues to bring the same experience to PlayStation 4 users.

PlayStation 4 mods should be here by the end of June.

It’s not really Resident Evil, but is it any good?


“To say Umbrella Corps is a weird little game feels a bit of an understatement, and it’s fairly obvious why that’s the game’s name: the Resident Evil brand isn’t in the title, merely in the content.”

In this line of work it’s pretty rare to shuffle into a company’s office for a hands-on and know little about what you’re going to see. Umbrella Corps, a Resident Evil spin-off, was one such rare occasion for me. I knew it was a multiplayer shooter spin-off and not much else – so going in to play it at a hands-on event wasn’t dissimilar to what a Resi fan might experience if they pick this low-price digital title up on strength of brand alone.

To say Umbrella Corps is a weird little game feels a bit of an understatement, and it’s fairly obvious to me why that’s the game’s name: the Resident Evil brand isn’t in the title, merely in the content. That’s likely to avoid fans getting furious that the game doesn’t really resemble the series at all. Players take on the role of gasmask-clad mercenaries who evoke classic Resi character Hunk, battle their way through iconic Resi locations and pick up herbs for health restoration – but the similarities are mostly superficial.

The inspiration for Umbrella Corps, I’m told, comes from the fact that a lot of the Resident Evil development team play airsoft. That’s the paintball-style game that uses high-powered BB guns which closely try to match the abilities and spec of their real counterparts. I had an airsoft sniper rifle once; it was a hell of a toy.


In the world of video games that translates to this: what if Resident Evil and the sensibilities of a Japanese action game had a love child with Counter Strike? The result is Umbrella Corps, basically.

The single-player component of the game, The Experiment, sees you as a sole mercenary trying to survive missions of increasing difficulty while harvesting ‘DNA samples’ from the corpses of the zombies you down.

The maps are small but dense-feeling, the kind you can run across in 30 seconds with multiple routes and verticality for flavour. They’re focused in a way modern shooter maps often aren’t, and to me are reminiscent of older console shooters in particular, like some of Goldeneye’s dinky maps.

There’s some lovely fanservice in them, too. The Umbrella Lab and Tricell HQ are evocative of the series at large, but then the remaining four maps are actually quite specific: there’s Racoon City and the Police Station, both from Resi 2, The Village from Resi 4, Kijuju 12 from Resi 5 and weirdly the Antarctic base from Code Veronica. They’re lovingly created little tributes.


The levels are nice, but here’s the rub: The Experiment is really pretty crap. I spent the first half an hour of my hands-on playing it and at the end of that time was convinced Umbrella Corps was a bit of a disaster. There’s a clunky cover-taking mechanic that doesn’t seem to make sense since the zombies don’t shoot at you, and on harder levels zombies can mob you incredibly quickly. You die in about 5 seconds if they do mob you, ammo is weirdly scarce for a shooter, and generally it just feels like a weird, not-as-good version of Resident Evil Mercenaries.

With that disappointment registered, we’re booted into some multiplayer sessions by a Capcom rep. This is where it all starts to make sense, and where the comparisons to Counter Strike – or any game without a single-player component – finally start to make sense.

It’s true that there’s a greater clunkiness to the action than other games, particularly Western-made shooters. I think that comes from a developer unfamiliarity with a more frenetic pace, to be honest, but Umbrella Corps still feels pretty good moment to moment.


All of the game modes are only 3 minutes long, with two teams of three battling to be the first to win three of those rounds. It’s simple and snappy, and an urgency is introduced very quickly indeed – when you reach the last minute, enemy positions are constantly revealed to you on the map.

Within that there’s nine different game types. Many of these are familiar shooter concepts renamed to fit the Resi universe – there’s versions of VIP assassination, Team Deathmatch, King of the Hill, Capture the Flag, and Call of Duty’s Kill Confirmed. All work just fine, though the names and descriptions can be a little initially obtuse. Kill Confirmed is called Collar War, for instance, and a few people were initially convinced its objective involved killing zombie dogs and collecting their collars – which actually would make sense.

Levels are constantly populated with zombies as well as players, and two modes actually involve you trying to kill either all or certain types of zombie to harvest their DNA while trying to prevent the enemy team from doing the same. The first to a certain amount of DNA wins. The zombies are dumb but remain a threat – if somebody damages you a lot but fails to kill you, a zombie could shamble up behind you and deal the killing blow since this game has no regenerating health, just herbs scattered around the map that you walk over to consume.


“It’s priced and named like a spin-off, but it’ll still get dumped on by fans, as this game is the antithesis of the Resident Evil formula, be that the original plodding survival horror or the tense action of Resident Evil 4 onwards.”

Better still, the modes that focus on zombies make for a distraction. I had a few great kills where I hid under a gurney in the Umbrella labs and waited for careless enemies to step out into the open to take out a nearby crowd of zombies. Before they could add to their team’s score, I’d gun them down. The zombie-target makes for a nice little tactical twist. It feels like a neat idea.

Outside of battle there’s some standard-issue customization stuff with a variety of weapons you can use plus patches and different armor sets for your character. I gave my guy a bright pink helmet and a disgusting lime green gasmask, which probably made me a brighter target but it looked dumb, so I’m on board with all that.

As I said about the combat, much of Umbrella Corps in multiplayer feels like a neat idea. There’s clunky controls (the cover mechanic is seriously messy), some very dodgy spawn points (sorry to the people on the oppossing team who spawned right in front of me and were gunned down immediately) and a camera that’s claustrophobically close to your character’s shoulder. That last one feels like a deliberate design decision, but even if it was, it’s the wrong one.

With all that said… I still had fun with my time with the multiplayer. It’d be easy to dismiss it in hand thanks to its issues, but there’s a definite tension to things and there’s a satisfying speed and snappiness to the whole affair, from the ‘constantly bumping into enemies’ nature of the smaller maps to how the game objectives are so simple that a well-coordinated team can scoop a win in under a minute.


Even taking into account that The Experiment is pretty rubbish, on balance I left more interested in Umbrella Corps than when I entered. I’m actually looking forward to playing more multiplayer when it releases – it’s the kind of game where if I can convince a couple of mates to pick it up, I reckon we’ll have great fun stomping people online, even with the spawn-killing. Also worth considering is that this isn’t a full-price game, but rather is $40/£25, a much more reasonable proposition.

In this regard I feel a little bad for Umbrella Corps; it’s clearly a passion project developed on the side, and not intended at all to be a main Resi game. It’s priced and named like a spin-off, but it’ll still get dumped on by fans, as this game is the antithesis of the Resident Evil formula, be that the original plodding survival horror or the tense action of Resident Evil 4 onwards. I’m not quite sure if it falls into the camp of ‘good’ or ‘bad’ just yet, but I’m fairly convinced this might end up being one of my top guilty pleasures of the year in spite of its issues.

Umbrella Corps is out for PC and PS4 June 23.

Overwatch guide: 9 tricks and tips you need to know

Ready to earn that Play of the Game? Once you’ve mastered the basics of Overwatch (such as “work as a team” and “you can’t all be Genji”) it’s time to step it up with some advanced tips, tricks and tactics that will soon have you feeding your opponents their own faces. Sautéed, with a nice cream sauce.

If you’re reading this, we assume you don’t need to be told to balance your team composition, play your role and work towards each mode’s objectives. If you’re only just starting, check out our beginner’s guide to Overwatch.

Use the kill feed

It doesn’t mean too much in casual play, but if you’re wanting to play seriously, it’s essential to know what’s happening out of your sight – especially if your teammates aren’t using their mics to let you know.

Knowing that a tank or support character is down makes all the difference to the timing of a rush, and seeing a flanker wink out of the picture means you’re safe break out of formation – at least for a little while. Don’t under-estimate this handy tool. Make sure it’s switched on, and keep flicking your eyes over it.

Switch on friendly health bars

Why do you need to know how much health your teammates have if you’re not a healer? Uhh, I don’t know, maybe so you can identify threats before you’re getting shot. Overwatch really favours communication and teamwork, but if you’re matching with strangers who don’t feel like chatting, situational awareness is your very best friend.

Seeing a health bar take a dip could mean a split second warning on an upcoming attack, and that in turn can make all the difference. You could save your buddies life – and your own – and put an enemy out of action.

Adjust settings for individual characters

All the characters in Overwatch play differently, and sometimes what works for one doesn’t work for another. Maybe you want the jump button somewhere more easily accessible while aiming for a highly mobile character. Maybe you want an ability in a different slot, because it just makes more sense.

The good news is, you can adjust most control and gameplay settings universally or for individual heroes, on both PC and console. Just look for the drop down menu in the upper right corner of the settings screen; it’s highlighted by default when you first enter this tab on consoles. Click to browse the full roster. Handy, yeah?

Try auto climb walls

Keen on mobility? By toggling this option the Genji, Hanzo and Junkrat fans among you will have access to an alternate control method for traversal across walls. Forget holding in the jump key; free up that finger for something else once you’re on the wall, and tap it again to exit when you’re ready.

Opinions will always be divided on whether toggle or hold is better for this kind of move, and it’s really worthwhile practicing with both before you make up your mind, as it can be tricky to nail your wall jumps.

Customise your reticles

Don’t like the default aiming graphic? Good news: there’s a wide variety of options to choose from if you dig into the menus.

While being able to customise the reticle to your liking is always nice, Overwatch is especially generous in that it allows you pick a custom graphic for every single character. For characters with really precise projectiles you’ll want something small and sharp, where something larger will give you a better idea of where exactly more spread attacks will land.

Or, you know: just the one that makes you feel coolest.

Abilities: hold or toggle?

There are several characters with twin abilities you’ll want to switch between on the fly – Mercy and Lucio are the most obvious examples. By rummaging around in the settings menu, you can choose between the default toggle system, or a hold-to-fire-alternate mode.

What this means is that you can be merrily firing away with your ability and then switch seamlessly over to the alternate-fire mode simply by pressing in another key simultaneously. Let go again to return to normal. This is an especially smooth way to play Mercy, buffing your chosen partner until they start to take a hit or two.

Fiddle with your scope settings

If you’re a Widowmaker fan, you’ll want to dig into this one: up your sniping game by customising your scoping experience.

Adjusting zoom sensitivity can make a huge difference depending on whether you like more precise control or the flexibility to rapidly switch between extremes of depth of field. You can also switch between a toggle or hold for zoom.

Pick off lightweight foes first

Shoot anybody who gets in your crosshairs, of course, but if you run around a corner smack bang into a tank and second class of character, you’re very unlikely to get the tank down unless you have an ultimate ready or someone else has already had a go. It’s better never to let this happen, but iff you must go for the kill in this uncomfortable situation, shoot the weakest character first so that you at least knock someone down.

Pick your targets. The tank is there specifically to soak up damage and protect the others; if you can safely ignore it for a moment, taking down the harder-hitting assault characetrs or nearby support will make dropping the tank much easier and possibly leave you with dominance of the map.

it This PSA brought to you by the three twits offed by Mercy in between bursts of her healing ray while they attempted to smash Roadhog. That’s just embarrassing.

Learn every character

Okay, yes, you’ll eventually want to have just a couple of heroes and practice with them until you’re really good – but you really need to know what every hero is capable of to succeed, and that means playing as everyone a few times until you can recognise their ultimate triggers and other audio and visual cues.

Next-level play anticipates the opposing team’s movements. Which paths will they use? What abilities are they likely to fling at you? Are they likely to have a nasty ultimate cued up at this stage in the map? You can’t make these kinds of judgment calls without a solid knowledge of each hero. Put the time in. Study up.


Game of Thrones stars talk Japanese toilets and destroy an impressive prop, because Overwatch.

Overwatch secured a terrifically timed slot on Conan O’Brien’s Clueless Gamer segment last night.

While Overwatch is the biggest thing in games right now, out in the world of people who don’t consider a control pad an essential life accessory, Game of Thrones is the cultural phenomenon of the moment. So – naturally – Team Coco is joined by Peter Dinklage (Tyrion Lannister) and Lena Headey (Cersei Lannister), neither of whom seem any more clued-in than O’Brien to this particular style of game.

(As an aside, both have worked around games; Dinklage infamously provided the original voice of Destiny’s Ghost, and Headey has been in a couple of games: Risen, Dishonored and of course Telltale’s Game of Thrones. She also plays Luna Freya in the upcoming Final Fantasy 15: Kingsglaive movie.)

I’m not sure the segment does much to show off Overwatch’s strengths and attractions, but it certainly puts it in front of a lot of eyes. That’s probably all it needs to do.

Just getting started? See our Overwatch guide for best starting heroes, beginner’s tips. When your fingertips start to bleed, come argue over our Overwatch characters tier list.

As part of EA's "Road To Battlefield 1" campaign, the company is giving away DLC for its newest Battlefield games, and now, it looks like the next offering has been revealed. Reddit user Trentandmike spotted a listing that showsBattlefield 4's Final Stand expansion will be free starting on Wednesday, May 18 (via DualShockers).

The listing was for Xbox One, but EA said when announcing the free DLC campaign that content would be offered across Xbox One, PlayStation 4,Xbox 360, PlayStation 3 and PC.

Final Stand includes four maps (Operation Whiteout, Hammerhead, Hangar 21, and Giants of Karelia), all of which take place in wintry environments. There are also near-future weapons and gadgets such as a DS-3 DECOY gun attachment that emits false blips on enemies' mini-maps and the XD-1 Accipiter, a remote-controlled, LMG-equipped drone.

The content, which came out at the end of 2014, normally sells for $15 on its own. It's also included in the $50 Battlefield 4 Premium pass.

Battlefield 4's Dragon's Teeth expansion was free May 3-10, while Battlefield Hardline's Robbery expansion was also free during that week. We'll bring you more details on the forthcoming Final Stand freebie offer, and whatever else gets announced, as new information becomes available.

Nintendo president Tatsumi Kimishima says the NX is a “new way of playing games.”


The Nintendo NX is launching in March 2017 with assurances of a solid software launch line-up, and rumours that the company is abandoning optical discs for cartridges.

The mystery of exactly what we can expect from the new console has deepened even more with the translation of an interview with Nintendo president, Tatsumi Kimishima.

In an interview with The Asahi Shimbun, translated by NeoGAF user GSR, during which the possibility of another foray into film was discussed, Kimishima answered a number of questions about the upcoming NX.

“It’s something very new. The hardware, the software lineup, all of it is something I’d like to play for the first time myself,” he began.

When asked about the impact the new console would have on Wii U sales, Kimishima replied, “When the NX is released, the Wii U business will slow…However, the NX is neither the successor to the Wii U nor to the 3DS.

“It’s a new way of playing games, which I think will have a larger impact that the Wii U, but I don’t feel it’s a pure replacement for the Wii U.”

This echoes the late Satoru Iwata who stressed that at Nintendo “we’re always thinking about how we want to surprise players as well as our desire to change each person’s video gaming life.”

“In the past few years, the idea of what [encompasses] a gaming platform gradually changed,” he said. “If you only expand upon existing hardware, it’s dull.”

What could Nintendo have in store? Just how revolutionary will this new console be? I guess we’ll find out in 10 months.

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