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Destiny

News for Destiny

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Bungie has dropped the Destiny 2 reveal trailer.

The video provides a look at the new story in Destiny 2 where the “last safe city on Earth” has fallen and is now occupied by a new enemy and his elite army, the Red Legion.

As a Guardian in Destiny 2, players will need to master new abilities and weapons to reunite the city’s forces to reclaim their home.

The video above, Rally the Troops, shows two of the Vanguard, which are leaders of the Guardians. In Destiny 2, players head off to new destinations around the solar system and while exploring, will find an “expansive amount of activities.”

Bungie said there will be plenty for solo, cooperative and competitive players to do in game.

The first hands-on gameplay reveal livestream will be broadcast on May 18.

Destiny 2 is now available for pre-order in standard, Limited and Collector’s editions, and as previously reported, pre-ordering nets early access to the beta with dates to be announced.

Destiny 2 Limited Edition($99.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Premium Digital Content:
  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem
Destiny 2 Collector’s Edition($249.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Limited Edition SteelBook Case

Cabal-themed Collector’s Box, containing:

  • Booklet with secrets into the Cabal Empire
  • Cabal Schematic
  • Collectible Postcard Images
  • Cabal Military Pawns

Premium digital content:

  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem

An Expansion pass will also be on offer, and will contain Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and “a wealth” of new weapons, armor, and gear.

Looks like the information in the leak earlier today was spot on, even the PC boxart.

Destiny 2 releases worldwide on September 8 for PC, PS4 and Xbox One and as of press time, Bungie suggests a minimum of 68GB available hard drive storage will be required.

There will be additional, timed exclusive content on PlayStation 4. To play online, users will need a PlayStation Plus or Xbox Live Gold subscription.

Until Destiny 2 is released, current players can enjoy Age of Triumph in Destiny 1.

It’s the last live update to the game, and should provide players with plenty to do and accomplish in the meantime.



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The last update for the current state of Destiny is coming on March 28th. This update is gonna give players the chance to celebrate the game with updates to the Vault of Glass and Crota raids, An Age of Triumph book to complete (I understand this book will contain 13 pages of achievments to get!) plus tons more.

Should be good, here's a teaser:

Destiny 2 rumours have been swirling around for months. Here’s another one to throw on the pile.

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A sequel for Destiny has been confirmed and we know a few details about it already.

Guardians will be apparently be fighting the Cabal in the Tower, there will be a steady stream of content, and as well a bit of a reboot we might even see the game come to PC.

Considering the amount of information floating about in the ether already, it’s best to take the latest rumour with a pinch of salt, as it builds on what we already know, and may just be a fanciful load of old todgers.

Popping up over on Reddit, a user claims to have a source at Bungie “within the Administrative ranks”.

According to Inside_Leaks, Destiny 2: Forge of hope is going to be the sequel’s title, although considering how the names of the expansions usually work, that seems to be an odd choice, but if they’re giving the series an overhaul, it’s not entirely out of the question.

The story details are in line with what we’ve heard so far, so again, it wouldn’t be too much of a stretch to flesh out the info.

“The sequel will heavily focus on chronological events set after the Fall 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardians job to fight back the cabal and reclaim the city.

“While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Strangers motives. The story will culminate with the tower and city fighting back the Cabal empire resulting the guardian defeating the leader of the Cabal in the new Raid.”

The tipster echoes the plans for a regular content schedule, saying, “Bungie is planning to release a substantial content updates for each quarter (Similar to the April Update).

“Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth.”

They continue, “Bungie is scheduling for an event release every 1-2 months centering around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.”

They also state that the overhaul will scrub any existing Destiny characters, but that the “upside to this is the new release will have a more customization character creation including facial hair and class themed face paint and tattoos.”

We even get a launch date cited, so we’ve progressed from a pinch of salt to a whole bucket load.

Destiny 2: Forge of Hope is supposedly slated for a Q4 2017 release with a window of November 4 – 18 if the OP is to be believed.

And finally, the game will be available on PS4, PS4 Pro, Xbox One, Xbox Scorpio, and PC, with three editions to choose from.

The basic edition will have a pre-order bonus of some kind, the second one will have the pre-order bonus as well as an in-game cosmetic, and the third will have the pre-order bonus, in-game cosmetic and a “1:2 Scale of the Exo Strangers Relic of Necessity”.

That’s a big old dump of info. Some of these points have been covered previously, so again, stay skeptical.

Does any of this sound legitimate to you? Let us know your thoughts in the comments below.



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If you missed the Destiny: Rise of Iron coverage over the last couple of days for The Dawning event because of PSX 2016 news flooding the page, here’s a video which will catch you up.
In the video, Arekkz goes over seven new things coming with The Dawning.

He goes over: The Sparrows, the two new tracks on Earth and Mars, Revamped Strikes, the new Record Book, Two new Exotics and ornaments, new Gear Sets from present boxes during the weekly reset, and how Sparrow Racing is here to stay – but in private matches.

Of course, one of the new Exotic Quests will hand you the Year 3 build of Icebreaker.

Destiny’s The Dawning holiday event will launch on December 13 and will run for three weeks, ending on January 3.



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Destiny: Rise of Iron had a better launch than vanilla Destiny.

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Destiny: Rise of Iron generated $59.1 million in digital revenues in September 2016, according to analyst firm Superdata. That’s a lot of cash, and doesn’t include physical sales of Destiny: The Collection.

That’s a lot of money, and here’s a very interesting comparison: the original vanilla Destiny generated combined physical and digital revenues of $47.5 million during its launch month of September 2014, according to court filings which came to light last year. That wass combined physical and digital revenue, too.

So, basically: the digital-only, lower-priced expansion Destiny: Rise of Iron made significantly more revenue in its launch month than the full-priced main release did.

This in turn suggests the Destiny install base may well have been higher as of mid-September 2016 than it was at the end of September 2014. Launch month is usually the busiest and most populated time for a new game, but it seems Destiny has only grown through its DLC and expansion adventures – and the attach rate is pretty swell.

For comparison’s sake, Destiny brought in just (“just”) $7.2 million in digital revenue in August 2016. That figure presumably includes digital game sales, DLC sales and Eververse (microtransaction) content. Superdata concludes Destiny is heavily reliant on new content drops to bring in the cash.

Superdata noted that Destiny is the current top performer in the console digital revenue space, and that 80% of Call of Duty: Black Ops 3’s digital revenue since April has been generated by add-on content. Don’t expect substantial DLC to go away any time soon, even as microtransaction content creeps into triple-A gaming.



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Destiny: Rise of Iron – 10 tips for Iron Banner Supremacy

The Iron Banner has returned to Destiny: Rise of Iron, and it’s better and more rewarding than ever. Don’t be afraid to jump right in; we’ll share our secrets with you.

Things have changed since the last Iron Banner. There’s no tempered buff, so you won’t earn more reputation by waiting for the final days of the event. Supremacy makes for a change of pace from Clash and Control. The bounties have been simplified so you won’t be dragging them around for months unfinished. The influx of new players mean it’s all a bit less hardcore than it was in the final days of The Taken King.

And finally, the loot is tremendous. Unless you’re already above 385 it’s very much worthwhile getting in there, as both the quest rewards and the frequent drops will help push your total Light up and up and up.

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Pick up the quests and weekly bounties

If you haven’t already, stop by the Iron temple and speak with Saladin for an introduction to Efrideet. She’ll give you some quests, which reward you with loot, and offer a selection of bounties.

I know, I know – you hate Iron Banner bounties. They hang around in your inventory all week, silently judging you for failing to get the top rank in a match or whatever. Good news: Bungie has thrown all that out the window. The Iron Banner bounties are now just like “show up a few times, hey” and “I don’t know, shoot some people??” and all very achievable over the space of a few sessions, let along a week.

Efrideet is also selling this month’s Iron Banner loot if you want to infuse it up immediately rather than wait for drops, or got some rubbish rolls. Oh, and stop by Shaxx for the weekly Crucible bounty – Iron Banner matches don’t count for your Rise of Iron Record Book, but they do count for this.

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Get your Light as high as possible

Power matters in Iron Banner. If you find yourself getting one-shot all the time while your weapons seem to gently caress the enemy, check out your relative Light levels. Yep, there’s the problem: Iron Banner isn’t level adjusted like regular Crucible matches are. Also: the higher your Light, the better your drops and quest rewards.

Although hardcore PvP players will tell you your build really matters, for most of us a slightly shorter grenade cooldown or fancy perks aren’t going to be the real issue. Leave your favourite agility-boosting boots behind and wear the ones with enough Light to push you up another notch.

The only exception to this rule is your primary weapon; don’t worry about dropping a point of character Light if it means using a weapon you’re comfortable with over one you spray wildly.

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… but don’t worry if you’re not at cap

If you spend your time on hardcore Destiny forums and whatever you might have the idea that everyone is rocking 385+ gear already, but the truth is the vast majority of players are still stuck on the 350-355 grind. Iron Banner is one way to get yourself over that hump, so there are heaps of sub-cap Guardians running around hoping for drops.

You’ll usually be matchmade with players closer to your level if possible, and if your Light is 360 or above you may even find that you’re way more powerful than most of the opposing Guardians you meet. That changes as your numbers rise through loot drops, of course.

Even if you do end up in matches with much more powerful Guardians, don’t worry about it – you can still get drops and collect reputation through iron medallions if you suffer a losing streak, and if you’re really getting steamrolled the teams will be broken up.

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Shotguns over snipers

The mode this month is Supremacy, which puts snipers at a disadvantage. Really skilled players or those happy to support their team mates from the rear can still succeed, but most people are going to end up fact to face with their foes as they chase down those crests.

Pack a shotgun instead, and be sure to equip it as you slide over crests. If an enemy is rounding the corner with the same idea, you have a good chance of getting a load of lead in their face and scoring a second crest even as you’re screaming “where did they come from”.

You could also try sidearms and fusion rifles as your special, but both take a little more finesse to wield successfully. A shotgun, on the other hand, works well even when you’re in a panic.

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Follow the leader

Supremacy is very much a group mode. If you go lone wolf, you’ll find yourself “exchanging” more often than not – picking off a single enemy, but dying almost immediately, giving each team the same amount of points. Working together in packs is a much better idea.

But what if you don’t have a fireteam? Easy – find the best player on your team and follow them doggedly, staying just behind them. Shoot what they shoot. You’ll get a decent amount of kills and crests this way, and your team will be that much more likely to achieve victory and the glowing praise of the effervescent Shaxx.

If you’re not sure who the good players are, look for whoever gets to hold the flag at the start of the match (it defaults to highest Light, and then prioritises by Crucible skill ranking), or those wearing Trials of Osiris (Egyptian) gear. After a few matches you should start to recognise the same names at the top of the leaderboards.

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Pick … up … the … crests

This seems pretty obvious, but it’s kind of amazing how many players don’t seem to understand it. Both red and blue crests need to be collected before the enemy can grab them. This is the only way to victory in Supremacy.

Obviously you don’t want to rush into a deathtrap for a crest, though. Take your time and be deliberate when there are enemies in the area; picking up one crest to immediately drop your own doesn’t help anybody. Two crests, though? Might be worth it – especially if you’re alone, outnumbered and about to die anyway.

There is a lag issue with Supremacy which sometimes means you can’t pick up crests. Don’t waste time and make a target of yourself waiting for it to register; give up the single point and race off to earn more before someone pops you unawares.

By the way, crests charge supers, so you’ll be seeing a lot of them from the best players. Which brings me to:

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Consider a roaming super subclass

We know you’re trying to finish the Thorn bounty but put your Nightstalkers and Defenders away: what you want from your super is the ability to take down a pack of enemies at once, allowing you to collect all their crests, rather than just get one kill.

Obviously you can take down multiple Guardians with a tether or a bubble, but it’s not as reliable as breaking out Arc Blade or Stormcall. In a fireteam you might want to co-ordinate so at least one person has a good single shot super for countering enemy supers, but if you’re solo you’re better off going for numbers.

Oh, and when you do have a roaming super, don’t stop to collect your crests – just go ham and take down as many enemies as you can. It’s worth more in the long run to rack up kills and let your team mates secure your credits for you than to waste time darting back and forth. Conversely, if you see someone pop a roaming super, follow them around to collect the crests and orbs – and lend fire support.

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Bring in your alts for extra quest loot

If you have multiple Destiny characters, you can level them all through the Iron Banner ranks for extra guaranteed loot from Efrideet’s quests. Maybe you’re not looking for new armour for your alts right now, but infusion fodder is always welcome and the more Unbent Trees in your inventory the better, innit.

There is a reputation boost for alternate characters, so you’ll find that your second and third ascents through the ranks are faster than your first, which is very nice.

Alts too low level? No worries. Run a few strikes with your main and Vault the high-level blues over to your alts for infusion. So those 355 blue boots are no good to you; maybe your Warlock wants them as infusion fodder. Once you get into the Iron Banner with your alt you should quickly start gaining Light levels, anyway.

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Grenades are excellent

Ramp up your discipline and choose your grenade carefully: there’s a lot of fun to be had here.

You know how Destiny PvP and Supremacy in particular constantly throws up chokepoint face-offs, where teams stand on opposite sides of an opening and trade blows? Everybody knows grenades are going to be involved and rarely have difficulty dodging, but they’re less awake to what happens if you hold a grenade back until they make a dash on the crests a few seconds in. Ho! Ho! Ho! Merry Christmas!

Grenades with strong territory control are terrific for guarding crests from the enemy while you wait those precious few seconds for back up to arrive, too. I’ve totted up a bunch of double and triple down medals just by dropping a nice big damage over time grenade down and running away around a corner till everyone is dead. They can’t resist the shiny.

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No super, all grenade builds are viable here

Now that we all (hopefully) have some interesting Iron Lord Artifacts, let’s put them to use: equip Memory of Skorri and swear off your super, so that when you’re working closely with your team – which in Supremacy is almost all the time – they’re constantly being charged up.

Fluff up your build for Discipline and Strength rather than Intellect and check your ability grid carefully to make sure you’re not wasting any of your nodes on super upgrades that could make your grenades or melee fancier. There are some amazing possibilities out there – Titans should think about Simmering Flame, Armamentarium and Thermite Grenades, which is possibly even more demoralising than Hammers of Sol.

Memory of Felwinter is also an option here; you’ll gain melee and grenade charge from crest collection, too. Grenades for days! It’s raining grenades! I never thought I’d be happy about this!



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Destiny 2, the currently unannounced 2017 sequel to Destiny,is coming to PC, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game rather than a Taken King-style expansion—even if that means leaving old characters behind.

The PC rumor first popped up on NeoGAF today. This afternoon, a GAF poster named benny_a wrote that a friend at Activision had told him thatDestiny’s much-anticipated sequel will indeed be on PC. The publisher informed employees about the news during an internal presentation today, according to benny_a. He added another interesting tidbit: that the Activision-owned studio Vicarious Visions is also helping out on Destiny 2.Although that isn’t public knowledge, I had heard the same thing a few weeks ago, which adds credence to benny_a’s report.

Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC. This isn’t a shocker. Releasing Destiny’s sequel on PC will give Bungie access to a giant new potential audience, one that wasn’t around for the first game. Ditching last-gen consoles, which Bungie has already done for the recently released Rise of Iron expansion, ensures that they no longer have to worry about antiquated memory restrictions.

Over the past few months, I’ve heard that Bungie’s leadership wantsDestiny 2 to feel like a proper sequel, even if that means leaving old planets, characters, and activities behind. In conversations with me, people connected to Bungie have made comparisons to Blizzard’s Diablo 2, which iterated on the first game in some incredible ways but didn’t carry over characters or content from Diablo. I don’t know exactly how much will change in Destiny 2, but all signs point to the developers starting from scratch. “D2 is a completely different game,” said one person familiar with development. “The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things.”

One of the terms we’ll be hearing often with Destiny 2, according to sources, is “play-in destinations”—a new activity model that will revamp how Destiny’s world functions. The plan, from what I’ve heard, is forDestiny 2's planet areas to feel more populated with towns, outposts, and quests that are more interesting than the patrol missions you can get inDestiny.

Assuming Destiny 2 won’t let players carry over their old characters, Bungie will likely offer something to players who have poured hundreds of hours into the first game. (Last I heard, Bungie has not yet finalized these decisions.)

In April, according to several sources, Bungie had a staff reorganization. During this process, The Taken King director Luke Smith and executive producer Mark Noseworthy became, respectively, director and executive producer of Destiny 2. They rebooted the story that had been written up to that point. A number of veteran Bungie staffers also left the studio around that time. Some went to big companies; others moved into indie development.

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Lots Of Destiny Devs Have Left Bungie Recently To Make Indie Games
Over the past couple of years, we’ve seen a fascinating trend out of Seattle: developers leaving…Read more

The bulk of Bungie’s 750+ employees are working on Destiny 2, and Activision has also recruited other studios including High Moon, Vicarious Visions, and others to help with development on the game, according to sources.

Reps for Bungie have not yet returned a request for comment.
Everything you need to know about Iron Lord Artifacts, what they are, and how to attune them.

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Destiny: The Rise of Iron is switching things up when it comes to Artifacts.

The new expansion introduces eight new Iron Lord Artifacts that can be used by any class, and they can significantly alter gameplay.

Obtaining all eight of them is one of the accomplishments in the Rise of Iron record book – similar to Year 2’s Moments of Triumph, and equipping all eight will unlock the Student of History achievement/ trophy.

You can only equip one at a time and you’ll need to have a level 40 character in order to do so.

In addition to the eight Iron Lord Artifacts are three cosmetic ones that you can buy from Tess Everis for 15 Silver Dust each.

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How to get Iron Lord Artifacts

First off, you have to complete the Rise of Iron campaign. Once it’s done, talk to Tyra Karn at the Iron Temple and accept the Champion of Light quest.

This will give you an activity to complete in the Plaguelands and you can return to Tyra Karn for your reward – an Iron Lord’s Legacy token. The number of tokens you can earn per week is capped at one per for each of your characters.

Speak to her again to trade your Iron Lord’s Legacy for an Iron Lord Artifact.

Tyra Karn will offer a choice of three artifacts that will rotate each week. You can carry over your Iron Lord’s Legacy week-to-week to trade in when you choose, or complete her tasks once a week with each of your characters to trade in tokens for a maximum of three Artifacts per week.

Attunement of an Artifact is required before you can equip it.

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Artifact Attunement

Attunement of your Artifact is very important. If you don’t attune it, you can’t equip it. Thankfully, this is actually really straight forward.

Each of the artifacts is named after an Iron Lord. Take it to the statue of its namesake and you’ll be prompted to carry out the attunement. Bob’s your uncle, attunement achieved.

You can now equip your Artifact.

Iron Lord Artifacts and their effects

  • Memory of Felwinter
    • Lose your Super
    • Gain one extra Grenade and Melee charge
    • Gain a small buff to to all of your stats
    • Orbs recharge your grenade and melee bars
  • Memory of Gheleon
    • Detailed radar resolution
    • Radar remains active while aiming down Primary weapon sights
  • Memory of Jolder
    • Eliminates cooldown on sprint
  • Memory of Perun
    • Highlights enemy Guardians with fully charged Super in yellow
    • Highlights all enemies with low health in red
  • Memory of Radegast
    • Gives swords the ability to reflect enemy projectile attacks, including Ogre eye blasts and rockets fired in the Crucible
  • Memory of Silimar
    • Significantly reduces any damage inflicted through damage-over-time effects
  • Memory of Skorri
    • Increases speed of Super recharge for all nearby Guardians
  • Memory of Timur
    • Chance of turning low-level PvE enemies into allies with a melee attack
    • Effect expires after 30 seconds, or with a second melee attack
  • The Survivors?
    • Lord Saladin may not be the last of the Iron Lords. The sniper Efrideet may have also survived, as she has no statue in the Iron Temple. We may see two more artifacts from the survivors at later date

Rise of Iron Cosmetic Artifacts

  • Azure Lens
    • Feeling Blue perk – Everything you see has a blue tint
  • Golden Age Lens
    • The Golden Age perk – Everything you see is sepia toned
  • Grayscale Lens
    • Grayscale perk – Everything you see is in shades of gray

Cosmetic Artifacts have a Light Level of 3 but you can infuse them to give this a boost.



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Destiny is about to enter its third year with the latest expansion: Rise of Iron. With each new add-on, Destiny becomes a stronger, more robust title. Also with each new piece of DLC, players ask themselves the inevitable question: “When is Destiny 2 coming out?” Given how much money Activision and Bungie made from this generation’s most popular game, a sequel is all but assured. But how can Destiny 2 be better than its predecessor?

Though a success, there were many things about Destiny that folks (including myself) weren’t too thrilled about. The game seemed to be on the cusp of true greatness, but fell short of becoming the next big thing. Yes, it was huge, but it could have been much better.

We don’t have an idea of when Destiny 2 will be officially announced, let alone released, which gives us time to think about what we want to see in the game. There is much that Destiny 2 can do to improve upon the original formula and give players a truly generation-defining experience. Below you’ll find the top five things we want most from Destiny‘s sequel.

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1. A story

I’m starting this off with the number one thing people have wanted from Destiny: an actual story. Originally, Destiny was going to feature an epic tale with a rich lore and memorable characters. Instead, we got an endless string of fetch quests that lead to more fetch quests with next to no story in between them.

Sure, Destiny had a story, but it was handed out in small unsatisfying pieces. Even when it appeared that the game would finally give players some semblance of a plot, characters would spout lines like “I don’t have time to explain why I don’t have time to explain.” For a game whose developers made Halo — a franchise with one of the finest stories in gaming — this was borderline insulting.

Yes, it’s supposed to be a multiplayer game, but if Bungie and Activision really want the franchise to become a cultural phenomenon, then Destiny 2 needs to have a central plot that blows everyone away. Again, this is Bungie behind the wheel, so there is absolutely no reason they can’t pull this off. If Destiny 2 has an engaging story on top of a fun gaming experience then it is almost certain that sales will be even more impressive than they were for the first game.

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2. Destiny on PC

This one is a bit of a no-brainer, but Destiny 2 needs to be available on PC. For a game that is so heavily influenced by MMOs, it is strange how Destiny is only playable on consoles. With the PC market becoming bigger each day, there is no good reason why Destiny 2 shouldn’t be on this platform.

How does Destiny 2 benefit from being on PC? The most obvious gain would be with the graphics. Don’t get me wrong, Destiny is one fine looking game, but if would look exponentially better on PC, especially running at 4K resolution at 60 frames per second. Pardon the cheesy pun, but the game would be visually out-of-this-world.

The other advantage is larger servers. For a game that is half MMO, Destiny felt very small even if you were in the game’s central social hub. Destiny 2 on PC could greatly expand the amount of in-game users. If the console manufacturers play nice with one another, we could even have the game be cross-play compatible across all three systems. That last part may be a bit of wishful thinking, but it is certainly possible.

And of course, let’s not forget mods, which would no doubt produce years and years worth of content and memes for the game.

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3. An expanded universe

Before the launch of Destiny, we were told that it would be a game with an expansive universe full of diverse locations. The concept art backed these statements up with images that teased us with glimpses of strange alien worlds and technologies. From everything we were told and everything that we saw, it looked like we would be treated to a massive galaxy full of secrets and wonders.

Instead, we got a game that featured only three planets: Venus, Earth, and Mars. Though the game would eventually let players explore the moons of Earth and Mars, every single location in the game was confined to our solar system. Going back and forth between three of the four innermost planets was a far cry from having an entire galaxy to explore. Having such a meager amount of locations to check out limited the scope of the game considerably. This wasn’t the grand space opera we thought it was.

For Destiny 2, we need to have as many different solar systems and planets as the game can possibly contain. Destiny 2 will be exclusive to current-gen consoles so Bungie should be able to cram in more locations, and of course, more things to do in these places. With both Sony’s PS4 Pro and Microsoft’s Project Scorpio on the horizon, it is possible for the game to take advantage of these powerful machines and deliver a game that truly lives up to its potential. There is no excuse for the next Destiny to not feature more explorable worlds — especially if Bungie wants to make it a space epic for the ages.

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4. Space battles

Destiny features a multitude of spaceships for players to choose from. Each one has their own unique aesthetic style, but aside from looking pretty during loading screens, the ships offer absolutely nothing in terms of gameplay. Destiny had players traveling between hostile planets in a spaceship with offensive capabilities, but never once did they have to engage in space combat. This is something that has to change in Destiny 2.

These space combat sections don’t have to be small diversions. They can be fully realized missions where players team up with friends to attack enemy motherships and space stations while fending off thousands of smaller spaceships. These portions can take inspiration from space combat games such as Freespace 2, Descent, Elite Dangerous, and Star Wars: TIE Fighter. These have some of the very best space battles in gaming and Bungie would do well to try to base Destiny 2’s outer space engagements on them.

Of course, these sections don’t have to limit people to inside their spaceship. For example, players can cut a path through a swarm of enemy ships to make it on board a space station where the game would then return to the standard FPS mode. Here, the mission continues with the players meeting their objective(s) before returning to their spaceships to engage in more space battles. This should be done seamlessly in order to not break immersion.

Space combat during campaign missions would be amazing enough on its own, but it would be even more incredible if there could be Crucible missions where players fought against each other in heated battles. Blasting friends or random folks away online is something that Destiny players would no doubt find exciting. The game’s FPS competitive multiplayer is great already, but toss in PvP space battles and you’ll have one of the best multiplayer games on the market.

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5. A better single player experience

Have you ever tried to play Destiny by yourself? It sucks. Though the game can technically be played solo (raids notwithstanding), it is clearly designed to be played with a team of three people. While this is all well and good, some of us prefer to play games solo. However, not only do missions contain too many enemies for only one person to handle, but there isn’t even any sort of narrative reward when one completes missions on their own (because of the lack of story). Destiny 2 has to be structured in a way that makes it more appealing to folks who would rather play alone.

This can be done by having A.I. partners who accompany players on missions. Think of Mass Effect where you always have two NPC characters at your side. It could even be that the others share some back and forth banter with you. This would go a long way to giving Destiny 2 more of a personality. These partners can even help revive you if you should fall in battle. In turn, you can help revive your NPC team mates. This would make it seem as if you are playing with others without actually playing with anyone.

People don’t always have the time to coordinate their schedules to play online so it would be fantastic if Destiny 2 was more single player friendly. Adding an actual story (as mentioned above) can help in this regard as well, because you’ll know that after completing a mission you will be treated to a nice bit of exposition.

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What else do you think Destiny’s successor should have? Sound off in the comments section and let us know.

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