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News for Destiny

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Bungie has dropped the Destiny 2 reveal trailer.

The video provides a look at the new story in Destiny 2 where the “last safe city on Earth” has fallen and is now occupied by a new enemy and his elite army, the Red Legion.

As a Guardian in Destiny 2, players will need to master new abilities and weapons to reunite the city’s forces to reclaim their home.

The video above, Rally the Troops, shows two of the Vanguard, which are leaders of the Guardians. In Destiny 2, players head off to new destinations around the solar system and while exploring, will find an “expansive amount of activities.”

Bungie said there will be plenty for solo, cooperative and competitive players to do in game.

The first hands-on gameplay reveal livestream will be broadcast on May 18.

Destiny 2 is now available for pre-order in standard, Limited and Collector’s editions, and as previously reported, pre-ordering nets early access to the beta with dates to be announced.

Destiny 2 Limited Edition($99.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Premium Digital Content:
  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem
Destiny 2 Collector’s Edition($249.99)

  • Destiny 2 Base Game
  • Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.
  • Limited Edition SteelBook Case

Cabal-themed Collector’s Box, containing:

  • Booklet with secrets into the Cabal Empire
  • Cabal Schematic
  • Collectible Postcard Images
  • Cabal Military Pawns

Premium digital content:

  • Legendary Sword
  • Legendary Player Emote
  • Cabal Empire Themed Emblem

An Expansion pass will also be on offer, and will contain Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and “a wealth” of new weapons, armor, and gear.

Looks like the information in the leak earlier today was spot on, even the PC boxart.

Destiny 2 releases worldwide on September 8 for PC, PS4 and Xbox One and as of press time, Bungie suggests a minimum of 68GB available hard drive storage will be required.

There will be additional, timed exclusive content on PlayStation 4. To play online, users will need a PlayStation Plus or Xbox Live Gold subscription.

Until Destiny 2 is released, current players can enjoy Age of Triumph in Destiny 1.

It’s the last live update to the game, and should provide players with plenty to do and accomplish in the meantime.

The last update for the current state of Destiny is coming on March 28th. This update is gonna give players the chance to celebrate the game with updates to the Vault of Glass and Crota raids, An Age of Triumph book to complete (I understand this book will contain 13 pages of achievments to get!) plus tons more.

Should be good, here's a teaser:

Destiny 2 rumours have been swirling around for months. Here’s another one to throw on the pile.


A sequel for Destiny has been confirmed and we know a few details about it already.

Guardians will be apparently be fighting the Cabal in the Tower, there will be a steady stream of content, and as well a bit of a reboot we might even see the game come to PC.

Considering the amount of information floating about in the ether already, it’s best to take the latest rumour with a pinch of salt, as it builds on what we already know, and may just be a fanciful load of old todgers.

Popping up over on Reddit, a user claims to have a source at Bungie “within the Administrative ranks”.

According to Inside_Leaks, Destiny 2: Forge of hope is going to be the sequel’s title, although considering how the names of the expansions usually work, that seems to be an odd choice, but if they’re giving the series an overhaul, it’s not entirely out of the question.

The story details are in line with what we’ve heard so far, so again, it wouldn’t be too much of a stretch to flesh out the info.

“The sequel will heavily focus on chronological events set after the Fall 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardians job to fight back the cabal and reclaim the city.

“While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Strangers motives. The story will culminate with the tower and city fighting back the Cabal empire resulting the guardian defeating the leader of the Cabal in the new Raid.”

The tipster echoes the plans for a regular content schedule, saying, “Bungie is planning to release a substantial content updates for each quarter (Similar to the April Update).

“Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth.”

They continue, “Bungie is scheduling for an event release every 1-2 months centering around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.”

They also state that the overhaul will scrub any existing Destiny characters, but that the “upside to this is the new release will have a more customization character creation including facial hair and class themed face paint and tattoos.”

We even get a launch date cited, so we’ve progressed from a pinch of salt to a whole bucket load.

Destiny 2: Forge of Hope is supposedly slated for a Q4 2017 release with a window of November 4 – 18 if the OP is to be believed.

And finally, the game will be available on PS4, PS4 Pro, Xbox One, Xbox Scorpio, and PC, with three editions to choose from.

The basic edition will have a pre-order bonus of some kind, the second one will have the pre-order bonus as well as an in-game cosmetic, and the third will have the pre-order bonus, in-game cosmetic and a “1:2 Scale of the Exo Strangers Relic of Necessity”.

That’s a big old dump of info. Some of these points have been covered previously, so again, stay skeptical.

Does any of this sound legitimate to you? Let us know your thoughts in the comments below.


If you missed the Destiny: Rise of Iron coverage over the last couple of days for The Dawning event because of PSX 2016 news flooding the page, here’s a video which will catch you up.
In the video, Arekkz goes over seven new things coming with The Dawning.

He goes over: The Sparrows, the two new tracks on Earth and Mars, Revamped Strikes, the new Record Book, Two new Exotics and ornaments, new Gear Sets from present boxes during the weekly reset, and how Sparrow Racing is here to stay – but in private matches.

Of course, one of the new Exotic Quests will hand you the Year 3 build of Icebreaker.

Destiny’s The Dawning holiday event will launch on December 13 and will run for three weeks, ending on January 3.

Destiny: Rise of Iron had a better launch than vanilla Destiny.


Destiny: Rise of Iron generated $59.1 million in digital revenues in September 2016, according to analyst firm Superdata. That’s a lot of cash, and doesn’t include physical sales of Destiny: The Collection.

That’s a lot of money, and here’s a very interesting comparison: the original vanilla Destiny generated combined physical and digital revenues of $47.5 million during its launch month of September 2014, according to court filings which came to light last year. That wass combined physical and digital revenue, too.

So, basically: the digital-only, lower-priced expansion Destiny: Rise of Iron made significantly more revenue in its launch month than the full-priced main release did.

This in turn suggests the Destiny install base may well have been higher as of mid-September 2016 than it was at the end of September 2014. Launch month is usually the busiest and most populated time for a new game, but it seems Destiny has only grown through its DLC and expansion adventures – and the attach rate is pretty swell.

For comparison’s sake, Destiny brought in just (“just”) $7.2 million in digital revenue in August 2016. That figure presumably includes digital game sales, DLC sales and Eververse (microtransaction) content. Superdata concludes Destiny is heavily reliant on new content drops to bring in the cash.

Superdata noted that Destiny is the current top performer in the console digital revenue space, and that 80% of Call of Duty: Black Ops 3’s digital revenue since April has been generated by add-on content. Don’t expect substantial DLC to go away any time soon, even as microtransaction content creeps into triple-A gaming.

Destiny: Rise of Iron – 10 tips for Iron Banner Supremacy

The Iron Banner has returned to Destiny: Rise of Iron, and it’s better and more rewarding than ever. Don’t be afraid to jump right in; we’ll share our secrets with you.

Things have changed since the last Iron Banner. There’s no tempered buff, so you won’t earn more reputation by waiting for the final days of the event. Supremacy makes for a change of pace from Clash and Control. The bounties have been simplified so you won’t be dragging them around for months unfinished. The influx of new players mean it’s all a bit less hardcore than it was in the final days of The Taken King.

And finally, the loot is tremendous. Unless you’re already above 385 it’s very much worthwhile getting in there, as both the quest rewards and the frequent drops will help push your total Light up and up and up.

Pick up the quests and weekly bounties

If you haven’t already, stop by the Iron temple and speak with Saladin for an introduction to Efrideet. She’ll give you some quests, which reward you with loot, and offer a selection of bounties.

I know, I know – you hate Iron Banner bounties. They hang around in your inventory all week, silently judging you for failing to get the top rank in a match or whatever. Good news: Bungie has thrown all that out the window. The Iron Banner bounties are now just like “show up a few times, hey” and “I don’t know, shoot some people??” and all very achievable over the space of a few sessions, let along a week.

Efrideet is also selling this month’s Iron Banner loot if you want to infuse it up immediately rather than wait for drops, or got some rubbish rolls. Oh, and stop by Shaxx for the weekly Crucible bounty – Iron Banner matches don’t count for your Rise of Iron Record Book, but they do count for this.

Get your Light as high as possible

Power matters in Iron Banner. If you find yourself getting one-shot all the time while your weapons seem to gently caress the enemy, check out your relative Light levels. Yep, there’s the problem: Iron Banner isn’t level adjusted like regular Crucible matches are. Also: the higher your Light, the better your drops and quest rewards.

Although hardcore PvP players will tell you your build really matters, for most of us a slightly shorter grenade cooldown or fancy perks aren’t going to be the real issue. Leave your favourite agility-boosting boots behind and wear the ones with enough Light to push you up another notch.

The only exception to this rule is your primary weapon; don’t worry about dropping a point of character Light if it means using a weapon you’re comfortable with over one you spray wildly.

… but don’t worry if you’re not at cap

If you spend your time on hardcore Destiny forums and whatever you might have the idea that everyone is rocking 385+ gear already, but the truth is the vast majority of players are still stuck on the 350-355 grind. Iron Banner is one way to get yourself over that hump, so there are heaps of sub-cap Guardians running around hoping for drops.

You’ll usually be matchmade with players closer to your level if possible, and if your Light is 360 or above you may even find that you’re way more powerful than most of the opposing Guardians you meet. That changes as your numbers rise through loot drops, of course.

Even if you do end up in matches with much more powerful Guardians, don’t worry about it – you can still get drops and collect reputation through iron medallions if you suffer a losing streak, and if you’re really getting steamrolled the teams will be broken up.

Shotguns over snipers

The mode this month is Supremacy, which puts snipers at a disadvantage. Really skilled players or those happy to support their team mates from the rear can still succeed, but most people are going to end up fact to face with their foes as they chase down those crests.

Pack a shotgun instead, and be sure to equip it as you slide over crests. If an enemy is rounding the corner with the same idea, you have a good chance of getting a load of lead in their face and scoring a second crest even as you’re screaming “where did they come from”.

You could also try sidearms and fusion rifles as your special, but both take a little more finesse to wield successfully. A shotgun, on the other hand, works well even when you’re in a panic.

Follow the leader

Supremacy is very much a group mode. If you go lone wolf, you’ll find yourself “exchanging” more often than not – picking off a single enemy, but dying almost immediately, giving each team the same amount of points. Working together in packs is a much better idea.

But what if you don’t have a fireteam? Easy – find the best player on your team and follow them doggedly, staying just behind them. Shoot what they shoot. You’ll get a decent amount of kills and crests this way, and your team will be that much more likely to achieve victory and the glowing praise of the effervescent Shaxx.

If you’re not sure who the good players are, look for whoever gets to hold the flag at the start of the match (it defaults to highest Light, and then prioritises by Crucible skill ranking), or those wearing Trials of Osiris (Egyptian) gear. After a few matches you should start to recognise the same names at the top of the leaderboards.

Pick … up … the … crests

This seems pretty obvious, but it’s kind of amazing how many players don’t seem to understand it. Both red and blue crests need to be collected before the enemy can grab them. This is the only way to victory in Supremacy.

Obviously you don’t want to rush into a deathtrap for a crest, though. Take your time and be deliberate when there are enemies in the area; picking up one crest to immediately drop your own doesn’t help anybody. Two crests, though? Might be worth it – especially if you’re alone, outnumbered and about to die anyway.

There is a lag issue with Supremacy which sometimes means you can’t pick up crests. Don’t waste time and make a target of yourself waiting for it to register; give up the single point and race off to earn more before someone pops you unawares.

By the way, crests charge supers, so you’ll be seeing a lot of them from the best players. Which brings me to:

Consider a roaming super subclass

We know you’re trying to finish the Thorn bounty but put your Nightstalkers and Defenders away: what you want from your super is the ability to take down a pack of enemies at once, allowing you to collect all their crests, rather than just get one kill.

Obviously you can take down multiple Guardians with a tether or a bubble, but it’s not as reliable as breaking out Arc Blade or Stormcall. In a fireteam you might want to co-ordinate so at least one person has a good single shot super for countering enemy supers, but if you’re solo you’re better off going for numbers.

Oh, and when you do have a roaming super, don’t stop to collect your crests – just go ham and take down as many enemies as you can. It’s worth more in the long run to rack up kills and let your team mates secure your credits for you than to waste time darting back and forth. Conversely, if you see someone pop a roaming super, follow them around to collect the crests and orbs – and lend fire support.

Bring in your alts for extra quest loot

If you have multiple Destiny characters, you can level them all through the Iron Banner ranks for extra guaranteed loot from Efrideet’s quests. Maybe you’re not looking for new armour for your alts right now, but infusion fodder is always welcome and the more Unbent Trees in your inventory the better, innit.

There is a reputation boost for alternate characters, so you’ll find that your second and third ascents through the ranks are faster than your first, which is very nice.

Alts too low level? No worries. Run a few strikes with your main and Vault the high-level blues over to your alts for infusion. So those 355 blue boots are no good to you; maybe your Warlock wants them as infusion fodder. Once you get into the Iron Banner with your alt you should quickly start gaining Light levels, anyway.

Grenades are excellent

Ramp up your discipline and choose your grenade carefully: there’s a lot of fun to be had here.

You know how Destiny PvP and Supremacy in particular constantly throws up chokepoint face-offs, where teams stand on opposite sides of an opening and trade blows? Everybody knows grenades are going to be involved and rarely have difficulty dodging, but they’re less awake to what happens if you hold a grenade back until they make a dash on the crests a few seconds in. Ho! Ho! Ho! Merry Christmas!

Grenades with strong territory control are terrific for guarding crests from the enemy while you wait those precious few seconds for back up to arrive, too. I’ve totted up a bunch of double and triple down medals just by dropping a nice big damage over time grenade down and running away around a corner till everyone is dead. They can’t resist the shiny.

No super, all grenade builds are viable here

Now that we all (hopefully) have some interesting Iron Lord Artifacts, let’s put them to use: equip Memory of Skorri and swear off your super, so that when you’re working closely with your team – which in Supremacy is almost all the time – they’re constantly being charged up.

Fluff up your build for Discipline and Strength rather than Intellect and check your ability grid carefully to make sure you’re not wasting any of your nodes on super upgrades that could make your grenades or melee fancier. There are some amazing possibilities out there – Titans should think about Simmering Flame, Armamentarium and Thermite Grenades, which is possibly even more demoralising than Hammers of Sol.

Memory of Felwinter is also an option here; you’ll gain melee and grenade charge from crest collection, too. Grenades for days! It’s raining grenades! I never thought I’d be happy about this!

Destiny 2, the currently unannounced 2017 sequel to Destiny,is coming to PC, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game rather than a Taken King-style expansion—even if that means leaving old characters behind.

The PC rumor first popped up on NeoGAF today. This afternoon, a GAF poster named benny_a wrote that a friend at Activision had told him thatDestiny’s much-anticipated sequel will indeed be on PC. The publisher informed employees about the news during an internal presentation today, according to benny_a. He added another interesting tidbit: that the Activision-owned studio Vicarious Visions is also helping out on Destiny 2.Although that isn’t public knowledge, I had heard the same thing a few weeks ago, which adds credence to benny_a’s report.

Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC. This isn’t a shocker. Releasing Destiny’s sequel on PC will give Bungie access to a giant new potential audience, one that wasn’t around for the first game. Ditching last-gen consoles, which Bungie has already done for the recently released Rise of Iron expansion, ensures that they no longer have to worry about antiquated memory restrictions.

Over the past few months, I’ve heard that Bungie’s leadership wantsDestiny 2 to feel like a proper sequel, even if that means leaving old planets, characters, and activities behind. In conversations with me, people connected to Bungie have made comparisons to Blizzard’s Diablo 2, which iterated on the first game in some incredible ways but didn’t carry over characters or content from Diablo. I don’t know exactly how much will change in Destiny 2, but all signs point to the developers starting from scratch. “D2 is a completely different game,” said one person familiar with development. “The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things.”

One of the terms we’ll be hearing often with Destiny 2, according to sources, is “play-in destinations”—a new activity model that will revamp how Destiny’s world functions. The plan, from what I’ve heard, is forDestiny 2's planet areas to feel more populated with towns, outposts, and quests that are more interesting than the patrol missions you can get inDestiny.

Assuming Destiny 2 won’t let players carry over their old characters, Bungie will likely offer something to players who have poured hundreds of hours into the first game. (Last I heard, Bungie has not yet finalized these decisions.)

In April, according to several sources, Bungie had a staff reorganization. During this process, The Taken King director Luke Smith and executive producer Mark Noseworthy became, respectively, director and executive producer of Destiny 2. They rebooted the story that had been written up to that point. A number of veteran Bungie staffers also left the studio around that time. Some went to big companies; others moved into indie development.

Lots Of Destiny Devs Have Left Bungie Recently To Make Indie Games
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The bulk of Bungie’s 750+ employees are working on Destiny 2, and Activision has also recruited other studios including High Moon, Vicarious Visions, and others to help with development on the game, according to sources.

Reps for Bungie have not yet returned a request for comment.
Everything you need to know about Iron Lord Artifacts, what they are, and how to attune them.


Destiny: The Rise of Iron is switching things up when it comes to Artifacts.

The new expansion introduces eight new Iron Lord Artifacts that can be used by any class, and they can significantly alter gameplay.

Obtaining all eight of them is one of the accomplishments in the Rise of Iron record book – similar to Year 2’s Moments of Triumph, and equipping all eight will unlock the Student of History achievement/ trophy.

You can only equip one at a time and you’ll need to have a level 40 character in order to do so.

In addition to the eight Iron Lord Artifacts are three cosmetic ones that you can buy from Tess Everis for 15 Silver Dust each.


How to get Iron Lord Artifacts

First off, you have to complete the Rise of Iron campaign. Once it’s done, talk to Tyra Karn at the Iron Temple and accept the Champion of Light quest.

This will give you an activity to complete in the Plaguelands and you can return to Tyra Karn for your reward – an Iron Lord’s Legacy token. The number of tokens you can earn per week is capped at one per for each of your characters.

Speak to her again to trade your Iron Lord’s Legacy for an Iron Lord Artifact.

Tyra Karn will offer a choice of three artifacts that will rotate each week. You can carry over your Iron Lord’s Legacy week-to-week to trade in when you choose, or complete her tasks once a week with each of your characters to trade in tokens for a maximum of three Artifacts per week.

Attunement of an Artifact is required before you can equip it.


Artifact Attunement

Attunement of your Artifact is very important. If you don’t attune it, you can’t equip it. Thankfully, this is actually really straight forward.

Each of the artifacts is named after an Iron Lord. Take it to the statue of its namesake and you’ll be prompted to carry out the attunement. Bob’s your uncle, attunement achieved.

You can now equip your Artifact.

Iron Lord Artifacts and their effects

  • Memory of Felwinter
    • Lose your Super
    • Gain one extra Grenade and Melee charge
    • Gain a small buff to to all of your stats
    • Orbs recharge your grenade and melee bars
  • Memory of Gheleon
    • Detailed radar resolution
    • Radar remains active while aiming down Primary weapon sights
  • Memory of Jolder
    • Eliminates cooldown on sprint
  • Memory of Perun
    • Highlights enemy Guardians with fully charged Super in yellow
    • Highlights all enemies with low health in red
  • Memory of Radegast
    • Gives swords the ability to reflect enemy projectile attacks, including Ogre eye blasts and rockets fired in the Crucible
  • Memory of Silimar
    • Significantly reduces any damage inflicted through damage-over-time effects
  • Memory of Skorri
    • Increases speed of Super recharge for all nearby Guardians
  • Memory of Timur
    • Chance of turning low-level PvE enemies into allies with a melee attack
    • Effect expires after 30 seconds, or with a second melee attack
  • The Survivors?
    • Lord Saladin may not be the last of the Iron Lords. The sniper Efrideet may have also survived, as she has no statue in the Iron Temple. We may see two more artifacts from the survivors at later date

Rise of Iron Cosmetic Artifacts

  • Azure Lens
    • Feeling Blue perk – Everything you see has a blue tint
  • Golden Age Lens
    • The Golden Age perk – Everything you see is sepia toned
  • Grayscale Lens
    • Grayscale perk – Everything you see is in shades of gray

Cosmetic Artifacts have a Light Level of 3 but you can infuse them to give this a boost.

Destiny is about to enter its third year with the latest expansion: Rise of Iron. With each new add-on, Destiny becomes a stronger, more robust title. Also with each new piece of DLC, players ask themselves the inevitable question: “When is Destiny 2 coming out?” Given how much money Activision and Bungie made from this generation’s most popular game, a sequel is all but assured. But how can Destiny 2 be better than its predecessor?

Though a success, there were many things about Destiny that folks (including myself) weren’t too thrilled about. The game seemed to be on the cusp of true greatness, but fell short of becoming the next big thing. Yes, it was huge, but it could have been much better.

We don’t have an idea of when Destiny 2 will be officially announced, let alone released, which gives us time to think about what we want to see in the game. There is much that Destiny 2 can do to improve upon the original formula and give players a truly generation-defining experience. Below you’ll find the top five things we want most from Destiny‘s sequel.


1. A story

I’m starting this off with the number one thing people have wanted from Destiny: an actual story. Originally, Destiny was going to feature an epic tale with a rich lore and memorable characters. Instead, we got an endless string of fetch quests that lead to more fetch quests with next to no story in between them.

Sure, Destiny had a story, but it was handed out in small unsatisfying pieces. Even when it appeared that the game would finally give players some semblance of a plot, characters would spout lines like “I don’t have time to explain why I don’t have time to explain.” For a game whose developers made Halo — a franchise with one of the finest stories in gaming — this was borderline insulting.

Yes, it’s supposed to be a multiplayer game, but if Bungie and Activision really want the franchise to become a cultural phenomenon, then Destiny 2 needs to have a central plot that blows everyone away. Again, this is Bungie behind the wheel, so there is absolutely no reason they can’t pull this off. If Destiny 2 has an engaging story on top of a fun gaming experience then it is almost certain that sales will be even more impressive than they were for the first game.


2. Destiny on PC

This one is a bit of a no-brainer, but Destiny 2 needs to be available on PC. For a game that is so heavily influenced by MMOs, it is strange how Destiny is only playable on consoles. With the PC market becoming bigger each day, there is no good reason why Destiny 2 shouldn’t be on this platform.

How does Destiny 2 benefit from being on PC? The most obvious gain would be with the graphics. Don’t get me wrong, Destiny is one fine looking game, but if would look exponentially better on PC, especially running at 4K resolution at 60 frames per second. Pardon the cheesy pun, but the game would be visually out-of-this-world.

The other advantage is larger servers. For a game that is half MMO, Destiny felt very small even if you were in the game’s central social hub. Destiny 2 on PC could greatly expand the amount of in-game users. If the console manufacturers play nice with one another, we could even have the game be cross-play compatible across all three systems. That last part may be a bit of wishful thinking, but it is certainly possible.

And of course, let’s not forget mods, which would no doubt produce years and years worth of content and memes for the game.


3. An expanded universe

Before the launch of Destiny, we were told that it would be a game with an expansive universe full of diverse locations. The concept art backed these statements up with images that teased us with glimpses of strange alien worlds and technologies. From everything we were told and everything that we saw, it looked like we would be treated to a massive galaxy full of secrets and wonders.

Instead, we got a game that featured only three planets: Venus, Earth, and Mars. Though the game would eventually let players explore the moons of Earth and Mars, every single location in the game was confined to our solar system. Going back and forth between three of the four innermost planets was a far cry from having an entire galaxy to explore. Having such a meager amount of locations to check out limited the scope of the game considerably. This wasn’t the grand space opera we thought it was.

For Destiny 2, we need to have as many different solar systems and planets as the game can possibly contain. Destiny 2 will be exclusive to current-gen consoles so Bungie should be able to cram in more locations, and of course, more things to do in these places. With both Sony’s PS4 Pro and Microsoft’s Project Scorpio on the horizon, it is possible for the game to take advantage of these powerful machines and deliver a game that truly lives up to its potential. There is no excuse for the next Destiny to not feature more explorable worlds — especially if Bungie wants to make it a space epic for the ages.


4. Space battles

Destiny features a multitude of spaceships for players to choose from. Each one has their own unique aesthetic style, but aside from looking pretty during loading screens, the ships offer absolutely nothing in terms of gameplay. Destiny had players traveling between hostile planets in a spaceship with offensive capabilities, but never once did they have to engage in space combat. This is something that has to change in Destiny 2.

These space combat sections don’t have to be small diversions. They can be fully realized missions where players team up with friends to attack enemy motherships and space stations while fending off thousands of smaller spaceships. These portions can take inspiration from space combat games such as Freespace 2, Descent, Elite Dangerous, and Star Wars: TIE Fighter. These have some of the very best space battles in gaming and Bungie would do well to try to base Destiny 2’s outer space engagements on them.

Of course, these sections don’t have to limit people to inside their spaceship. For example, players can cut a path through a swarm of enemy ships to make it on board a space station where the game would then return to the standard FPS mode. Here, the mission continues with the players meeting their objective(s) before returning to their spaceships to engage in more space battles. This should be done seamlessly in order to not break immersion.

Space combat during campaign missions would be amazing enough on its own, but it would be even more incredible if there could be Crucible missions where players fought against each other in heated battles. Blasting friends or random folks away online is something that Destiny players would no doubt find exciting. The game’s FPS competitive multiplayer is great already, but toss in PvP space battles and you’ll have one of the best multiplayer games on the market.


5. A better single player experience

Have you ever tried to play Destiny by yourself? It sucks. Though the game can technically be played solo (raids notwithstanding), it is clearly designed to be played with a team of three people. While this is all well and good, some of us prefer to play games solo. However, not only do missions contain too many enemies for only one person to handle, but there isn’t even any sort of narrative reward when one completes missions on their own (because of the lack of story). Destiny 2 has to be structured in a way that makes it more appealing to folks who would rather play alone.

This can be done by having A.I. partners who accompany players on missions. Think of Mass Effect where you always have two NPC characters at your side. It could even be that the others share some back and forth banter with you. This would go a long way to giving Destiny 2 more of a personality. These partners can even help revive you if you should fall in battle. In turn, you can help revive your NPC team mates. This would make it seem as if you are playing with others without actually playing with anyone.

People don’t always have the time to coordinate their schedules to play online so it would be fantastic if Destiny 2 was more single player friendly. Adding an actual story (as mentioned above) can help in this regard as well, because you’ll know that after completing a mission you will be treated to a nice bit of exposition.


What else do you think Destiny’s successor should have? Sound off in the comments section and let us know.

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Wednesday, 21 September 2016 10:50 GMT By Brenna Hillier

Destiny: Rise of Iron players are frantic to find Site 6.


Site 6 is a location you’ll visit in the main story questline of Destiny: Rise of Iron, but you’d be forgiven for forgetting that – and how to get there. It’s not easy to orient yourself with Splicers firing at you constantly, is it?

You’ll want to visit Site 6 during your quest to track down all the Iron Medallions for the quest Beauty of Destruction – a key step in the Echoes of the Past Exotic questline for the Year 3 and Iron Gjallarhorn.

So how do you get back to Site 6? basically, you need to follow the tunnels from the Archon’s Forge arena. Need a bit more help than that? Here you go:

  • 1. Spawn into the Plaguelands Patrol zone and head to Archon’s Keep
    You start standing above a path leading left or right. Take the right path and zoom through Giant’s Husk and Doomed Sea, and Archon’s Keep is the next zone you come to. If in doubt, bring up your Ghost to check your location, and watch for the transition notices as you cross borders.
  • 2. Enter the Archon’s Forge Arena
    Archon’s Fore is a public event arena in the middle of the Archon’s Keep zone. From anywhere in the area you should be able to see the looming central structure which houses it. Circle it to find the entrance. Follow the corridors inside to reach the arena.
  • 3. Look for a tunnel from Archon’s Forge to the Warrens
    Drop down into the Archon’s Forge arena (you might have to wait for an event to end) and hug the left wall. Eventually you’ll come to the crack in the wall shown below. Close up you’ll see you can climb in and follow it to a new zone called the Warrens.

  • 4. Find the tunnel leading from the Warrens to Site 6
    As soon as your HUD shows that you’re in the Warrens, look for a ledge dropping down right in front of you. As soon as you fall down this, turn left and hug the left wall to find another tunnel. You can see it in the screenshot below.


  • 5. Bear left in the tunnel to find a small opening leading to Site 6
    Kewep your eyes peeled (and your brightness up!) as you move through the second tunnel to ensure you don’t miss the tiny entrance to Site 6. You need to crawl and make sharp turns to get through this path.


  • 6. Drop down into Site 6
    At the end of the tiny, twisty tunnel, you’ll be in Site 6. Hooray!

Make sure you grab the Iron Medallion in Site 6 – surely that’s what you came for?

Wednesday, 21 September 2016 11:21 GMT By Brenna Hillier

Destiny: Rise of Iron brings back the Crucible’s most feared hand cannon. Here’s how to get it.


Destiny: Rise of Iron players are already running about with Year 3 Thorn. You want in on that action, and who can blame you?

Unfortunately, there’s currently no known way to trigger Destiny: Rise of Iron’s Exotic quest for Thorn; you just have to hope you receive the Exotic bounty when handing in other kinds of bounties. Visit Shiro-4 on Felwinter Peak to take on Iron Lord bounties – they’re your best bet.

What we do know is what you’ll have to do once you’ve receive the Exotic bounty and started the Thorn Exotic quest, thanks to Redditor SteviaSteve. Here’s the lowdown:

  • 1. Echoes of Darkness
    Face The Wretched Eye strike and defeat Kovik, the Devil Splicers’ high priest. No difficulty requirement.
  • 2. Harvest of the Lesser
    Wipe out Fallen in the Plaguelands to feed the weapon’s appetite. You’ll need to kill several hundred Splicers.
  • 3. Feast Upon the Light
    Use Void Damage to defeat Guardians in the Crucible. Thankfully there appears to be no penalties for deaths or losses, so you “only” need to kill about 125 players to complete this. Private matches will not progress the Exotic quest. Hopefully you still have a decent Void weapon somewhere; remember it doesn’t matter what its stats are in standard, level-adjusted Crucible, so even Word of Crota will do.
  • 4. Cleansed by The Light
    Consume Motes of Light to Cleanse yourself and the weapon. Five Motes. If you don’t have enough Motes, earn XP, play Crucible matches or cash in engrams.
  • 5. Where it Began
    Find a Skeleton Key and open the Strike Hoard at the end of “The Abomination Heist” Strike.
Manage all that and turn in the Exotic quest to score a Year 3 Thorn, already one of Destiny: Rise of Iron’s most coveted weapons. Take it to the Crucible and ruin everybody else’s day. You’ve earned it.


Ten more Dormant SIVA Cluster locations for your Destiny: Rise of Iron collecting needs.

Destiny: Rise of Iron players will need to find at least some Dormant SIVA Clusters if they want to finish Echoes of the Past and get a Year 3 or Iron Gjallarhorn. If you’re keen to complete your Rise of Iron Record book and score some sweet armour, you’ll have to find even more.

While not as numerous or elusive as Calcified Fragments, Dormant SIVA Clusters can be tricky to track down. To help you find them all, we’ve broken them down into three classifications – Clovis Bray, Iron Lord and Fallen. In the video above, Arekkz shows you where to find all ten Iron Lord Dormant SIVA Clusters.

Many of the Iron Lord Dormant SIVA Clusters are only available in specific Destiny: Rise of Iron missions and activities, so we’ve divided them by where you can grab them rather than in numerical order. Follow the route in the video and the text list below to grab them in a short burst of activity, or cherry pick the specific ones you’re after.

The Walls Come Down Iron Lord Dormant SIVA Clusters

there are three Iron Lord Dormant SIVA Clusters to be found in the mission The Walls Come Down. This mission is part of the Rise of Iron questline.

Iron Lord 2.0 Dormant SIVA Cluster

The first Iron Lord Dormant SIVA Cluster is found in The Divide. Once you emerge out into this area after pushing through the wall and the fan-lined tunnels, ignore the objective and run right across the map to the broken down Fallen Walker tank. The 2.0 Iron Lord Dormant SIVA Clusters is nestled under the turret.

Iron Lord 2.1 Dormant SIVA Cluster

Before leaving The Divide after collecting the previous Iron Lord Dormant SIVA Cluster, head in the direction of the Rocketyard zone and look for the broken overpass overhead. The 2.1 Iron Lord Dormant SIVA Cluster is on the underside of the overpass, and is most easily spotted from on top of the large pipe section with a hole in the roof you’ll find nearby. You cna jump to the Iron Lord Dormant SIVA Cluster from this vantage point, too. You need to hold the interact key as you jump past it.

Iron Lord 2.2 Dormant SIVA Cluster

We need to go well off trail to find the next Iron Lord Dormant SIVA Cluster. Head towards the Steppes from The Divide until you reach the room where you first battle an Archon Priest and get your ship way back in Vanilla Destiny (for newcomers, it’s the first larger room you’ll come to). Once you reach the door to this room immediately turn left and hug the left wall to spot the 2.2 Iron Lord Dormant SIVA Cluster behind some horizontal bars on the wall.

The Plaguelands (mission) Iron Lord Dormant SIVA Clusters

These next two Iron Lord Dormant SIVA Clusters can be found in the Rise of Iron mission called The Plaguelands – not in patrol mode in The Plaguelands. Our directions here assume you know your way through the Devil’s Lair strike; if not, you may need to run that strike to udnerstand what’s going on.

Iron Lord 2.5 Dormant SIVA Cluster

As soon as you spawn into The Plaguelands mission, ignore the objective and turn left, as if you were going to the Devil’s Lair strike. Go through the corridors till you can drop down through some broken wall. Keep going in the direction you’re facing past the train and around a few structures until you reach a Hive Seeder you can enter. Circle the central column of the Hive Seeder to spot the 2.5 Iron Lord Dormant SIVA Cluster on its backside.

Iron Lord 2.3 Dormant SIVA Cluster

Continue on the Devil’s Lair path until you reach the wide open snowy area where you’d normally fight a Fallen Walker. Go past the Walker’s platform but don’t enter the doorway leading to Sepiks Prime’s hangout; instead, do a 180 and look left to see the 2.3 Iron Lord Dormant SIVA Cluster on a column.

The Iron Tomb Iron Lord Dormant SIVA Clusters

The next three Iron Lord Dormant SIVA Cluster are found in the mission The Iron Tomb, which is the final mission in the Rise of Iron questline.

Iron Lord 2.8 Dormant SIVA Cluster

Follow The Iron Tomb mission until you’re prompted to interact with a terminal. Before doing so, pause and look above you and left to spot a large monitor. The 2.8 Iron Lord Dormant SIVA Cluster is behind this screen and you’ll need to jump and hold the interact button to grab it.

Iron Lord 2.6 Dormant SIVA Cluster

Continue The Iron Tomb mission until you drop down a long slope and land in some water. Ignore the objective and turn to face the opposite direction. Run to the edge of the area. Follow the edge all the way to the wall, then drop down to a lower platform. Follow the chain of rocky platforms to a cave. The 2.6 Iron Lord Dormant SIVA Cluster is at the back of this cave.

Iron Lord 2.7 Dormant SIVA Cluster

The last Iron Lord Dormant SIVA Cluster in The Iron Tomb is in the final boss room, and you want to get it done before things kick off. As soon as you arrive, run all the way across the room to the other side, and then turn left at the far wall. Move forward until you reach a fire, then turn 90 degrees left and scan the big structure blocking your view of the entrance. The ed glow of the 2.7 Iron Lord Dormant SIVA Cluster should be easy to spot from here.

The King of the Mountain – Iron Lord 2.9 Dormant SIVA Cluster

There’s one Iron Lord Dormant SIVA Cluster in the very first Rise of Iron Mission, The King of the Mountain. As soon as you drop down from the gondola to the mountaintop, run forward to the edge directly in front of you and stop. Instead of turning left to follow the objective marker, turn right and peer over the ledge; there’s a platform you can jump over to, where you’ll find the 2.9 Iron Lord Dormant SIVA Cluster.

Plaguelands (Patrol) – Iron Lord 2.4 Dormant SIVA Cluster

This one’s pretty annoying. To get the final Iron Lord Dormant SIVA Cluster, you need to spawn into the Plaguelands in patrol mode, then turn left and follow the path back through the wall to the Cosmodrome. Go on through The Divide to the Rocketyards and then continue as if you were doing the Devil’s Lair strike, until you reach the area where you’d fight the Fallen Walker on the way to Sepiks Prime.

What you want to do here is go through the door on the left as you face the path towards the Sepiks Prime boss arena. You’ll find a door blocked by lasers and a terminal. You need a Splicer Key to open this door, which you can obtain by killing Splicers anywhere in the Plaguelands.

Once through the laser lock, head upstairs. You’ll have to fight a few Splicer Stealth Vandals, but once it’s safe, hug the left wall from the doorway to find the 2.4 Iron Lord Dormant SIVA Cluster in an open locker after you go around one corner.


Wednesday, 21 September 2016 09:00 GMT By Shabana Arif

You’ll be tooting your own horn after this one.

Destiny: Rise of Iron has introduced a bunch of new gear into the game, but along with the weapons and armour is a very swish new Sparrow – the Gjallarwing.

If you pre-ordered, you will have been on the receiving end of an Iron Gjallarwing. As well as looking fabulous, the Sparrow came with a surprise in the form of the Gjallar-horn, and it has a neat little Easter Egg attached to it.

When you toot the horn, an entire wolf pack can sometimes be heard howling along with it, rather than a singular, lonesome howl that the horn usually elicits.

It’s a small touch but cool nonetheless.

Have you found any fun Easter eggs during your travels? Let us know in the comments.


Splicer Keys: what are they, and how do you get them? A Burning Destiny: Rise of Iron question answered.

Destiny: Rise of Iron players have discovered a quick way to collect Splicer Keys.

Splicer Keys are random drops obtained by killing Splicers in Destiny: Rise of Iron’s Plaguelands patrol. You need one to continue with the Echoes of the Past Exotic Weapon quest in order to secure a Year 3 Gjallarhorn or Iron Gjallarhorn, but they’re also used to open loot caves around the Plaguelands in patrol mode and to get back into the Archon’s Forge arena if you die and respawn.

As such, you’ll probably want to carry a few Splicer Keys at all times while you’re on patrol in Destiny: Rise of Iron, especially if you’re hitting up Archon’s Forge. You can carry ten on each character and a further stack of ten in your vault. Lets fill our boots, shall we?

While it’s possible to collect loads of Splicer Keys just by running around battling Splicers, if you’re in a hurry, Redditor and YouTuber MeowzaForceGaming has found a way to farm them. All you need to do is drop into Plaguelands patrol and kill the Brood Wizard, an Elite Hive unit, that hangs out in Lord’s Watch starting area.

There seems to be a 100% drop rate for Splicer Keys on this wizard, and every Guardian who damages it will get one. After you’ve killed the Brood Wizard, or if it’s not there because someone else already murdered it, just go to orbit and come back to off it again. Splicer Keys for days.

We can probably expect Bungie to change this in the next Destiny: Rise of Iron patch or hotfix, so stock up now.


There’s no shame in it. Embrace the cheese.

The Nightfall this week in Destiny: Rise of Iron is The Wretched Eye.

Your Fire Team will be up against Kovik, a Fallen Splicer Priest, and his pet ogre. Kovik has plucked out the ogre’s eye and popped it onto a gun so watch out for that.

DrLupo’s video above shows a nice little hidey-hole you can wedge yourself into before the battle kicks off. Your view is mildly restricted so once up here, you’ll need your buddies to lure Kovik into your line of sights if he wanders out of it.

Look towards the back of the room to find it. It’s described as a “small rock pile to the right side of the Hive structure.” The ogre’s attacks won’t be able to reach you here so you can pop off shots on Kovik at your leisure.

Modifiers for the Nightfall are Epic, Arc Burn, Brawler, Ironclad and Exposure.

Let us know if you’ve tried this method and how you fared in the comments below.