1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Thanks for visiting Us!
Welcome to FPS24/7

FPS24/7 is a free gaming community for fans of First Person Shooter's and anyone who likes to jib-jab ! If you find anything useful here please consider registering to see more content and get involved with our great community of users, it takes less than 30 seconds! Everybody is welcome here. This Notice will disappear once Registered!

Click here for a FREE account

Tech

Viewing only articles categorized with "Tech".

Afflicted with F.P.S.A.D.?

Welcome to FPS24/7, The supreme medication for the relief of chronic First Person Shooter Addiction Dis-order! We're here to help 24/7!
Join fellow FPS addictsORLog-In


[​IMG]

Back when Microsoft first announced Project Scorpio at E3, the only image it showed was that of the system’s motherboard. Last week when the console’s specs were revealed, we were shown more pictures of that same motherboard. Now, we’ve gotten an idea of what the final system may look like thanks to recently released pictures of the Project Scorpio dev kit.

These images come to us via Gamasutra, who visited Microsoft in Redmond and spoke to the head of Xbox, Phil Spencer. As you can see, the dev kit bears a strong resemblance to the original Xbox One, albeit with some key differences.

The front of the unit has an OLED screen with a navigation button and five programmable buttons. This screen shows developers information like frames per second. Very useful indeed, though it is unlikely that this will be in the consumer version of the system.

[​IMG]

This dev kit has the same amount of ports that the retail Scorpio will. Its vents are located on the sides and not the top. This way, devs can stack Scorpios on top of each other (like the image below) without any overheating issues. The dev kit also sports an extra network interface card. This transmits data while playing multiplayer games.

[​IMG]

As Microsoft previously stated, Project Scorpio will be able to run Xbox One games. The dev kit can actually switch between Xbox One, Xbox One S, and Scorpio settings. This allows developers to optimize titles for each Xbox console. Xbox head Phil Spencer told Gamasutra that Microsoft has “millions of customers that have made a commitment to the Xbox One generation.” He doesn’t want anyone who owns an Xbox One to feel left out or disappointed. This also means that, at the moment, there will be no Scorpio exclusive games.

“When you ship an Xbox One game two years from now, even if you don’t look at Scorpio as something that you want to take advantage of, fine. That’s up to you. We’re not mandating that people go and do Scorpio-specific work.” Spencer said that most AAA developers already have 4K assets for the PC version of their games. Using these assets for the Scorpio version of a title shouldn’t be much of a problem.

Please keep in mind that the retail version of Project Scorpio will not look resemble the dev kit exactly. However, it does give us an indication of what the upcoming machine will look like. Hopefully, we will get to see what the consumer version of Scorpio looks like during this year’s E3.



source...
It’s for “that premium customer, the gamer that expects the absolute best versions of the games,” says Microsoft.

[​IMG]

Microsoft’s new Xbox console, codenamed Project Scorpio, will be more expensive than the PlayStation 4 Pro.

The PS4 Pro currently retails for $373 in the US and £349 in the UK – no small beans.

According to Eurogamer’s interview with Mike Ybarra, corporate VP of Xbox at Microsoft, Project Scorpio is for “that premium customer, the gamer that expects the absolute best versions of the games”. And the site states that “one thing seems clear: Project Scorpio will be more expensive than PS4 Pro.”

Digital Foundry estimates Xbox Scorpio will run $499, the same price Xbox One was at launch. That’s $100 more than PS4 Pro, depending on the retailer.

Microsoft has revealed the tech specs for Project Scorpio today in a collaboration with Digital Foundry.

First talked about last year, Project Scorpio is Microsoft’s hardware refresh for the Xbox One and takes on Sony’s PS4 Pro, released late in 2016.

We’re expecting to see a bunch of Scorpio games announced at E3 in June, including a detailed look at those already confirmed including Crackdown 3 and Sea of Thieves.



source...


[​IMG]

Microsoft revealed the details on the specs for the new Xbox Project Scorpio console to exclusively EuroGamer. Microsoft has touted this new console as the “world’s most powerful console.”

Here’s a look at the specs, compared to Xbox One and PS4 Pro.

[​IMG]

The Xbox Project Scorpio is available to run games at native 4K, 60 FPS. EuroGamer shared some footage of Forza running on the system in 4K.

“To me, [4K] means a very specific set of things. It’s a lot more than delivering than those eight-million-plus pixels to the screen while playing games,” says Kevin Gammill, Group Program Director of the Xbox Core platform. “It’s about delivering those pixels with 4K assets, so they look great. It’s about delivering those pixels with HDR and wide colour gamut fidelity. It’s about delivering those pixels with no loss of frame-rate compared to the 1080p version of that title – that’s super-important to us. Spatial audio adds to the immersive experience as well: to truly land that gameplay experience, it’s not just about what you see, but what you hear.”

The new system on chip for Project Scorpio is developed in partnership with AMD.

[​IMG]

In addition to allowing developers to improve games on Scorpio, playing non-Scorpio updated games on the Project Scorpio has improvements too. The system itself provides a smoother performance and reduced screen-tearing.

“We’ve taken the approach that we do with 360 [games] on Xbox One, where you will never see a torn frame, because we have enough performance there to ensure that.”

Alongside this, Microsoft plans for a GameDVR for Scorpio which should record and capture gameplay at 4K60FPS resolution, alongside with overall faster loading up and system performance.

We should note that Microsoft says this new console is a “premium console” for high end users. Pricing wise, it will be priced higher than the PlayStation 4 Pro. EuroGamer estimates the console may cost $499 at launch. It is expected to launch in Holiday 2017.

SOURCE: EuroGamer (1, 2)

The post Xbox Project Scorpio final specs revealed appeared first on Charlie INTEL.



source...


[​IMG]
The Nintendo Switch was (finally) released last Friday. Many gamers were anticipating the release of the system, and it seems they have put their money where their mouths are. Right now, the Switch is the fastest selling Nintendo console ever in the Americas and Europe. The console/handheld hybrid is also doing great in its home country of Japan (according to Famitsu, as translated by Kotaku).

Speaking with New York Times reporter Nick Wingfield, Nintendo of America president Reggie Fils-Aime said that initial sales of the Switch (for March 3 and 4) surpassed the first two-day sales of any other system in the company’s history. This is also the case over in Europe. The Switch failed to surpass the first two-day sales of the Wii in Japan, though it did outsell the Wii U in the same time frame.

The Legend of Zelda: Breath of the Wild is also a huge hit. The game is now the best-selling standalone launch title for a Nintendo platform. Fils-Aime didn’t disclose exactly how many units the game sold, but it did outsell Super Mario 64 on the Nintendo 64. Breath of the Wild also did great in Europe, and has managed to outsell (the non-bundled) Wii Sports (according to MCV).

Below are the string of tweets from NYT reporter Nick Wingfield.







Things are definitely looking great for the Switch at this time. If Nintendo can manage to produce enough systems and release compelling titles, it should remain a success for the rest of the year. The Switch will no doubt enjoy another bump in popularity (and sales) this fall when Super Mario Odyssey is released.

Buy it now!

The Legend of Zelda: Breath of the Wild
Nintendo Switch



source...
The highly anticipated software update 4.50 for PS4 has been released.

[​IMG]

Sony has officially deployed firmware update 4.50 for the PlayStation 4 and PlayStation 4 Pro. After spending over a month in beta testing, firmware 4.50 appears to be ready.

The rollout has already begun all across the world for this feature-rich update, according to multiple reports. The download is a bit bigger than usual, at 324.1MB.

Firmware 4.50 brings a number of crucial features to the console. Most notably, the ability to use external HDDs for game installs, set custom backgrounds, notification menu updates, and more. The update also adds 3D Blu-ray support for those with PS VR headsets.

The other big addition is the new Boost Mode for PS4 Pro owners. This enhanced mode allows unpatched PS4 games to run at higher frame-rates, and reduces loading times in some instances. For a quick recap of all 4.50 features, hit the link to see the full list.

As always, your console should automatically download the update if it’s in Rest Mode and connected to the internet.



source...
Because there’s more to your setup than just the DualShock.

[​IMG]

The gamepad! A concept that every gamer in the world is intimately familiar with, no matter how often they play. Each console has its own spin on what a gaming controller should be but if you’re after something unique, the PS4 has you covered with a set of specialised controllers for different games. Here, we’ll take a look at the best specialist controllers for PS4.

Exactly what we mean when using the term ‘specialist’ controllers varies from product to product but it can mean anything from a dedicated steering wheel controller and arcade fight sticks all the way to specially designed pads that are meant to feel more like using a mouse and keyboard on your PS4. Of course, on top of that, there are actual mouse & keyboard converters available for the PS4 that will enable you to use your existing mouse and keyboard setup on your console, which may appeal to the diehard online multiplayer shooter fans out there.

You don’t have to be an eSports superstar or even a semi-pro competitor in order to get the most out of these controllers. You won’t be using a steering wheel to play a platformer and using an arcade fight stick to play a first person shooter is downright insane, so if you’re planning on picking up a controller purely to play a specific game or type of game, odds are good that you’re the kind of fanatic that wants a controller that will improve your gameplay experience, hone your skills, make you more comfortable or just generally immerse you in the action quicker.

Different controllers suit different genres, of course – dancing games are vastly improved with a PlayStation Camera and a set of Move controllers, Street Fighter V is much more effective with a fight stick, racing games leap into life when paired with the right steering wheel controller. The list goes on and doesn’t stop until you’re considering buying something that looks like a mouse/keyboard/gamepad mash up all in one. Those, by the way, are becoming more and more common amongst FPS players, for better or for worse, in order to improve reflex-time. If you don’t fancy grabbing one of these weird mutant controllers, consider the mouse and keyboard converters and save some space, maybe.

This list is by no means definitive but at the very least, we’ll try and highlight some of our top picks for the best PS4 controllers, the best specialist controllers for PS4 that is, as well as the best mouse and keyboard converters for PS4.

PlayStation Camera

[​IMG]

Although it’s not actually a controller per se, it’s hard to find a PS4 accessory more specialised than the PlayStation Camera. Largely used for the PlayStation VR headset these days, this little guy has been around since the launch of the PS4. Before VR came along, players were mostly encouraged to use the camera for live streams as well as video chat, alongside a handful of games that used the camera for a small feature.

Beyond the realms of titles like The Playroom, Just Dance and LittleBigPlanet, the PlayStation Camera also allows players to sign into their PSN accounts using facial recognition and launch games and apps using voice. More than any other use now, though, is PS VR. If you’re considering picking up a PlayStation VR headset, you’re going to want to grab one of these cameras as well. In 2016, Sony even gave this little guy a redesign so you can pick a squared-off design or the newer rounded type and see which you like better.

PlayStation Move Controller

[​IMG]

Along with the PlayStation Camera, you’re probably going to end up with at least one of these things. The PlayStation Move controller, originally designed and released for the PS3, is what you’ll be using for a wide range of games while in VR. The aforementioned range of non-VR games (especially the Just Dance series) will make wide use of the PlayStation Move controllers as well, but the clear selling point here is the ability to use your hands in a more natural motion while immersed in VR. Having a set of these ready and waiting makes all the difference when playing games in PS VR.

Hori PS4 TAC GRIP

[​IMG]

Here’s where this post really earns the term ‘specialist’. Hori is well known for creating an array of single-purpose gaming controllers over there years and the TAC GRIP for PS4 is no exception. Its full name – the Tactical Assault Commander GRIP – should give you a fair impression of the kind of games this controller is designed for. The pairing of a half-controller and gaming mouse (for left and right hands respectively) is tweaked ever so carefully to appeal to those of us out there who spend hours upon hours playing online multiplayer shooters and need every last bit of precision humanly possible. It even features bespoke buttons for quick-aiming, sniping and walk mode just in case you had any doubt this is built to be the definitive FPS controller.

Both the controller and mouse are wired with three meters of cable length, ensuring no input lag that crops up occasionally with wireless controllers. The left-hand gamepad section comes with a strap to secure your hand in place and make sure that you don’t accidentally drop the thing while you play. The right-hand mouse section is capable of 800 to 3200 dpi which can be adjusted with a click of a button. Also found on the mouse are the missing ‘right hand’ trigger and bumper buttons – replaced here as four thumb buttons on the left side of the mouse. If you’re not satisfied with the mouse’s performance, fret not since any number of gaming mice can be connected to the gamepad via the USB cable and used to almost the same effect.

The TAC GRIP also comes with its own software which enables the controller’s buttons to be completely remapped and customised, which is a nice bonus feature. It’s not quite as near to the PC ‘mouse and keyboard’ experience as it seems to want to be, but it’s definitely a cheaper way to get that experience on your PS4 than some of the other options out there.

Hori PS4 TAC PRO

[​IMG]

Earlier when I said the TAC GRIP wasn’t perfect but it was a cheaper way to get the mouse and keyboard experience on a PS4? Well, meet the GRIP’s big brother – the Hori TAC PRO for PS4. As you can most likely tell from the image, the big difference between the GRIP and the PRO is the ‘left-hand’ gamepad section. Mainly that it’s not there anymore and has been replaced by a dinky little keyboard instead. This makes the overall experience far, far more akin to playing a PC shooter. Although it’s a little unwieldy at first, once your wrist settles into the right position, you’ll find muscle memory taking over for the most part.

The ‘section of a keyboard’ styled left-hand controller features 20 mechanical keys which are a bit of a joy to use, especially when trying to keep up with the high-octane action happening on screen. As with the TAC GRIP before it, all keys are completely programmable using the accompanying software, this time being able to store up to three profiles at a time, too. The included gaming mouse is almost identical to the version that comes with the TAC GRIP. It’s by no means perfect and while it does a great job of emulating the feel of playing PC shooters, there’s distinctly something missing overall. Having said that, much like its little brother the GRIP, there are better options out there (look out for the Xim 4) but you’ll be paying much more for them.

Hori Real Arcade Pro 4 Kai

[​IMG]

The Hori Real Arcade Pro 4 Kai is arguably the absolute best PS4 arcade fight stick on the market. Featuring nine large, clacky (in the best way) “HAYABUSA” buttons and the “HAYABUSA joystick”, this stick is a must-own for die-hard fighting game fans. This is one of the very few home fight sticks that manage to capture the feeling of playing at an arcade while still working on a PS4. As a matter of fact, this stick actually works on PS3 and PC as well with no additional adapter needed, which is a valuable bonus to have. All in all, if you consider yourself a fighting game fanatic, you’ll play best when you feel your best and odds are good, the Real Arcade Pro 4 Kai stick will help you get there quicker.

Mouse and keyboard converters

As is typical in life, something that attempts to emulate something can only really get so far. It’s great that products like the TAC GRIP and TAC PRO exist and serve their purpose but they will never be able to capture the feeling of playing a game with a real mouse and keyboard perfectly. They may come pretty darn close at times but ultimately, nothing compares to the real thing.

In that case, it’s good to know that actual mouse & keyboard converters exist for the PS4, meaning you’ll be able to pick up one of these little boxes and plug in your existing (and most likely expensive) gaming mouse and keyboard in order to play using them on your PS4. There’s not a lot of these about at the moment but the ones that are out there seem to be doing the job rather beautifully – expect to see more companies making these soon. Of course, as will all emerging tech, you should be prepared to spend a pretty penny on one of these, at least until the market gets flooded with a lot of similar products.

It’s worth noting, also, that if your only goal is to play single player games using a mouse and keyboard, one of these converters will suit you just fine. If, however, you’re aiming to play online with one of these, be warned that there have been cases in the past of players being banned from matches or games for the ‘unfair advantage’ of using one of these converters. Your mileage may vary, of course, but it’s better to know that before you buy than getting an unpleasant surprise months in.

Xim 4

[​IMG]

The absolute best mouse and keyboard converter for PS4 on the market today, without question, is the Xim 4. It also happens to be by far the most expensive. Funny how that works out, huh? Compatible with the PS3, PS4, Xbox 360 and Xbox One, the Xim 4 enables console gamers to use a huge range of PC hardware to play their games with. Unlike some other similar products currently out, the Xim 4 avoids compatibility issues and really boils down to a very simple plug-and-play setup. This little box essentially tricks your console into thinking your gamepad, mouse, keyboard, joystick or whatever else you’re using is a standard controller.

The accompanying software, the Xim 4 Manager, also allows players to configure the device entirely using a PC or even a Smart Phone (via Bluetooth). The great advantage of this software is that the database of compatible devices and games is expanding constantly and the Xim 4 receives these updates via this software, in order to stay ahead of the game at every step. As you may expect, this software also enables you to completely remap and reconfigure any and all buttons and keys on your device. The Xim 4 is a beautiful little device and does its job near flawlessly, the only catch may be the price tag.

Hama Speedshot Ultimate

[​IMG]

Right now, the only product that even remotely rivals the Xim 4 is the Hama Speedshot Ultimate. As a nice extra, it’s also a fraction of the cost, too. There is a PS4 specific model out there as well as a multi-format edition that will work on PS3, PS4, Xbox One and Xbox 360. The multi-format edition is known as the Speedshot Ultimate and it’s the one that’s worth your attention.

Much like the Xim 4, in order to use your mouse and keyboard, it’s a simple plug-and-play setup via USB, no outside installation or any software is required. Up to eleven different profiles can be created and used to store different button configurations, with extra features such as turbo, auto-fire and auto-repeat available as well. It even comes with a nifty little sticker sheet in order to keep track of button layouts.

The thing that lets the package down somewhat and may explain the much-reduced price tag in comparison ot the Xim 4, is compatibility options. There is a largely reduced database of compatible PC hardware although the vast majority of well-known brands and models should work just fine. For full freedom of devices, you’ll want to grab a Xim 4 instead, although you’ll be paying over double the price of this one.

With that, we’ve finished our look at the best specialist controllers for PS4 as well as PS4 mouse and keyboard converters. As mentioned before, these are purely for the die-hards and won’t be suited to everyone. If you do find yourself yearning for the kind of options one of the above controllers or converters offer, then you may just want to grab yourself a nice treat and get your gaming up to speed.



source...
[​IMG]

Xbox Scorpio, now with added numbers and acronyms.

Project Scorpio, the mysterious new Xbox One hardware iteration expected at the end of the year, is now ever so slightly less mysterious.

Digital Foundry got its hands on a new Microsoft document, which it has verified with Xbox developer sources, which gives some clues as to Project Scorpio’s innards.

According to the leaked document, Project Scorpio does not have ESRAM – the 32MB of super quick memory integrated with the Xbox One’s very processor.

ESRAM is an interesting hardware solution which helps developers cope with Xbox One’s memory size and speed limitations, but Scorpio is just going to have faster, better RAM instead – so there’s no need for this extra bit of help. According to the documents, Scorpio’s memory setup can easily outperform Xbox One, so nothing has been lost.

Developers will still need to optimise their games to support ESRAM, though, because the Xbox One can’t do without it – and Microsoft has said there will be no Project Scorpio exclusives.

The other major note form the document is another mention of Scorpio’s 6 teraflop GPU – about 4.5 times as powerful as the one in the Xbox One. This isn’t totally new information, but it’s nice to see it reiterated.

In the nitty gritties, the paper says Scorpio has four times for L2 cache of the Xbox One, putting it on par with the AMD Polaris range, and that the GPU is capable of Delta Colour Compression, like the PS4 Pro.

There’s plenty more discussion of Xbox Scorpio’s innards in the video above. Details are subject to change, of course, in the months before launch – but probably not much.



source...
We could be looking at official keyboard and mouse support for Xbox One sometime in the future.

[​IMG]

Microsoft’s mission to bring Xbox One and Windows 10 closer together have pushed many to wonder if this commitment to PC will also benefit Xbox One. Namely, when it comes to the control methods available to the latter.

With games such as Halo Wars 2 on the horizon, adding official keyboard and mouse support could make the game more enticing for some, even if it’ll already be available on PC.

Head of Xbox Phil Spencer says keyboard and mouse support is something the company would like to add, but can’t promise anything. The executive told a fan this on Twitter.

Of course, Microsoft never actually announced the feature, and as it stands, you can only use controllers to play Xbox One games. That said, adding mouse and keyboard support will open a whole new can of worms when it comes to balancing online competitive play.



source...
[​IMG]

The hard drives of both the PlayStation 4 and PlayStation 4 Pro can be swapped out for ones with more storage space. However, those who play regularly on PS4 will find that even having an HDD of 2 terabytes (the most a PS4 can be upgraded to) isn’t enough for all of their games and apps. Up until now, the system(s) haven’t had external HDD support, but that will soon change thanks to an upcoming firmware update.

When update 4.50 (code named Sasuke) launches, PS4 and PS4 Pro users will be able to use any external USB 3.0 HDD to store games and apps. Hard drives up to 8tb in size will be supported. Users will be able to download and install applications directly to an external drive. The saved content can be managed via the settings menu. Apps saved in an external HDD will show up in the Content Launcher of the Home Screen, making it easy for folks to keep track of what apps they recently launched.

[​IMG]

For PS4 users like myself, this is a godsend. I recently purchased a 2tb HDD for my PS4 Pro, but I know that I will fill it up by the end of the year. Being able to use an external HDD that can have 8tb of store space means that I and other PS4 gamers shouldn’t have to worry about space for a long time.

In addition to external HDD support, update 4.50 will give players the ability to set custom wallpapers — a feature that was oddly missing from the PS4. The update will also overhaul the PS4’s Quick Menu, simplify the Notifications app, allow users to post directly to the Activity Feed, and add 3D Blu-Ray support for PlayStation VR. You can read more details over on the PlayStation Blog.

A release date for firmware update 4.50 hasn’t been announced yet. Those who signed up for the firmware’s beta will get an early look at the new features starting today.



source...